E3 Sonic Next-Gen trailer on XBOX Live Marketplace

Recent happenings of pertinence to Sonic fans.
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SegaSonic
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Post by SegaSonic »

Green Gibbon! wrote:What this thread needs is a gratuitous crotch shot.

<img src="/gibbon/crotch.jpg">
Only one post away, what in the world will you say on your 3000th post?

EDIT: sorry, typo.
Last edited by SegaSonic on Sun Sep 24, 2006 7:19 am, edited 1 time in total.

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Cuckooguy
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Post by Cuckooguy »

SegaSonic wrote:your 300th post?
His 300th post would be <a href="viewtopic.php?p=4212&highlight=#4212">this one</a>.
Last edited by Cuckooguy on Sat Sep 23, 2006 6:32 pm, edited 2 times in total.

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Shadow Hog
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Post by Shadow Hog »

Prolly "does elise show tit".

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FlashTHD
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Post by FlashTHD »

James McGeachie wrote:You don't get it, you can say the same for almost every game with horrible loose controls. If you get used to awkward gameplay then yeah, you wont make the mistakes most people playing it would make anymore, but that doesn't suddenly make them great, that just means you've adjusted to how fucking terrible they are.

Some people do actually like the controls for a game they want to play to be tight and refined when they start playing and would prefer not to be constantly punished for not knowing exactly how to "work" the game's flaws, like flying past an enemy because you haven't worked out exactly how the jumping system needs to be aimed yet, or thrown off a ledge because they weren't standing in precisely the right spot in front of a line of rings, or....well...you know...one of the other scenarios from the list of typical things that happen due to poor control and camera in 3d Sonic games.
...it's the Homing Attack. There is no "getting to used to" such a simple mechanic outside of the game's initial learning curve. I distinctly remember playing SA1 for the first time and the Homing Attack felt completely natural right off the bat. At that early stage, even I had the common sense to try guiding the attack with the control stick for better accuracy. IIRC I think even most of the manuals tell you that. It is not something that demands such a high degree of precision, just actual input from the player. (Now, the Light Dash, that does need work.)

I know when they make tweaks to the engine, the attack could flow slightly differently and you'll have to take a minute or so settling in with how it handles, but that's true of a lot of games. The lone time they messed it up anywhere close to the horror you make it out to be was in Heroes, which definitely had all-around slippery and glitchy attack controls.

Now, I can think of only four reasons why they'd still be going on about "spirit-crushing random deaths" at the hands of this attack:

-- They're utterly careless.
-- Something horrible has happened to the attack's mechanics behind our backs.
-- They're basing these impressions off of the supposedly glitch-ridden PS3 demo.
-- They stupidly assign people to write previews for games in genres or paces they aren't used to or don't care for. It does happen.

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Post by Esrever »

Actually, I thought the homing attack became increasingly problematic with each new 3D game.

Take Shadow the Hedgehog for example. In the Robotnik Slot Machine robot boss, I must have failed to lock on to the third target about five thousand times, even when I successfully hit the first two from much further away.

The homing attack's range is pretty erratic, and it's especially noticible now with this business of enemies taking multiple hits. Smacking them once is always easy, but when you try to home in a second time for the second hit, a lot of the time it never locks on... even when you are closer to the enemy than you were for the first hit. It's especially a problem when you are above the enemy, which is often the case when you've already bounced off them once.

Or how about that weird phenomenon that pops up periodically where you home in on an enemy and wind up spinning around them in mid air for several seconds before connecting? That's another sign that there are serious problems with the implementation.

Ultimately, the problem with the homing attack is that there are a lot of times when it just doesn't connect, even when you feel like it should. Boo!

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Green Gibbon!
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Post by Green Gibbon! »

It worked okay in the first one because you never really have to use it that much. I can think of one spot in Red Mountain where you have to cross a pit by homing over some Spinas, other than that it's just to give you something to do while jumping (like the insta-shield). But in Sonic Adventure 2 and Sonic Heroes you've got to quadruple-bop flying Beetles in rapid succession to earn a "Cool!" then fall onto a grind rail and switch over twice then back again, leap off while leaning to the right so you can connect with another series of Beetles followed immediately by a Light Dash across a chasm into a spring so you can fall on the Gold Beetle and secure the last 200 points you need to earn an A ranking while juggling lit torches with your nipple rings. THAT would be alot of opportunity for error even if the homing attack worked (which it doesn't).

