More Sonic spin-offs and 2D games
Oshima was just a part of the puzzle, You take him out..the puzzle crumbles.
Hes not doing so well because face it, He was born to make Sonic games. trying to create something as good is difficult.
I figure Oshima was the one who kept Sonic's spirit, if you play SA1 you see that The old atmosphere is present. By he leaving, SonicTeam Morons took over and started changing Sonic to their own liking. Like removing Sonic's Jump sound and changing his attitude into childlish junk. Oshima was the one who kept Sonic for Everyone, Now its either for kids or Older people (shadow Game, which was a failed attempt to attract mature gamers)
Hes not doing so well because face it, He was born to make Sonic games. trying to create something as good is difficult.
I figure Oshima was the one who kept Sonic's spirit, if you play SA1 you see that The old atmosphere is present. By he leaving, SonicTeam Morons took over and started changing Sonic to their own liking. Like removing Sonic's Jump sound and changing his attitude into childlish junk. Oshima was the one who kept Sonic for Everyone, Now its either for kids or Older people (shadow Game, which was a failed attempt to attract mature gamers)
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- Plorpus III
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We know Naka didn’t have anything to do with characters personalities, the dialogues and the script, so...Takashi Iizuka still works at Sega?Plorpus III wrote:Oshima didn't really do anything except assist with CG cutscenes in Sonic Adventure. HE didn't have anything to do with Sonic 2 or 3/Knuckles. He just designed Sonic the character, directed Sonic Cd, and assisted with some scenes.
That's all.
Also, SegaSonic, please go away.
Here's a wacky coincidence. Artoon is co-developing Mist Walker's Xbox 360 game Blue Dragon, and the game's character designer is Akira Toriyama.Dash wrote:Toriyama's DQVIII work is his best in quite a while IMO.
Esrever wrote:Ohshima's a great character designer, but I don't think that's really the weak part of the current crop of games anyhow.
Oh, I never meant to call that into question. His character designs are still pretty slick, but assuming he had any authority over game design... Well, Artoons' games have been interesting but seem unpolished/unorginized somehow.
Moving on.
- Koosh Koosh!
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I was doing some research while talking to G. Silver last night, and I can pretty much confirm this. Although, as Ohshima is the CEO President of Artoon now, one would think it less of a "promotion", and more of "him choosing what he wants to do". He could definitely direct again, I think. I hope, anyway.firemario1001 wrote:Ohshima doesn't direct games anymore, as he has been promoted to producer at Artoon. So yeah, he doesn't do anything these days.
The craziest thing I found out was that Ohshima acted as producer on "Yoshi Topsy Turvy" (a GBA game). The designer of Sonic working on a Mario spin-off. It's a mad, mad, mad world.
Well, that, coupled with his President position, means that he's in the exact same job as the "evil" Naka. So, you and Segasonic can start hating Ohshima as well. Please stop liking my designing/directing hero. Please?Nova wrote:what are producers suposed to do?
You're undermining his role overall here slightly. While all these facts are techinically true, Ohshima (and Naka) had a lot of supervising power, meaning that most descisions about every proper game, spin off or major piece of merchendise were run through him, meaning that he did shape the image of the Sonic universe between 1991 - 1997.Plorpus III wrote:Oshima didn't really do anything except assist with CG cutscenes in Sonic Adventure. HE didn't have anything to do with Sonic 2 or 3/Knuckles. He just designed Sonic the character, directed Sonic Cd, and assisted with some scenes.
That's all.
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- Segaholic2
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Chaotic was supposed to be a game with Sonic, but they changed it for Knuckles (That why one of the Chaotic is very similar to Sonic in moves and that). Besides the Sega CD was a nightmare when it comes to making games for it, why do you think Sonic CD took so long? It was supposed to be released before Sonic 2 or at least some months after.firemario1001 wrote:So why did he let a piece of crap like Knuckles Chaotix happen then?
So I guess a combination of lack of time plus Sonic removal is what screwed Chaotic.
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Removal Of Sonic? What did Sonic had that all the characters in Chaotix didnt? You had Mighty if what you needed was Sonic's gameplay.Nova wrote:Chaotic was supposed to be a game with Sonic, but they changed it for Knuckles (That why one of the Chaotic is very similar to Sonic in moves and that). Besides the Sega CD was a nightmare when it comes to making games for it, why do you think Sonic CD took so long? It was supposed to be released before Sonic 2 or at least some months after.firemario1001 wrote:So why did he let a piece of crap like Knuckles Chaotix happen then?
