Sonic the Hedgehog preview article
- Dash
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Yeah, they need to tone down that eye gloss Sonic's got going there and remove that gaudy shine the shoes have. Sonic Team, please get over your shine fetish.
And is it really is it so hard to give trees some individual leaves that have depth? The branch work seems pretty good but it's ruined by the fricking clumps of .jpeg leaves. While I'm at it, the flowers and grass really need to look more attached to the ground. Everything needs to look more organic. I kinda expect that shit from the so-called Next Generation.
HAY GUYZ I WNDER IF ATFER SONIC RUNZ HE'LL HVE SWEAT DROPS FAPFAPFAP
And is it really is it so hard to give trees some individual leaves that have depth? The branch work seems pretty good but it's ruined by the fricking clumps of .jpeg leaves. While I'm at it, the flowers and grass really need to look more attached to the ground. Everything needs to look more organic. I kinda expect that shit from the so-called Next Generation.
HAY GUYZ I WNDER IF ATFER SONIC RUNZ HE'LL HVE SWEAT DROPS FAPFAPFAP
- One Classy Bloke
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Actually, that'd be pretty cool.Dash wrote:HAY GUYZ I WNDER IF ATFER SONIC RUNZ HE'LL HVE SWEAT DROPS FAPFAPFAP
And yeah, Sonic looks rather fragile. But hey, hedgehog-shattering would make for a pretty interesting gimmick, wouldn't it? It would certainly explain the unnecessary ONE MILLION POLYGONS WOAHMG VISUALSHOCK SPEEDSHOCK SOUNDSHOCK NOW IS THE TIME TO THE 68000 HEART ON FIRE
- Omni Hunter
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- Light Speed
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The model doesn't bother me, but that doesn't make it any less inefficient. Sonic had better have some serious Chuck Norris, clit-busting, puppy-kicking animations.Omni Hunter wrote:Tell you what, Sega will make a special version for you with the Sonic model from Sonic R.
Happy?
Also, is it even possible to replace models in Heroes as of now? I've yet to see anything interesting, just team swaps.
- Light Speed
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- One Classy Bloke
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OMG! A threat!Arcade wrote:You know, some Joe Schmoes have minds that hate, so be careful.Ngangbius wrote:The growing millions of Joe Schmoes who purchase every update of the franchise each year?
A professor at my college claimed today that sarcasm is ineffective through a written medium. I disagree.
- Omni Hunter
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- Baba O'Reily
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Hi there, everyone!
Regarding the topic, I think making a game nowadays is probably hard like hell. Let's see, about 15 to 20 years ago, you could do relatively fresh-looking and/or feeling games, and even sequels, in 1 or 2 years of development; if you try it now, you get plain shit or (in the supposed case you're ~God~ Co. Ltd.) you could still get a fine game.
Since S&K, the 2D world of Sonic games was utterly squished up to the last drop of the Mega Drive's capacity, but hasn't reached it's theoretical limit (if it's any...) with some other -obviously, more powerful- platform.
Sonic still has a vendetta for the 3D realm. You have impact, you have empathy, but if you've got no programming or designing skills, the game'll most probably suck, i.e. will be a "broken platformer".
Sonic Adventure had it in feeling and spirit in some ways, trying to expand the universe of Sonic and co.'s movement and the sensations you feel when playing (almost as NiGHTS did), but fails in trying to implement some other game mechanics -almost genres per se- and the oh-so-excruciating programming (bad cameras, bad collision detection, glitches and so on); and guess what? IT WAS RUSHED OUT! For what?? FOR EVIL XMAS SEASON!! As I see it, it was probably the same thing with SA2 and the 10th Anniversary thing, but also failed in trying to "twist" the spirit of the Sonic games so far, doing it so dramatical and realistic (okay, I admit it, Station Square's destruction in SA wasn't precisely Disneyworld, but it had the impact and feeling I was talking earlier... that reminds me, VIVA KINGDOM HEARTS!! >_<); Sonic Heroes had just TOO MANY PATHETIC moments compared to almost every prior canon Sonic game; and Shadow the Hedgehog had the all-feared "guns+furry=BIG AMERICAN BUCK$" formula on it (I admit it, the developing of Shadow's story seems well for me, but not in a game... not this game), and also the camera / collision/ stage design stitch PLUS the new "no-auto-homing-for-guns-lol" one.