I mean, uh... does elise show tit

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Post by Wooduck51 »

Let me argue in favor of SA2's homing attack.

SA2's homing attack seemed to be the perfect mix of forward momentum and accuracy, such that it was nearly impossible to accidentally kill your self with. Targeting of enemies was precise and the range was not so great that it would launch you toward the wrong enemy or death, unless you did not control the direction at all.

Sonic heroes was the downfall of the homing attack, with a target range of the entire screen and not just what was in your immediate area, you could be wildly careened to certain doom many times, no matter what direction you tried to go.

And despite all naysayers, the more scenes of Sonic and Elise I see the more it seems only inevitable that indeed some naughty bits would be implied or seen at some point.

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Post by Zeta »

Sonic is the reverse of a furry, an anthropomorphic animal who masturbates to human porn and goes to comic convetions dressed in a Regan mask.

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Post by Frieza2000 »

It's much more likely that we'll see some innuendo involving Silver's parents. There's probably a scene where Amy says something to the effect of, "Hey, if X is Silver's father, does that mean I..."

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Post by BlazeHedgehog »

I'll throw my chips in for SA2 being my "perfect homing attack".

SA1... the homing attack was pretty indiscriminate. You could be facing away from an enemy and it'd still lock on to something that was behind you. That's all well and good, but it didn't really feel particularly challenging.

SA2 added a little bit of skill to the Homing Attack. You had to aim it; you had to point the stick at the enemy you were trying to home in on, otherwise you would miss. I liked this. It didn't feel quite as cheesecake as how SA1 did it.

Heroes and Shadow apparently continue this tradition, but how they handle the attack is all messed up. Heroes, the homing attack feels too slow and the range at which you can attack from seems to be too far away. I can't speak for Shadow personally, but I've heard it's more of the same.

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Post by Ashurahori »

For those who do not know yet...

http://xbox360.qj.net/Speed-and-Stealth ... /aid/66899

Demo will appear in Marketplace somewhere between now and the 29th.

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OSM
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Post by OSM »

Wooduck51 wrote:Let me argue in favor of SA2's homing attack.

SA2's homing attack seemed to be the perfect mix of forward momentum and accuracy, such that it was nearly impossible to accidentally kill your self with. Targeting of enemies was precise and the range was not so great that it would launch you toward the wrong enemy or death, unless you did not control the direction at all.
Honestly, SA2 had a great engine, best one I've seen in a Sonic game. Part of the reason I still enjoy it even though Sonic and Shadow have a few levels.

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FlashTHD
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Post by FlashTHD »

Esrever wrote:The homing attack's range is pretty erratic, and it's especially noticible now with this business of enemies taking multiple hits. Smacking them once is always easy, but when you try to home in a second time for the second hit, a lot of the time it never locks on... even when you are closer to the enemy than you were for the first hit. It's especially a problem when you are above the enemy, which is often the case when you've already bounced off them once.
Hasn't happened to me very much. Two attacks in quick succession usually do it so that you keep in close range. Your other two points I agree with.

I would say the Homing Attack in the Shadow game is a little more fail-proof than in Heroes, but it's still prone to some of the same bugs sometimes. Maybe they ought to implement a feature where when you jump, the enemy the Homing Attack will target is highlighted by a glow. And, you know, not fuck up the physics engine.
you've got to quadruple-bop flying Beetles in rapid succession to earn a "Cool!" then fall onto a grind rail and switch over twice then back again, leap off while leaning to the right so you can connect with another series of Beetles followed immediately by a Light Dash across a chasm into a spring so you can fall on the Gold Beetle and secure the last 200 points you need to earn an A ranking while juggling lit torches with your nipple rings.
In other words, Super Hard Mode, except for the ranking bit. :p

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Crazy Penguin
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Post by Crazy Penguin »

Green Gibbon! wrote:But in Sonic Adventure 2 and Sonic Heroes you've got to quadruple-bop flying Beetles in rapid succession to earn a "Cool!" then fall onto a grind rail and switch over twice then back again, leap off while leaning to the right so you can connect with another series of Beetles followed immediately by a Light Dash across a chasm into a spring so you can fall on the Gold Beetle and secure the last 200 points you need to earn an A ranking while juggling lit torches with your nipple rings. THAT would be alot of opportunity for error even if the homing attack worked (which it doesn't).
Another problem with this is that you aren't given any alternatives, the levels aren't layered. In the classic games screwing up a jump would often mean falling down to a lower alternate path with a different set of challenges. Now it's just instant pit-death.