So I guess a combination of lack of time plus Sonic removal is what screwed Chaotic.
Seriously Chaotix was an awesome game! if you hate it because of the cord then youre stupid.
Last edited by SegaSonic on Fri Dec 30, 2005 9:10 pm, edited 1 time in total.
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a game that sold more than 5 copiesSegaSonic wrote:Removal Of Sonic? what did Sonic had that all the characters in Chaotix didnt?Nova wrote:Chaotic was supposed to be a game with Sonic, but they changed it for Knuckles (That why one of the Chaotic is very similar to Sonic in moves and that). Besides the Sega CD was a nightmare when it comes to making games for it, why do you think Sonic CD took so long? It was supposed to be released before Sonic 2 or at least some months after.firemario1001 wrote:So why did he let a piece of crap like Knuckles Chaotix happen then?
So I guess a combination of lack of time plus Sonic removal is what screwed Chaotic.
Chaotix didnt sell well because you had to buy a 32X..also the 32X was a buggy system. Not to mention all the New Systems and stuff that was coming out. not many cared about the Genesis anymore.
Regardless of that, I loved the consept and story Of Chaotix, So I bought it and enjoyed it, So much that its my favorite game alongside Sonic CD.
The levels and Music were well worth it alone, But it was a game that had many inovations and surprizes along the way! also the Character designs rocked!
The change from Morning to Daytime to sunset to Nighttime was Awesome and fun to watch.
Regardless of that, I loved the consept and story Of Chaotix, So I bought it and enjoyed it, So much that its my favorite game alongside Sonic CD.
The levels and Music were well worth it alone, But it was a game that had many inovations and surprizes along the way! also the Character designs rocked!
The change from Morning to Daytime to sunset to Nighttime was Awesome and fun to watch.
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while i may not utilize punctuation i at least have a somewhat extensive knowledge of itLocit wrote:PWB, have I ever told you that your lack of punctuation is oddly arousing? Because it totally is.
...the same cannot be said for Nova or Segasonic.
nova and segasonic probably couldn't pick an apostrophe out of a line-up
let alone use it correctly in a sentence
also i have class which i feel compelled to point out couldn't be spelled without ASS
You mean the Sega system you had to plug in the Sega genesis and worked with CDs? Sega CD!. Really no one I know called it 32X….maybe because they didn’t it sell it here and all we knew about it was that it used CDs. And in a totally unrelated topic, almost no one had a original Nes, most had a Nes clone and we called them “Familyâ€￾…plasticwingsband wrote:i don't think nova is aware of a lot of things, jamesJames McGeachie wrote:You're aware Chaotix was a 32X game, right?
Popularity...Sonic name sells!SegaSonic wrote:Removal Of Sonic? What did Sonic had that all the characters in Chaotix didnt? You had Mighty if what you needed was Sonic's gameplay.Nova wrote:Chaotic was supposed to be a game with Sonic, but they changed it for Knuckles (That why one of the Chaotic is very similar to Sonic in moves and that). Besides the Sega CD was a nightmare when it comes to making games for it, why do you think Sonic CD took so long? It was supposed to be released before Sonic 2 or at least some months after.firemario1001 wrote:So why did he let a piece of crap like Knuckles Chaotix happen then?
So I guess a combination of lack of time plus Sonic removal is what screwed Chaotic.
Seriously Chaotix was an awesome game! if you hate it because of the cord then youre stupid.
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Nova wrote:You mean the Sega system you had to plug in the Sega genesis and worked with CDs? Sega CD!. Really no one I know called it 32X….plasticwingsband wrote:i don't think nova is aware of a lot of things, jamesJames McGeachie wrote:You're aware Chaotix was a 32X game, right?
HURFGHAGURFGH you have got to be some sort of outlandish gimmick, I am refusing to believe this is even possible. I think I'll refrain from ever even attempting to debate something with you from now on.
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This thread is beginning to make my head hurt. Segasonic and Nova need to stop posting for a while and then sit in the naughty corner.
In my mind, anyway.
I'll have a go and try defending this game after Nova and Segasonic verbally vomitted all over it. To say Chaotix (NOT Choatic, Nova) was a bad game is a tad unfair. Overall, Chaotix had a very nice fantasy-ish style of art and character design, harking back to Sonic CD's surrealism. Also, take the music, again, very Sonic CD-esque. Had the gameplay been at all good, Chaotix could have definitely become the cult sequel to Sonic CD.firemario1001 wrote:So why did he let a piece of crap like Knuckles Chaotix happen then?
In my mind, anyway.