Sonic Riders: Zero Gravity Confirmed.

Recent happenings of pertinence to Sonic fans.
User avatar
Isuka
Posts: 1436
Joined: Mon Jun 04, 2007 4:03 pm
Now Playing: Tekken 7
Location: Buenos Aires, Argentina

Post by Isuka »

Forza Johnman wrote:I kinda doubt that there is a Billy 2 in the works. Mostly because there isn't a Space Channel 5 Part 3.
So this totally says there IS a Burning Rangers 2 in the works, what with no Tillis... or even a new JSR?
Silver keeps appearing because the Sega executives are uncapable of relating Sonic 2K6's suckitude with Silver's suckitude, which is actually right, but I'd personally prefer that they baleeted that ridiculous clone of a clone.
And those mechs look sleek.

User avatar
Dr. SEGA Monkey
Posts: 70
Joined: Sat Sep 30, 2006 3:16 pm
Location: New York

Post by Dr. SEGA Monkey »

The opening cutscene has also been revealed.

http://youtube.com/watch?v=8f1HLqZSFn0

The CG animation is great (as usual), and the action that goes on is pretty damn cool if you ask me! Definitely one of the best Sonic cutscenes.

User avatar
Isuka
Posts: 1436
Joined: Mon Jun 04, 2007 4:03 pm
Now Playing: Tekken 7
Location: Buenos Aires, Argentina

Post by Isuka »

Uh-oh, Zero Gravity is <i>Serious Business</i>. Also, is dat sum Midgar/ Sky Lagoon?

Oh, and Tails' mouth is still fucked up. Great.

User avatar
DackAttac
Posts: 886
Joined: Thu Dec 01, 2005 7:37 am
Location: Albany, NY / Boston, MA
Contact:

Post by DackAttac »

Sonic character rosters has nothing to do with game quality, it has more to do with recent usage. Seeing as how Silver's locked away in the future and he never met Sonic or Shadow when hit came to punch, he will probably either be subject to some lame-plot bending to keep him in bounds, (but I highly doubt it considering that his gameplay was such a stumbling block for the developers) or fade out relatively quickly. My money's on the latter, but whether or not he'll be replaced by a bronze hedgehog from the center of the earth but really from a parallel world! remains to be seen.

I almost got excited about the line-up, really, before I realized that these are just the unlockables augmenting the line-up from not just STK, but the bird fucks as well. God, that was a nice moment before reality gave me the ol' one-two-bitchslap.

EDIT: Friggin' board revamp de-spoilerification.
Last edited by DackAttac on Thu Jan 03, 2008 3:52 pm, edited 1 time in total.

User avatar
Majestic Joey
Posts: 512
Joined: Mon Oct 10, 2005 3:30 pm

Post by Majestic Joey »

that cutscene reminded me of iRobot. pretty cool.

User avatar
DackAttac
Posts: 886
Joined: Thu Dec 01, 2005 7:37 am
Location: Albany, NY / Boston, MA
Contact:

Post by DackAttac »

"Reminded" is a nice way of putting "borderline plagiarism", but they do their best work when they're ripping off other sources instead of trying to pull shit out of their own asses. I've concluded that their asses are danker than most. Use extreme caution when buttbanging a Sonic Team employee, your dick may get lost in a stray plothole.

There seemed to be more effort than that typically utilized for a meager spin-off exerted into that opening, actors excluded. Hopefully that applies to the gameplay as well; and those snowball stretches make me hopeful.

I don't take back anything I've said about the gear being ugly, but ugly with character is better than a soulless x-treme blind demographic grab.

But English voices? That's usually pretty close to the end, isn't it? When's this bitch come out?

User avatar
Forza Johnman
Posts: 175
Joined: Mon Jun 05, 2006 12:07 pm
Location: East Sussex, UK
Contact:

Post by Forza Johnman »

8th January for the US. Japan on the 17th and Europe gets it in March.

US Site

User avatar
Gaz
Posts: 426
Joined: Sun Apr 03, 2005 1:01 pm
Location: UK

Post by Gaz »

Just watched the intro.

So is this still supposed to be a racing game? I really couldn't tell.

