Sonic Rivals 2 screens

Recent happenings of pertinence to Sonic fans.

Postby gr4yJ4Y » Tue Jun 26, 2007 12:55 pm

I'd rather see a game that plays like the speed portions of Sonic Adventure 2, but with the level design beefed up and tighter controls. However until that comes, I think I'm ok with these lesser takes.
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Postby Adamis » Thu Jul 26, 2007 12:02 pm

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Postby Sniffnoy » Thu Jul 26, 2007 2:18 pm

Adamis wrote:http://www.gamespot.com/psp/driving/sonicrivals2/images.html?tag=tabs;images

Espio will be playable.


For a moment there, I got Espio confused with Fang and thought that was amazing.
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Postby Zeta » Thu Jul 26, 2007 2:26 pm

Change your pants.
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Postby Rob-Bert » Thu Jul 26, 2007 2:55 pm

Hopefully the last one will be Fang.... or maybe Mighty?
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Postby WW » Thu Jul 26, 2007 3:00 pm

Yea, just keep thinking that.
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Postby Ritz » Thu Jul 26, 2007 3:32 pm

This is all for naught if Vector doesn't appear as well (And he won't).
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Postby Rob-Bert » Fri Jul 27, 2007 7:24 am

Eh... It'll probably just be Blaze.
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Postby Gaz » Sat Jul 28, 2007 6:34 am

Gameplay video

Looks about the same as the first game to me. Nice looking classic style environment but fairly bland and uninteresting looking gameplay.
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Postby Locit » Sat Jul 28, 2007 11:26 am

I would be pretty excited about this game if it weren't about racing.
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Postby Radrappy » Sat Jul 28, 2007 12:05 pm

me too. I think those climbing sequences are hilarious though. I snorted my drink.
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Postby DBurraki » Sat Jul 28, 2007 12:22 pm

Is it just me or is that Tails face on the counter the same face from the Sonic Adventure DX renders?
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Postby Ritz » Sat Jul 28, 2007 12:56 pm

Locit wrote:I would be pretty excited about this game if it weren't about racing.

The game has a single player mode now, remember? I mean, the original did too, but only in a sense, because the 2nd player was controlled by the computer, so it wasn't true single player, even though only one player was actually being controlled by a human, which does not occur in Sonic Rivals 2's single player mode! Do you see what I mean there?
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Postby Radrappy » Sat Jul 28, 2007 1:47 pm

you did that on purpose!
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Postby Locit » Sat Jul 28, 2007 3:03 pm

Some lousy screencaps from the gametrailers video that had some interesting stuff.
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This sort of level design is interesting because it recalls some of the methods used in the Genesis games to slow the player down for a more exploration oriented segment. Admittedly there probably won't be any such segments in a racing game, but still!
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This is silly!
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Grinding is less annoying in 2d, but I always wonder what the point is in taking control completely away from the player. I mean, you're not even holding forward.
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Hey, spikes! Remember spikes? Were they in Rush? I forget. I remember a bunch of bottomless pits, though. Didn't see any of those in this trailer. Were there any in Rivals 1?
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Some form of the jump pads from Sonic Adventure. They seem tighter, but pushing two buttons at the same time in a Sonic game doesn't sit well with me.
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A neat set piece that reminds me of the twisting loop from Emerald Hill.
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Another twisting loop. What does that meter in the top right of the screen mean? Was it in Rivals 1? I guess I should probably pick the original up.
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Postby Neo » Sat Jul 28, 2007 5:23 pm

I love how this is the random 3D game where they decided to revive the old "tails stretched out while spinning" thing way back from 1994.

Locit wrote:Hey, spikes! Remember spikes? Were they in Rush? I forget.

Sure they were. Remember that awful sequence in Altitude Limit 2 which had you controlling a flying saucer and avoiding the emminent spike collision? For that matter Rush introduced, for the first time ever, spikes on grinding rails.
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Postby gr4yJ4Y » Sat Jul 28, 2007 9:21 pm

You could just blast through those with the speed boost though.

I must say the game isn't looking too bad. I'd imagine it playing about on par with the likes of Rush. I'm not sure why I completely ignored the first one when it came out.
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Postby Espio » Wed Aug 01, 2007 9:13 am

Locit wrote:I would be pretty excited about this game if it weren't about racing.


This version of Rivals will also have a 'free play mode' so you can explore the levels without a rival at your own pace. :wink:
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Postby Isuka » Wed Aug 01, 2007 12:46 pm

I hope it's better than just walking through bland, straight-forward race courses and nothing else.
Last edited by Isuka on Thu Aug 02, 2007 5:31 pm, edited 1 time in total.
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Postby Opa-Opa » Thu Aug 02, 2007 3:55 am

Yes. That would be like Chaotix all over again.
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Postby Senbei » Tue Aug 21, 2007 9:04 pm

I found a promo for Rivals 2 with a picture of the game cover at GameStop. I tried to take a picture, but my phone's a bitch. If I'm able to get my hands on a copy of the print later, I might be able to scan it if anyone's really interested.

Anyway, the back of the print states that the game boasts three new characters. The cover shows Sonic, Knuckles, Shadow, Silver, Metal Sonic, Tails, Espio, and (surprise, surprise) Rouge.
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Postby Adamis » Thu Aug 23, 2007 6:16 am

Image
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Postby Wooduck51 » Thu Aug 23, 2007 6:30 am

Everyone looks so angry, with the exception of Rouge. Rouge just looks sorta, weird.
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Postby Trace » Thu Aug 23, 2007 7:05 am

Rouge looks repulsed.
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Postby Yami CJMErl » Thu Aug 23, 2007 8:38 am

That's the most cleavage Rouge has shown in official artwork since her introduction.

And Metal's art looks directly lifted from the SONIC CHANNEL artwork.
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