Famitsu #883: More Sonic Rush Scans

Recent happenings of pertinence to Sonic fans.
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James McGeachie
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Post by James McGeachie »

Esrever wrote:Gamespy's preview also suggests that the level design, as in Sonic Advance, is much more "racing" focused with very little traditional platforming. That doesn't really sound very good to me.
This bothered me slightly as well, but watching some footage, it seems like there's a good deal of slower sections in Rush with more thought put into them than just running to the right, at least more so than in the Advance games. Apparently in some stages you're stopped at points and forced to fight a barrage of robots, Heroes style, before you can progress. While making comparisons to Heroes doesn't exactly seem like a good thing, at the very least it's something to break up doing nothing but running to the right. This is just one example though of an event that breaks things up a bit.

Regardless of what I just typed though, I have to admit the overall look of this game does still seem pretty Advance-ish, regardless of how the press is looking at it, but I'm being optimistic that the improved visuals, sound, viewing area, boss fights and all the other additions to the game will make this at the very least, a good deal more satisfying than the Advance series.

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Plorpus III
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Post by Plorpus III »

SegaSonic wrote:Perhaps NEGA stands for negative. just a thought.
Gee, really?

Also, the game does indeed have alot of racing sections. However, they're well thought out and have multiple paths, and no cheap endless pits (Barring Night Carnival Act 1-Oh how I loathed thee). Also, Blaze and Sonic have their first few levels in a different order, and Blaze has different abilities (though she still basically plays like Sonic. The difference is bigger than Sonic and Tails though.)

Also, in the demo, I could have sworn Leaf Storm's music (Right There, Right On) was saying "I'm gay! SHUT UP! I'm gay! SHUT UP! I'm gay! SHUT UP! etc.) Just saying.

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Post by Crazy Penguin »

Night Carnival? Seriously? Are they saving Hill Green for a sequel?

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James McGeachie
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Post by James McGeachie »

Plorpus III wrote:Also, Blaze and Sonic have their first few levels in a different order
Is this the only difference as far as levels are concerned, or are there specific routes through levels for each character? It doesn't sound like Blaze has any abilities that would let her reach areas Sonic can't, so I'm curious if there's really anything at all different about playing as her, other than a few fancy fire effects.

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Senbei
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Post by Senbei »

For some reason, the ridiculous number of similarities between this game and Sonic & Knuckles is annoying me. I don't know why.

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Plorpus III
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Post by Plorpus III »

James McGeachie wrote:
Plorpus III wrote:Also, Blaze and Sonic have their first few levels in a different order
Is this the only difference as far as levels are concerned, or are there specific routes through levels for each character? It doesn't sound like Blaze has any abilities that would let her reach areas Sonic can't, so I'm curious if there's really anything at all different about playing as her, other than a few fancy fire effects.
I don't think there are different routes, but Blaze can reach places Sonic can't with her hover move. It's pretty much like Sonic and Knuckles.
Crazy Penguin wrote:Night Carnival? Seriously? Are they saving Hill Green for a sequel?
Yeah, that's pretty much the first thing I thought of when I played it. The othr Zone names are really odd, though. I mean, Altitude Limit and Dead Line sound sort of cool, but Huge Crisis is a weird name for a cruise-ship themed level. (Think Marina Madness) Also, Unknown and Exception are pretty gay zone names.

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Post by BlazeHedgehog »

James McGeachie wrote:
Esrever wrote:Gamespy's preview also suggests that the level design, as in Sonic Advance, is much more "racing" focused with very little traditional platforming. That doesn't really sound very good to me.
This bothered me slightly as well, but watching some footage, it seems like there's a good deal of slower sections in Rush with more thought put into them than just running to the right, at least more so than in the Advance games. Apparently in some stages you're stopped at points and forced to fight a barrage of robots, Heroes style, before you can progress. While making comparisons to Heroes doesn't exactly seem like a good thing, at the very least it's something to break up doing nothing but running to the right. This is just one example though of an event that breaks things up a bit.

Regardless of what I just typed though, I have to admit the overall look of this game does still seem pretty Advance-ish, regardless of how the press is looking at it, but I'm being optimistic that the improved visuals, sound, viewing area, boss fights and all the other additions to the game will make this at the very least, a good deal more satisfying than the Advance series.
Personally speaking, I really loved Sonic Advance 2. It's a little bit of a mis-step in some areas, but it's still extremely solid. It's not like it's exactly linear; there are quite a few branching paths throughout the levels. Yeah, it can get kind of cheap at spots, but overall, if Sonic Rush is a prettier Sonic Advance 2? I'm sold on that alone.

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Post by j-man »

TRACK 5 IS FUCKING SKA WE ARE SAVED

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Senbei
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Post by Senbei »

Y'know, I'm so glad to hear Naganuma. This soundtrack is so very much like Jet Set Radio, and that makes me so very happy.
"Would you stop playing with that radio, lord! I'm trying to get some sleep! Yaaay."

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Post by Frieza2000 »

I think "Huge Crisis" is supposed to be a reference to the Titanic.

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Post by Plorpus III »

BlazeHedgehog wrote: Personally speaking, I really loved Sonic Advance 2. It's a little bit of a mis-step in some areas, but it's still extremely solid. It's not like it's exactly linear; there are quite a few branching paths throughout the levels. Yeah, it can get kind of cheap at spots, but overall, if Sonic Rush is a prettier Sonic Advance 2? I'm sold on that alone.
This game, in my opinion, plays like a faster sequel to Sonic Advance 2 with much, much better level design, easier to access Special Stages, and twice the replay value.

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Post by SegaSonic »

Since we all can agree its an Improvement to the series...They still had to mess it up for us American fans with the removal of the voices, The 4KIDS voices sound Dull, atleast the original voices although some cliche, but had the spirit and were Cool! but 4KIDS have a bunch of fools who get used on every single anime they dub, so theyre tired and dont care to sound or act different for different characters!

I WONT STAND KNUCKLES SOUNDING LIKE YU-GAY-OH!!! NO WAY IN HELL!

Therefore I will Import this game, and the Games that wont have the Option to change language!

------------------------------------

Track 5? eh? let me see how it sounds!

yEAH! Thats the Casino/carnival level track! I Love the level and the Track! My fav Lev hands down!

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Post by Zeta »

I WONT STAND KNUCKLES SOUNDING LIKE YU-GAY-OH!!! NO WAY IN HELL!
Knuckles should be voiced by a black guy in the first place, dammit!

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James McGeachie
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Post by James McGeachie »

I think that's a slight overreaction to the voice overs changing from one terrible cast to another terrible cast. Although in my opinion 4kids are slightly less terrible.

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Plorpus III
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Post by Plorpus III »

SegaSonic wrote:Since we all can agree its an Improvement to the series...They still had to mess it up for us American fans with the removal of the voices, The 4KIDS voices sound Dull, atleast the original voices although some cliche, but had the spirit and were Cool! but 4KIDS have a bunch of fools who get used on every single anime they dub, so theyre tired and dont care to sound or act different for different characters!

I WONT STAND KNUCKLES SOUNDING LIKE YU-GAY-OH!!! NO WAY IN HELL!

Therefore I will Import this game, and the Games that wont have the Option to change language!

------------------------------------

Track 5? eh? let me see how it sounds!

yEAH! Thats the Casino/carnival level track! I Love the level and the Track! My fav Lev hands down!
Please stop posting.

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Post by Ngangbius »

James McGeachie wrote:I think that's a slight overreaction to the voice overs changing from one terrible cast to another terrible cast. Although in my opinion 4kids are slightly less terrible.
Slight? You should see some of the reactions at Deviantart relating to this such as this piece here.

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Majestic Joey
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Post by Majestic Joey »

so hideki naguma made the sonic rush soundtrack? excellent! they combined two of my favorite games together (jet set radio and sonic). now all they need to do is find a way to add skies of arcadia to the game and then I'll buy a DS.

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Post by Senbei »

Replace the Piko Piko Hammer with a giant boomerang?

Actually, that'd be kinda cool.

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Post by j-man »

So...any thoughts on the name Nega Eggman? From what I gather, he doesn't appear to be a negative Eggman, i.e. a skinny clean-shaven hero, so what's it all aboot?

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big_smile
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Post by big_smile »

Seeing as Eggman doesn’t exist in Nega’s world, I think the suffix simply implies the character is a villain (as opposed to being the opposite of Eggman).

It’s disappointing that Nega is just a re-colour of Eggman, but I like the references his design makes to the Eggman from the Mega Drive-era and the original Sonic concept artwork.

However, Sonic Team should have named the character ‘Dr Robotonik’ and made him the Gerald from Blaze’s world, who, instead of being executed, decided to take over the world to avenge Maria’s death. This would have tied in nicely with the design updates made to Gerald in Shadow the Hedgehog.

^_^

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Post by Frieza2000 »

It just means he's from the Negaverse, that generic anime parallel universe whose relationship, or lack thereof, to our universe is based entirely on what the creator thinks is cool. It's referred to as negative because our universe is better than theirs. Everybody knows that.

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Post by Baba O'Reily »

Negaverse is the worst made up term ever.

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Senbei
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Post by Senbei »

Worse than "GIANORMOUS," or "digivolution?"

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James McGeachie
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Post by James McGeachie »

IGN have a review of Rush up, with the obviously exaggerated tagline of "we're looking at what could possibly be the finest Sonic game yet" and a score of 9.0. Personally I'd rather read Gamespot's review, but if anyone cares to hear the same kind of stuff that's been said in every preview again, here's the link to IGN's one.

http://ds.ign.com/articles/666/666139p1.html

One thing that is of interest here though is that this review seems to confirm that Rush was once again developed by Dimps, which there hasn't been any official word on yet, although from the game's style it seemed really unlikely it could be anyone else.

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Post by SegaSonic »

Please dont tell me Blaze is a ripoff of Espio.

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