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New Sonic Rush Scan from Nintendo Dream ·

Posted: Sun Oct 09, 2005 12:32 am
by Rlan
New Sonic Rush Scan
:FJ: Japanese magazine Nintendo Dream gives new images

Although not ALL new, Japanese Magazine Nintendo Dream's November 2005 issue has a new one page print out of Sonic Rush. It describes the special stage, and a new boss.

Scan is here:

Image

Big thanks to neo2046 from Gaming-Age.

Posted: Sun Oct 09, 2005 3:08 am
by Gaz
There's a Japanese Sonic Rush advert here. Pretty short but it shows a few previously unseen levels and hang gliding.

Posted: Sun Oct 09, 2005 5:21 am
by smiths32
hang gliding
Bad memories.

Posted: Sun Oct 09, 2005 5:25 am
by CM August
This game repeatedly fails to interest me.

Posted: Sun Oct 09, 2005 1:11 pm
by Zeta
I notice they're not showing Blaze doing well, anything - which makes me suspect that she won't be practically different from Sonic in anyway, and will only get flaming animations while she runs to differentiate between them.

Posted: Sun Oct 09, 2005 5:42 pm
by PSMad
She'll have slightly different routs through the levels... much like Team Sonic had a slightly different route through levels as Team Dark.

From what of the game I've seen so far I like it. If they can keep you moving forwards and not stop you in your tracks with cheap tricks and spikes I'll be happy. The whole 'rush' thing looks like what the advance games have been trying to do but implemented better.

Posted: Sun Oct 09, 2005 5:48 pm
by Owen Axel
PSMad wrote:She'll have slightly different routs through the levels... much like Team Sonic had a slightly different route through levels as Team Dark.
So it's basically the Sonic & Knuckles formula? Of course the differing team thing offered noticably fewer alternate paths than Knuckles had way back then. I wouldn't mind something like Lava Reef act 2, which was a totally different level depending on the character.

Of course any opinion I have is moot since I have no intention of purchasing a Nintendo DS.

Posted: Sun Oct 09, 2005 7:44 pm
by firemario1001
Those special stages look worse than the PC Sonic 3D ones

Posted: Sun Oct 09, 2005 8:14 pm
by Frieza2000
That's what it reminded me of. I wonder if it'll restrict you from going around the full loop.

Posted: Mon Oct 10, 2005 5:05 am
by PSMad
I can only guess at the moment Owen Axel, but from what I've heard I think that'll be the case. At the very least it won't be Blaze powering through the same levels as Sonic like the other Advance games.

What was the PC Sonic 3D special stage like? Personally the Saturn one was my favourite iteration.

Posted: Mon Oct 10, 2005 10:28 am
by Dash
Image

It was rather cheap, to say the least.

Posted: Tue Oct 11, 2005 3:46 am
by PSMad
And I thought the genesis Sonic 3D special stage looked bad. Ugh.

Posted: Wed Oct 12, 2005 8:12 am
by big_smile
1 Up have posted a gist translation of the Nintendo Dream scan:

[...] Sonic Rush [...] seems to be taking great advantage of the DS. One of the newest and unexpected additions is a "trick action" mini-game during the special stages. During these, you'll perform trick actions with Sonic by pressing a series of numeric buttons as they appear, and because they're timed, you'll have to be fast with your touching. In addition, the special stages resemble those of Sonic 3; you use the touch screen to slide Sonic left and right, grabbing rings and avoiding spikes.

The game is also set on a "Zone Map" somewhat similar to the world map of Super Mario Bros 3. While moving from Zone to Zone, gamers will encounter character dialogues that move the plot. It's also hinted you'll have support characters on the top screen during the map section, though what they'd is unknown. The magazine also featured screens of great looking, fully 3D bosses you can run circles around and battle in a Klonoa-esque 2.5 way.

Posted: Wed Oct 12, 2005 10:14 am
by Double-S-
Ha ha, they said Sonic 3. I wonder if that's a translation or original error.

Posted: Thu Oct 13, 2005 3:18 pm
by firemario1001
Zones maps are useless in a Sonic game. Their just an excuse for the crappy dialogue the player will be subjected to. And dialogue is useless in a Sonic game too.

Posted: Thu Oct 13, 2005 4:23 pm
by Owen Axel
OH NOES! We'll have to read text on the screen! That's cruel and unusual punishment!!

The strength of will to simply press the confirm button and skip the lines of text is too much to demand of a poor soul! Damn them all!!

Posted: Tue Oct 25, 2005 11:30 pm
by SegaSonic
Is it me or does this level look MAD COOL?

Image

Image

Posted: Wed Oct 26, 2005 12:15 am
by James McGeachie
SegaSonic wrote:Is it me or does this level look MAD COOL?
Personally I think it looks pretty nice, but I've given up caring how the zones look in the game, I just want to get a chance to feel how they play.

Posted: Wed Oct 26, 2005 7:12 am
by j-man
If it's not Collision Chaos, I don't want to know.

Posted: Wed Oct 26, 2005 12:53 pm
by PSMad
The levels are looking pretty awsome from the new Gamespot pics and vids. It's not just how they are set but the backgrounds are awe inspiring. I'm actually excited. The boss battles are looking nice and 2 Eggmans (Eggmen?) in one game can only be a plus. I'm not sure if I like the Blaze character but as a refreshing change from other female characters from the series looks to be able to handle herself.

You could argue Rouge is the strongest female of the bunch up to press but even she's got nothing on the male leads.

Posted: Wed Oct 26, 2005 7:30 pm
by SegaSonic
In the interview they said Blaze can use Fire (hence the name) and glide.. No..not like Knuckles..seems she has some sort of green ballons or parachute..

DAMN..if you listen to the new videos you can hear the Shitty 4KIDS voices! and did Ryan worked on this game? cause his voice got replaced by the 4KIDS MOFO.

No WAY in Hell I will stand this crap, Sonic is DEAD in US for me, its Japan Sonic from now on.

Posted: Thu Oct 27, 2005 1:50 am
by Owen Axel
Granted, the 4Kids voice actors aren't that good, but it's really not like the previous voice actors were all that impressive. Well, except Deem Bristow, but it's not like he'd be carrying on in any event. Death sucks.

Posted: Thu Oct 27, 2005 9:39 am
by Senbei
Word.
James McGeachie wrote:Personally I think it looks pretty nice, but I've given up caring how the zones look in the game, I just want to get a chance to feel how they play.
I actually feel the opposite. Gameplay is important, of course, but I'm looking forward to any new and imaginative environments.

Posted: Thu Oct 27, 2005 11:18 am
by j-man
...in a Sonic game?

Posted: Thu Oct 27, 2005 12:04 pm
by Senbei
They had some in Sonic Advance 3! Toy Kingdom, Cyber Track, Chaos Angel...

Don't crush my dreams.