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Re: Prope outlines company philosophy

Posted: Sat Jul 12, 2008 8:57 pm
by gr4yJ4Y
I don't know if Ohshima was involved (Toriyama did the character designs, I'm quite sure), but didn't Artoon do some work on Blue Dragon?

Re: Prope outlines company philosophy

Posted: Sat Jul 12, 2008 9:03 pm
by Ritz
He's credited as being one of two "Executive Producers" on MobyGames. That's a pivotal role, right?

Re: Prope outlines company philosophy

Posted: Sun Jul 13, 2008 4:50 am
by THEbigLANDMAN
What? Artoon made Vampire Rain?????

I bought both Blinx, but I only played like 2 or 3 stages in the first one...

Re: Prope outlines company philosophy

Posted: Sun Jul 13, 2008 5:11 am
by P.P.A.
I just ordered use Blinx 1 on ebay (for 8€ or 9€ plus shipping). Ritz's stories did scare me a little, but I won't run from a challenge that easily!

Re: Prope outlines company philosophy

Posted: Sun Jul 13, 2008 9:26 am
by Ritz
When your balls shatter into a thousand tiny little pieces I'm not going to help you glue them back together.

Re: Prope outlines company philosophy

Posted: Sun Jul 13, 2008 12:50 pm
by Shadow Hog
gr4yJ4Y wrote:I don't know if Ohshima was involved (Toriyama did the character designs, I'm quite sure), but didn't Artoon do some work on Blue Dragon?
Incidentally, I thought that game sucked too. Maybe the demo just wasn't very flattering, I dunno.

Re: Prope outlines company philosophy

Posted: Sun Jul 13, 2008 1:34 pm
by gr4yJ4Y
I've never played Blue Dragon, but it looked interesting. The reviews I've read said that everything is fairly cliché as far as JRPGs go.

I thought it was worth mentioning since we were listing games Ohshima has worked on.

Re: Prope outlines company philosophy

Posted: Sun Jul 13, 2008 5:29 pm
by Green Gibbon!
Blue Dragon is pretty insipid. I imagine that's Artoon's fault, because Lost Odyssey is pretty cool.

Re: Prope outlines company philosophy

Posted: Mon Jul 14, 2008 7:42 am
by Ngangbius
Lost Odyssey needed a turn-off random encounters option, especially when you had to backtrack to previous places for sidequests.

Re: Prope outlines company philosophy

Posted: Mon Jul 14, 2008 11:33 am
by Green Gibbon!
What game was it that automatically skipped random battles when the enemy levels were so low you couldn't possibly benefit from them? I think it was something on the Super. It was a brilliant idea that took all the pain out of backtracking and I'm amazed it's never been done again. I know in Final Fantasy you can let weak enemies escape, but you don't get the EXP and you're still warped into the combat menu which is just as much of a pain in the ass.

Re: Prope outlines company philosophy

Posted: Mon Jul 14, 2008 11:44 am
by K2J
Chrono Trigger, I believe.

Re: Prope outlines company philosophy

Posted: Mon Jul 14, 2008 11:49 am
by Ngangbius
CT's battles weren't random.

The game you possibly could be talking about is Earthbound/Mother 2, where you automatically skip the battle when encountering weak foes. However, that game didn't have random battles. Though, Breath of Fire 2, which does have random battles, did have an enemy encounter meter which depending how strong you were, lowered the encounter rate of weaker enemies on certain fields.

Re: Prope outlines company philosophy

Posted: Mon Jul 14, 2008 11:58 am
by P.P.A.
Or do it like Grandia, just invent a incredibly awesome battle system that makes even minor battles lots of fun.
Grandia doesn't have REs either though.

Posted: Mon Jul 14, 2008 12:22 pm
by Isuka
Green Gibbon! wrote:What game was it that automatically skipped random battles when the enemy levels were so low you couldn't possibly benefit from them?
Wild ARMs Advanced 3rd. You could also avoid enemy encounters at and beyond your party's level, but only so many times before you are forced into them (surprise battles notwithstanding). Though the battle engine itself just isn't much fun, and you will probably want to let the A.I. play them for you in fully automatic mode.

Re: Prope outlines company philosophy

Posted: Mon Jul 14, 2008 1:44 pm
by G.Silver
The other thing Earthbound did was make it so the enemies roaming around the map would actually run away from you once you got high enough. That was a satisfying thing to see.

Re: Prope outlines company philosophy

Posted: Mon Jul 14, 2008 7:16 pm
by Yami CJMErl
The original Paper Mario had a badge that could do something to that extent as well (weak enough enemies were automatically KO'd).

Re: Prope outlines company philosophy

Posted: Fri Jul 18, 2008 12:05 pm
by big_smile
FlashTHD wrote:Couldn't think of a better topic to bump, so here this is again.
Games™ (the last games magazine I have some degree of trust/interest left for, and it's not even from my country for chrissakes) did a 2 or 3 page thing on their trip to the Prope offices. Since I didn't bring my wallet to the bookstore, couldn't buy it. Here's what I remember, though most of it is confirmation of older info:
Is this the same Games™ that is sold in the UK? I bought the latest issue (number 72 with the Halo Wars cover), but couldn't find anything about Prope.

Re: Prope outlines company philosophy

Posted: Fri Jul 18, 2008 12:16 pm
by FlashTHD
big_smile wrote:
FlashTHD wrote:Couldn't think of a better topic to bump, so here this is again.
Games™ (the last games magazine I have some degree of trust/interest left for, and it's not even from my country for chrissakes) did a 2 or 3 page thing on their trip to the Prope offices. Since I didn't bring my wallet to the bookstore, couldn't buy it. Here's what I remember, though most of it is confirmation of older info:
Is this the same Games™ that is sold in the UK? I bought the latest issue (number 72 with the Halo Wars cover), but couldn't find anything about Prope.
Yes it tis. I live in the states, but Barnes & Noble bookstores opts to carry foreign magazines I guess, since it's the only store I see it in. Can't imagine we'd get the thing before you guys though.

Re: Prope outlines company philosophy

Posted: Fri Jul 18, 2008 3:48 pm
by One Classy Bloke
Ah, turns out I have the issue in question. I'll scan it in tomorrow for you guys.

Pointless fact, Yuji Naka has no children.

Re: Prope outlines company philosophy

Posted: Sat Jul 19, 2008 9:05 pm
by Oompa Star
One Classy Bloke wrote:Pointless fact, Yuji Naka has no children.
That tells me a lot about his personality.

Re: Prope outlines company philosophy

Posted: Sun Sep 21, 2008 10:27 pm
by Edgerock
http://prope.sega.jp/

Prope and Sega team up to make a game where even penguins can play...

Re: Prope outlines company philosophy

Posted: Mon Sep 22, 2008 8:51 am
by Shadow Hog
Well, at least we can assume they've been working on it for two years. Unlike most of their Sonic games.

PS: it's Pengo

Re: Prope outlines company philosophy

Posted: Mon Sep 22, 2008 9:08 am
by Green Gibbon!
Of course you know this means war! :Pengo:

Re: Prope outlines company philosophy

Posted: Mon Sep 22, 2008 11:15 am
by EspioKaos
Super 3D Ultimate Pengo α+ ver.δ!

I'm so getting this game.

Re: Prope outlines company philosophy

Posted: Mon Sep 22, 2008 2:38 pm
by Oompa Star
I THOUGHT NAKA SAID PROPE WOULDN'T MAKE GAMES FROM EXISTING FRANCHISES