Sonic Rivals 2 screens
- Adamis
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Gameplay video
Looks about the same as the first game to me. Nice looking classic style environment but fairly bland and uninteresting looking gameplay.
Looks about the same as the first game to me. Nice looking classic style environment but fairly bland and uninteresting looking gameplay.
- Radrappy
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The game has a single player mode now, remember? I mean, the original did too, but only in a sense, because the 2nd player was controlled by the computer, so it wasn't true single player, even though only one player was actually being controlled by a human, which does not occur in Sonic Rivals 2's single player mode! Do you see what I mean there?Locit wrote:I would be pretty excited about this game if it weren't about racing.
- Radrappy
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Some lousy screencaps from the gametrailers video that had some interesting stuff.
This sort of level design is interesting because it recalls some of the methods used in the Genesis games to slow the player down for a more exploration oriented segment. Admittedly there probably won't be any such segments in a racing game, but still!
This is silly!
Grinding is less annoying in 2d, but I always wonder what the point is in taking control completely away from the player. I mean, you're not even holding forward.
Hey, spikes! Remember spikes? Were they in Rush? I forget. I remember a bunch of bottomless pits, though. Didn't see any of those in this trailer. Were there any in Rivals 1?
Some form of the jump pads from Sonic Adventure. They seem tighter, but pushing two buttons at the same time in a Sonic game doesn't sit well with me.
A neat set piece that reminds me of the twisting loop from Emerald Hill.
Another twisting loop. What does that meter in the top right of the screen mean? Was it in Rivals 1? I guess I should probably pick the original up.
This sort of level design is interesting because it recalls some of the methods used in the Genesis games to slow the player down for a more exploration oriented segment. Admittedly there probably won't be any such segments in a racing game, but still!
This is silly!
Grinding is less annoying in 2d, but I always wonder what the point is in taking control completely away from the player. I mean, you're not even holding forward.
Hey, spikes! Remember spikes? Were they in Rush? I forget. I remember a bunch of bottomless pits, though. Didn't see any of those in this trailer. Were there any in Rivals 1?
Some form of the jump pads from Sonic Adventure. They seem tighter, but pushing two buttons at the same time in a Sonic game doesn't sit well with me.
A neat set piece that reminds me of the twisting loop from Emerald Hill.
Another twisting loop. What does that meter in the top right of the screen mean? Was it in Rivals 1? I guess I should probably pick the original up.
- Neo
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I love how this is the random 3D game where they decided to revive the old "tails stretched out while spinning" thing way back from 1994.
Sure they were. Remember that awful sequence in Altitude Limit 2 which had you controlling a flying saucer and avoiding the emminent spike collision? For that matter Rush introduced, for the first time ever, spikes on grinding rails.Locit wrote:Hey, spikes! Remember spikes? Were they in Rush? I forget.
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I found a promo for Rivals 2 with a picture of the game cover at GameStop. I tried to take a picture, but my phone's a bitch. If I'm able to get my hands on a copy of the print later, I might be able to scan it if anyone's really interested.
Anyway, the back of the print states that the game boasts three new characters. The cover shows Sonic, Knuckles, Shadow, Silver, Metal Sonic, Tails, Espio, and (surprise, surprise) Rouge.
Anyway, the back of the print states that the game boasts three new characters. The cover shows Sonic, Knuckles, Shadow, Silver, Metal Sonic, Tails, Espio, and (surprise, surprise) Rouge.
- Yami CJMErl
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