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Post by bolt7 »

For those who do not know yet...

http://xbox360.qj.net/Speed-and-Stealth ... /aid/66899

Demo will appear in Marketplace somewhere between now and the 29th.
It better effin' do, Sega better not pull back again this time. I guess creating a Japanese account on XBL was a waste of time, seeing that they will probly relese it on the English XBL now anyway (as X06 Content.)

-EDIT-

Hold on, where did you get the info saying it'll be out between now and 29th? All I see is,
How "very soon," you ask? Like, very soon, like sometime between September 22 and 24 soon.

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Post by Ashurahori »

bolt7 wrote:
For those who do not know yet...

http://xbox360.qj.net/Speed-and-Stealth ... /aid/66899

Demo will appear in Marketplace somewhere between now and the 29th.
It better effin' do, Sega better not pull back again this time. I guess creating a Japanese account on XBL was a waste of time, seeing that they will probly relese it on the English XBL now anyway (as X06 Content.)

-EDIT-

Hold on, where did you get the info saying it'll be out between now and 29th? All I see is,
How "very soon," you ask? Like, very soon, like sometime between September 22 and 24 soon.
Whoops. Typo.

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Post by Hybrid »

Has anyone seen this yet? Shows a bit of Kingdom Valley we haven't seen yet, Sonic's shoes make tapping sounds when he walks and, most importantly, the controls still look like utter shit.

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Titan
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Post by Titan »

One Classy Bloke wrote:Okay, i'll admit it. I'm not a Sega Employee. I'm not a games tester either. I'm only 18 and i'm about to leave for uni today. I don't even have any connections with any existing Sega workers. I'm sorry for misleading everyone until now.

And before you ask how i was right on so many occasions, i was extremely lucky. And if my luck still holds true now, Shenmue III should see a 2008 release on the X360, and NiGHTS Into Fantasies will come out late 2007 for both Wii and DS.
....Okay, how about you stop being ambigious and make it clear whether you're joking or not, asshole.

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Post by j-man »

Hopefully it's all another ruse to conceal the fact that SEGA IS WATCHING OUR EVERY MOVE.

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Post by Ashurahori »

Titan wrote:
One Classy Bloke wrote:Okay, i'll admit it. I'm not a Sega Employee. I'm not a games tester either. I'm only 18 and i'm about to leave for uni today. I don't even have any connections with any existing Sega workers. I'm sorry for misleading everyone until now.

And before you ask how i was right on so many occasions, i was extremely lucky. And if my luck still holds true now, Shenmue III should see a 2008 release on the X360, and NiGHTS Into Fantasies will come out late 2007 for both Wii and DS.
....Okay, how about you stop being ambigious and make it clear whether you're joking or not, asshole.
Don't you see? He's having fun with this, and even more with the fact that you're upset by it. Just let it be. If his info turns out to be true, then good.

(...)
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Post by (...) »

Hold on, where did you get the info saying it'll be out between now and 29th? All I see is,

Quote:
How "very soon," you ask? Like, very soon, like sometime between September 22 and 24 soon.
So....it's the 25th now. Has anyone downloaded it yet?

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Post by FlashTHD »

No, still nothing. X06 is supposed to go on until the 29th though.

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Post by Ashurahori »

FlashTHD wrote:No, still nothing. X06 is supposed to go on until the 29th though.
Ohh, so that's what it was. Must've confused that with the other date.

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Zeta
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Post by Zeta »

....Okay, how about you stop being ambigious and make it clear whether you're joking or not, asshole.
If you can't tell that's a joke, you're the fucking asshole.

Moron.

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Titan
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Post by Titan »

EDIT: Forget it.

Locked