User avatar
DBurraki
Posts: 142
Joined: Tue Feb 20, 2007 6:12 pm

Post by DBurraki »

A friend of mine provided me with the following:
Ungravity:
http://www.sega.com/gamesite/sonicrider ... ending.mp3

Through Traffic:
http://www.sega.com/gamesite/sonicriderszg/mp3/b01m.mp3

Aquatic Time:
http://www.sega.com/gamesite/sonicriderszg/mp3/b04m.mp3

Story Movie:
http://www.sega.com/gamesite/sonicrider ... _story.flv

Some other Movie:
http://www.sega.com/gamesite/sonicrider ... 00_tgs.flv

Gravity Control Movie:
http://www.sega.com/gamesite/sonicrider ... ontrol.flv

Gravity Dive Movie:
http://www.sega.com/gamesite/sonicrider ... y_dive.flv

Shadow:
http://www.sega.com/gamesite/sonicrider ... cter10.png

Amy:
http://www.sega.com/gamesite/sonicrider ... cter11.png

Eggman:
http://www.sega.com/gamesite/sonicrider ... cter12.png

Rouge:
http://www.sega.com/gamesite/sonicrider ... cter13.png

Cream:
http://www.sega.com/gamesite/sonicrider ... cter14.png

Billy Hatcher:
http://www.sega.com/gamesite/sonicrider ... cter15.png

Samba de Amigo:
http://www.sega.com/gamesite/sonicrider ... cter16.png

Robot:
http://www.sega.com/gamesite/sonicrider ... cter17.png

Robot:
http://www.sega.com/gamesite/sonicrider ... cter18.png
The promo art is fucking ugly. Everyone is coated in shiny gloss, Cream looks like she's the same age as the rest of the crew, and the robots actually make me miss the dorky designs from the previous Riders.

EDIT: Some stuff not listed in the above:

Silver:
http://www.sega.com/gamesite/sonicrider ... acter7.png

Blaze:
http://www.sega.com/gamesite/sonicrider ... acter8.png

NiGHTS:
http://www.sega.com/gamesite/sonicrider ... acter9.png (note that NiGHTS is now baring the JoD look)

User avatar
Wooduck51
Posts: 523
Joined: Sat Oct 15, 2005 8:31 pm
Location: apparently, in front of my computer

Post by Wooduck51 »

At least they are consistent about GUN being the main military force, one bit of continuity is better than none.

User avatar
Yami CJMErl
Posts: 1271
Joined: Tue Jan 16, 2007 2:03 pm
Location: Western New York
Contact:

Post by Yami CJMErl »

You're kind of late with the characters there, Burakki--Adamis beat you to it on the previous page.

Also, how long are the music pieces?

User avatar
Majestic Joey
Posts: 512
Joined: Mon Oct 10, 2005 3:30 pm

Post by Majestic Joey »

no Ulala?

User avatar
Ngangbius
Posts: 2061
Joined: Wed May 26, 2004 2:06 am
Now Playing: Dragon Quest IX
Location: Cleveland, OH

Post by Ngangbius »

Who needs Ulala, when you can have Billy Hatcher? ;-)

User avatar
DBurraki
Posts: 142
Joined: Tue Feb 20, 2007 6:12 pm

Post by DBurraki »

Yami CJMErl wrote:You're kind of late with the characters there, Burakki--Adamis beat you to it on the previous page.

Also, how long are the music pieces?
Well shit.

Oh well. The art is still ugly as hell.

User avatar
Locit
News Guy
Posts: 2560
Joined: Wed May 26, 2004 3:12 pm
Now Playing: Breath of Fire IV
Location: Living that enby life

Post by Locit »

Wooduck51 wrote:At least they are consistent about GUN being the main military force, one bit of continuity is better than none.
Wrooooooooooooong.

(at least in this case)

User avatar
gr4yJ4Y
Posts: 1366
Joined: Wed Jun 09, 2004 10:14 am
Now Playing: Breath of the Wild (Switch), Resident Evil VII (PS4)
Location: Crescent Knoll

Re: Sonic Riders: Zero Gravity Confirmed.

Post by gr4yJ4Y »

I haven't been keeping up-to-date on SR:ZG, so forgive me if this is old, but it looks like Gametrailers has a new video.

http://www.gametrailers.com/player/29329.html

User avatar
DackAttac
Posts: 886
Joined: Thu Dec 01, 2005 7:37 am
Location: Albany, NY / Boston, MA
Contact:

Re: Sonic Riders: Zero Gravity Confirmed.

