Prope outlines company philosophy

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Re: Prope outlines company philosophy

Postby Dr. BUGMAN » Sat Jun 20, 2009 11:51 pm

Maybe this will be the lesson in humility that Yuji Naka needs.



AH HAHAHAHAHAHA
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Re: Prope outlines company philosophy

Postby gr4yJ4Y » Thu Jun 25, 2009 11:08 am

Maybe this will teach him to stick to character-based platformers.


Not that they sell that great nowadays either.
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Re: Prope outlines company philosophy

Postby Arcade » Thu Jun 25, 2009 5:56 pm

gr4yJ4Y wrote:Maybe this will teach him to stick to character-based platformers.


Not that they sell that great nowadays either.



I was going to point to Alien Hominidid, but sadly that game is a few years old....
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Re: Prope outlines company philosophy

Postby Crowbar » Fri Jun 26, 2009 6:59 am

It was also atrocious.
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Postby Isuka » Sun Jun 28, 2009 10:32 am

It was totally OK for a Flash game, but it surely couldn't fill the arcades' current standards' shoes.

So, mindless game "journalism" fascination with non-/ mini-games aside, is anything here beyond the sound test option worth a damn? When I say "a damn", I mean "more than a rainy afternoon".
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Re: Prope outlines company philosophy

Postby rocksparow » Mon Jul 12, 2010 11:51 am

Holy crap, only now I've noticed that baby penguin heads aren't as black as those of the adults. I'm enlightened.
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Re: Prope outlines company philosophy

Postby Kogen » Mon Jul 12, 2010 12:16 pm

I wonder if that penguin platformer (Wii?) will even be announced?

Surely Prope must be doing more than one dollar iPhone games!
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