Finally, where I'm trying to get is that transplanting a 2D game's formula to a 3D reality is always hard, but if you do it well (sadly, Super Mario 64 comes to mind), all that's left is to get the game's spirit right as it's supposed to be. For example, some of the GamePro screenshots remind me of Sonic CD, and even Sonic X-treme... and even a fully 3D version of NiGHTS, so if we consider the fact that they're using third party software development tools for physics and others (there can't be any mistakes in these departments this time...), the people at Sonic Team just need to stick it some brilliant BGM, good voice-acting (I don't expect any Psychonauts here, but who knows) and a world that REALLY resembles that of a 2D classical SONIC the Hedgehog game in look and feel (no stupid characters, no stupid story)...... believe me, it just simply CAN'T be a broken platformer.
On a side note, I would really like a little changing in Sonic's appearance, like the discarded fur and individual spine effects, and the refllections don't bother me, but it's just personal taste... And, seriously, I don't think it can be possible to surpass the speed sensation of "Burnout Revenge"; for all of you who hadn't, PLAY IT!!
NOTE: Forgive my english, I'm Argentine.
Regarding the topic, I think making a game nowadays is probably hard like hell. Let's see, about 15 to 20 years ago, you could do relatively fresh-looking and/or feeling games, and even sequels, in 1 or 2 years of development; if you try it now, you get plain shit or (in the supposed case you're ~God~ Co. Ltd.) you could still get a fine game.
Since S&K, the 2D world of Sonic games was utterly squished up to the last drop of the Mega Drive's capacity, but hasn't reached it's theoretical limit (if it's any...) with some other -obviously, more powerful- platform.
Sonic still has a vendetta for the 3D realm. You have impact, you have empathy, but if you've got no programming or designing skills, the game'll most probably suck, i.e. will be a "broken platformer".
Sonic Adventure had it in feeling and spirit in some ways, trying to expand the universe of Sonic and co.'s movement and the sensations you feel when playing (almost as NiGHTS did), but fails in trying to implement some other game mechanics -almost genres per se- and the oh-so-excruciating programming (bad cameras, bad collision detection, glitches and so on); and guess what? IT WAS RUSHED OUT! For what?? FOR EVIL XMAS SEASON!! As I see it, it was probably the same thing with SA2 and the 10th Anniversary thing, but also failed in trying to "twist" the spirit of the Sonic games so far, doing it so dramatical and realistic (okay, I admit it, Station Square's destruction in SA wasn't precisely Disneyworld, but it had the impact and feeling I was talking earlier... that reminds me, VIVA KINGDOM HEARTS!! >_<); Sonic Heroes had just TOO MANY PATHETIC moments compared to almost every prior canon Sonic game; and Shadow the Hedgehog had the all-feared "guns+furry=BIG AMERICAN BUCK$" formula on it (I admit it, the developing of Shadow's story seems well for me, but not in a game... not this game), and also the camera / collision/ stage design stitch PLUS the new "no-auto-homing-for-guns-lol" one.
Finally, where I'm trying to get is that transplanting a 2D game's formula to a 3D reality is always hard, but if you do it well (sadly, Super Mario 64 comes to mind), all that's left is to get the game's spirit right as it's supposed to be. For example, some of the GamePro screenshots remind me of Sonic CD, and even Sonic X-treme... and even a fully 3D version of NiGHTS, so if we consider the fact that they're using third party software development tools for physics and others (there can't be any mistakes in these departments this time...), the people at Sonic Team just need to stick it some brilliant BGM, good voice-acting (I don't expect any Psychonauts here, but who knows) and a world that REALLY resembles that of a 2D classical SONIC the Hedgehog game in look and feel (no stupid characters, no stupid story)...... believe me, it just simply CAN'T be a broken platformer.
On a side note, I would really like a little changing in Sonic's appearance, like the discarded fur and individual spine effects, and the refllections don't bother me, but it's just personal taste... And, seriously, I don't think it can be possible to surpass the speed sensation of "Burnout Revenge"; for all of you who hadn't, PLAY IT!!
NOTE: Forgive my english, I'm Argentine.
Last edited by Guest on Fri Feb 17, 2006 11:57 pm, edited 1 time in total.