Post by DackAttac »

OOOOOH! LOOKIT ALL THE FUTURE!

Although Knuckles' segment does bolster up some optimism in me.

User avatar
Arcade
Posts: 1045
Joined: Thu Feb 02, 2006 9:55 pm

Re: Sonic Riders: Zero Gravity Confirmed.

Post by Arcade »

Blaze looks like she tried to be a racer in the speed racer movie or something...

User avatar
Yami CJMErl
Posts: 1271
Joined: Tue Jan 16, 2007 2:03 pm
Location: Western New York
Contact:

Re: Sonic Riders: Zero Gravity Confirmed.

Post by Yami CJMErl »

So, has anyone actually bothered to buy and/or play this game? I've heard a few relatively decent reviews for it so far...

User avatar
EspioKaos
Posts: 79
Joined: Wed May 26, 2004 5:26 am
Location: Memphis, TN
Contact:

Re: Sonic Riders: Zero Gravity Confirmed.

Post by EspioKaos »

I bought Zero Gravity the day it came out, but I've barely played it, to be honest. I can't seem to get into it, which surprises me considering how much I enjoyed the first Riders. I think the main problem is the controls; I'm just not into the whole steering wheel thing. However, I just read that the Wii version supports the GameCube controller (I don't recall seeing that mentioned in-game), so maybe I need to give that a shot to see if it changes how I feel about it.

User avatar
DackAttac
Posts: 886
Joined: Thu Dec 01, 2005 7:37 am
Location: Albany, NY / Boston, MA
Contact:

Re: Sonic Riders: Zero Gravity Confirmed.

Post by DackAttac »

I was afraid that when the first Riders came out, I desperately wanted a decent Sonic game so badly, that I took a lousy game and learned to love it. So, I really owe Zero Gravity some gratitude for showing me that I enjoyed the first Riders because it was solidly enjoyable, and that I can still recognize utter shit when I play it, no matter how good I want it to be. Everyone who somehow thought the first one was terrible, ZG is the bottom dropping out.

What kills me is they've taken everything that was crisp and fun about the first Riders and made it ambiguous, blurry and awkward. But, hey, you know Sega's MO: If it ain't broke, break it.

I pray to God Bioware's RPG does well and Sega just puts Sonic on the auctioning block and into some capable hands while he still has a cent to his name.

User avatar
Crazy Penguin
Drano Master
Posts: 1903
Joined: Sat May 22, 2004 10:06 pm

Re: Sonic Riders: Zero Gravity Confirmed.

Post by Crazy Penguin »

I'm disappointed that they didn't use Amy's Sonic Riders outfit in Zero Gravity.

Image

I wonder why they decided to revert her and Eggman to their regular looks.

User avatar
Dr. SEGA Monkey
Posts: 70
Joined: Sat Sep 30, 2006 3:16 pm
Location: New York

Re: Sonic Riders: Zero Gravity Confirmed.

Post by Dr. SEGA Monkey »

The Riders outfits are still in the game, just not in story mode. Amy wears her Riders outfit during free-race, multiplayer, and any other mode that's there.

User avatar
Zeta
Posts: 4444
Joined: Wed May 26, 2004 11:06 am
Contact:

Re: Sonic Riders: Zero Gravity Confirmed.

Post by Zeta »

I rented this game, and I gotta say - they fixed pretty much everything that was wrong with it. The gravity system really makes it feel like a unique game, there's no more goofy getting kicked off your board for not doing enough tricks, there aren't any "whoops, you went off the railing and now you're fucked" sequences, because most tracks now have rails and even if they don't you can use gravity to pause and turn in mid-air, and the tracks are a lot more diverse. The only thing that keeps me from fulling recommending this game is the still rather paltry number of tracks which really limits re playability and interest.

User avatar
Radrappy
Posts: 1329
Joined: Wed May 26, 2004 10:53 pm
Now Playing: MvC3, Vanquish, Skies of Arcadia Legends
Contact:

Re: Sonic Riders: Zero Gravity Confirmed.

Post by Radrappy »

So. . . Dackattack, believes that the game was ruined by the new additions
and Zeta thinks it fixed everything wrong with the first game.

Hows that for mixed opinions?

Post Reply