Honestly, I don't think it's possible for a game to be as good as some people think NiGHTS is. But there's still a pretty great game in there, and it's elevated immensely by the sheer creativity of the concept and art direction.
I haven't been excited about a video game since before Sonic Adventure 2 came out, and I have to admit, I felt a twinge of hope from a decade ago when I saw that cover.
The only thing I don't like about the new design is the red collar. NiGHTS had a pink and purple color scheme and worked out well, but that red color just throws everything off IMO. I also like the old collar which showed that his head was "floating". Meh, kind of a stupid thing to be complaining about but whatever....
The original NiGHTS was 3D right? So it will be slightly easier for SEGA to not utterly screw it up since they aren't trying to make a sequel to a 2D game.
I spent a lot of time messing around playing as Elliot and Claris. Before you get to NiGHTS, you have full reign in the 3D levels. In a sequel I would like to see that aspect used a little more in-game; it was just like a neat side-thing you could do in the original.
You mean like some kind of incentive to actually beat stages as the human characters? Yeah, that'd be kinda nice - although I'd kinda like their controls to be more fluid if that's the case. They're kinda slow and clunky (as opposed to the more-or-less silky-smooth flying NiGHTS does), and you kinda lose points for using them instead of NiGHTS (although you can interact with the Nightopians more directly - not that I ever bothered)...
That said, if this DOES become a Wii game, how would it control? My current guess is that you have an on-screen pointer, and NiGHTS automatically flies in the direction of that pointer. It's not particularly noteworthy as far as use of the control goes, but hey, it's there.
Alternatively, flight with nunchuk a la the original <i>NiGHTS</i>, but the Wii Remote can be used for some extra special move. No idea <i>what</i>, but it'd be present nonetheless.
Radrappy wrote:
Not only is Takeshi Iizuka at the helm but it seems as if the entire game will take place at a pseudo 3d over-the-shoulder camera point of view.
Those angles are probably just there to show off the model and don't represent the angle during gameplay. Just as this shot is doing: