Page 7 of 7
Re: Prope outlines company philosophy
Posted: Sat Jun 20, 2009 11:51 pm
by Dr. BUGMAN
Maybe this will be the lesson in humility that Yuji Naka needs.
AH HAHAHAHAHAHA
Re: Prope outlines company philosophy
Posted: Thu Jun 25, 2009 11:08 am
by gr4yJ4Y
Maybe this will teach him to stick to character-based platformers.
Not that they sell that great nowadays either.
Re: Prope outlines company philosophy
Posted: Thu Jun 25, 2009 5:56 pm
by Arcade
gr4yJ4Y wrote:Maybe this will teach him to stick to character-based platformers.
Not that they sell that great nowadays either.
I was going to point to Alien Hominidid, but sadly that game is a few years old....
Re: Prope outlines company philosophy
Posted: Fri Jun 26, 2009 6:59 am
by Crowbar
It was also atrocious.
Posted: Sun Jun 28, 2009 10:32 am
by Isuka
It was totally OK for a Flash game, but it surely couldn't fill the arcades' current standards' shoes.
So, mindless game "journalism" fascination with non-/ mini-games aside, is anything here beyond the sound test option worth a damn? When I say "a damn", I mean "more than a rainy afternoon".
Re: Prope outlines company philosophy
Posted: Mon Jul 12, 2010 11:51 am
by rocksparow
Holy crap, only now I've noticed that baby penguin heads aren't as black as those of the adults. I'm enlightened.
Re: Prope outlines company philosophy
Posted: Mon Jul 12, 2010 12:16 pm
by Kogen
I wonder if that penguin platformer (Wii?) will even be announced?
Surely Prope must be doing more than one dollar iPhone games!