Locit wrote:I don't know what I was really expecting, but I'm sort of disappointed they made the human characters more realistic. Plus the Ideya Palace looks all gaudy and weird.
Actually if you ask me it makes more sense to have the human characters look more realistic, to contrast with the fantastical designs of Nightopia and the Nightmaren, which I like. So far, if nothing else, the art direction seems to be pretty good for this game, and will probably be what makes or breaks the overall visual aspect of it, rather than the technical aspect of the graphics.
Whether or not the rest of the game matches up to this level of quality remains to be seen.
I'm not too confident about my 月語, but both the kids are 12 years old. They will each have a different play style. It mentions something about William's dad. That he wants to grow up to be like him or something like that.
The name of that water-like level with the floating fish is called Night Peer.
Yeah, before that it says "Dream world", so it's definetely Nightopia. Also, maybe I'm getting blind, or are the graphics really improving?
And I almost thought they were going to introduce classic controller support when reading the bottom, but then I read Multicontroller and looked at the screenshots, and noticed they were talking about the first game. Crap.
Not really, no. They had voices (jump grunts and the like), but there was no spoken dialog (or really, any dialog at all, unless you count the Narrator in Christmas NiGHTS).
G.Silver wrote:Will NiGHTS still shout "Aptiva!" when he runs out of time?
I always wondered what that word was. Does it mean anything besides the name of an old IBM computer? I'm also pretty sure it was the kids saying it. They're the ones on screen while it's being said.
Yeah, but they're always making a point to portray NiGHTS as genderless, and giving it a voice (that sounds very much like a young boy to me) would work against that.
Maybe neither of them say it. Maybe it's the dreamworld itself crying out for a piece of ancient 1994 hardware to come and rescue the children from the alarm clock that always appears nearby.