Only one post away, what in the world will you say on your 3000th post?Green Gibbon! wrote:What this thread needs is a gratuitous crotch shot.
<img src="/gibbon/crotch.jpg">
EDIT: sorry, typo.
Only one post away, what in the world will you say on your 3000th post?Green Gibbon! wrote:What this thread needs is a gratuitous crotch shot.
<img src="/gibbon/crotch.jpg">
His 300th post would be <a href="viewtopic.php?p=4212&highlight=#4212">this one</a>.SegaSonic wrote:your 300th post?
...it's the Homing Attack. There is no "getting to used to" such a simple mechanic outside of the game's initial learning curve. I distinctly remember playing SA1 for the first time and the Homing Attack felt completely natural right off the bat. At that early stage, even I had the common sense to try guiding the attack with the control stick for better accuracy. IIRC I think even most of the manuals tell you that. It is not something that demands such a high degree of precision, just actual input from the player. (Now, the Light Dash, that does need work.)James McGeachie wrote:You don't get it, you can say the same for almost every game with horrible loose controls. If you get used to awkward gameplay then yeah, you wont make the mistakes most people playing it would make anymore, but that doesn't suddenly make them great, that just means you've adjusted to how fucking terrible they are.
Some people do actually like the controls for a game they want to play to be tight and refined when they start playing and would prefer not to be constantly punished for not knowing exactly how to "work" the game's flaws, like flying past an enemy because you haven't worked out exactly how the jumping system needs to be aimed yet, or thrown off a ledge because they weren't standing in precisely the right spot in front of a line of rings, or....well...you know...one of the other scenarios from the list of typical things that happen due to poor control and camera in 3d Sonic games.
Honestly, SA2 had a great engine, best one I've seen in a Sonic game. Part of the reason I still enjoy it even though Sonic and Shadow have a few levels.Wooduck51 wrote:Let me argue in favor of SA2's homing attack.
SA2's homing attack seemed to be the perfect mix of forward momentum and accuracy, such that it was nearly impossible to accidentally kill your self with. Targeting of enemies was precise and the range was not so great that it would launch you toward the wrong enemy or death, unless you did not control the direction at all.
Hasn't happened to me very much. Two attacks in quick succession usually do it so that you keep in close range. Your other two points I agree with.Esrever wrote:The homing attack's range is pretty erratic, and it's especially noticible now with this business of enemies taking multiple hits. Smacking them once is always easy, but when you try to home in a second time for the second hit, a lot of the time it never locks on... even when you are closer to the enemy than you were for the first hit. It's especially a problem when you are above the enemy, which is often the case when you've already bounced off them once.
In other words, Super Hard Mode, except for the ranking bit. :pyou've got to quadruple-bop flying Beetles in rapid succession to earn a "Cool!" then fall onto a grind rail and switch over twice then back again, leap off while leaning to the right so you can connect with another series of Beetles followed immediately by a Light Dash across a chasm into a spring so you can fall on the Gold Beetle and secure the last 200 points you need to earn an A ranking while juggling lit torches with your nipple rings.
Another problem with this is that you aren't given any alternatives, the levels aren't layered. In the classic games screwing up a jump would often mean falling down to a lower alternate path with a different set of challenges. Now it's just instant pit-death.Green Gibbon! wrote:But in Sonic Adventure 2 and Sonic Heroes you've got to quadruple-bop flying Beetles in rapid succession to earn a "Cool!" then fall onto a grind rail and switch over twice then back again, leap off while leaning to the right so you can connect with another series of Beetles followed immediately by a Light Dash across a chasm into a spring so you can fall on the Gold Beetle and secure the last 200 points you need to earn an A ranking while juggling lit torches with your nipple rings. THAT would be alot of opportunity for error even if the homing attack worked (which it doesn't).
It better effin' do, Sega better not pull back again this time. I guess creating a Japanese account on XBL was a waste of time, seeing that they will probly relese it on the English XBL now anyway (as X06 Content.)For those who do not know yet...
http://xbox360.qj.net/Speed-and-Stealth ... /aid/66899
Demo will appear in Marketplace somewhere between now and the 29th.
How "very soon," you ask? Like, very soon, like sometime between September 22 and 24 soon.
Whoops. Typo.bolt7 wrote:It better effin' do, Sega better not pull back again this time. I guess creating a Japanese account on XBL was a waste of time, seeing that they will probly relese it on the English XBL now anyway (as X06 Content.)For those who do not know yet...
http://xbox360.qj.net/Speed-and-Stealth ... /aid/66899
Demo will appear in Marketplace somewhere between now and the 29th.
-EDIT-
Hold on, where did you get the info saying it'll be out between now and 29th? All I see is,
How "very soon," you ask? Like, very soon, like sometime between September 22 and 24 soon.
....Okay, how about you stop being ambigious and make it clear whether you're joking or not, asshole.One Classy Bloke wrote:Okay, i'll admit it. I'm not a Sega Employee. I'm not a games tester either. I'm only 18 and i'm about to leave for uni today. I don't even have any connections with any existing Sega workers. I'm sorry for misleading everyone until now.
And before you ask how i was right on so many occasions, i was extremely lucky. And if my luck still holds true now, Shenmue III should see a 2008 release on the X360, and NiGHTS Into Fantasies will come out late 2007 for both Wii and DS.
Don't you see? He's having fun with this, and even more with the fact that you're upset by it. Just let it be. If his info turns out to be true, then good.Titan wrote:....Okay, how about you stop being ambigious and make it clear whether you're joking or not, asshole.One Classy Bloke wrote:Okay, i'll admit it. I'm not a Sega Employee. I'm not a games tester either. I'm only 18 and i'm about to leave for uni today. I don't even have any connections with any existing Sega workers. I'm sorry for misleading everyone until now.
And before you ask how i was right on so many occasions, i was extremely lucky. And if my luck still holds true now, Shenmue III should see a 2008 release on the X360, and NiGHTS Into Fantasies will come out late 2007 for both Wii and DS.