Yojiro Ogawa discusses Sonic Gems

Recent happenings of pertinence to Sonic fans.
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big_smile
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Yojiro Ogawa discusses Sonic Gems

Post by big_smile »

Sonic Gems Commentary
:FJ: Yojiro Ogawa discusses Sonic Gems

Despite being a veterinary Sega designer, Yojiro Ogawa has never had much of a public presence. So it is somewhat surprising that Sega Direct provided him with a regular column to promote the release of Sonic Gems Collection, a feat that even Naka and Iizukia have failed to manage.

The column consists of 7 parts. The final instalment was published today and includes comments from the director, Hisatoku Yamada* together with photographs of the newly created content. Many of these photographs have been obscured to prevent revealing the secret content, but the columns still provide new details on the retro collection.

The earlier editions focus on the production of the Sonic Gems Collection T-Shirt. It seems that Ogawa’s team considered many designs for the exclusive item of merchandise before settling for the slightly cryptic ‘Zone 2 Act 2’ motif.

The rejected designs featured artwork of Metal Sonic, the Flicky and Ricky sprites from the original Mega Drive games and the American renditions of Sonic, Tails and Eggman.

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The chosen ‘Zone 2 Act 2’ motif refers to the underwater sections of the Chemical Plant Zone. Apparently, none of the members of Sonic Team could navigate this area without losing a few lives.

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The later columns discuss the some of the goals Sonic Team hoped to achieve with Gems Collection. Ogawa felt that the collection should have a strong multi-player element, which resulted in the inclusion of titles such as Sonic the Fighters, Sonic R and Streets of Rage.

To assist players in Sonic the Fighters, a special pause menu was created which lists all the attacks of each fighter.

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The team were also keen to endow the collection with a sense of rarity and so included a variety of obscure Sonic items in the museum, such as the arcade manuals for Sonic the Fighters, an exclusive remix gallery and photographs of little known arcade-based Sonic systems.
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Ogawa is apparently eager to start work on the next Sonic title.*

[*Disclaimer: Information obtained via machine translation and so may be partly inaccurate].

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Post by Crazy Penguin »

Welcome back, hope the move went well.

Image
I like that one.
Image
And that one.
Image
And of course that one.
Yojiro Ogawa wrote:The 3rd FURIKKI is a thing that it designed so that I might also have a girl wear.
=O

I wonder if the movies will be included from Waku Waku Sonic Patrol Car, Sonic Cosmo Fighter and the Sonic Popcorn Factory thingy.

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Post by Dash »

Image =all kinds of awesome

...but the final design is the most clever. I can't say there's a shirt there I don't like. Well, besides the Hydro City one. With Hydro City being one of the most colorful levels in S3K, a bland black and white shirt makes me want to freakin' cry.

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Post by j-man »

Apparently, none of the members of Sonic Team could navigate this area without losing a few lives.
I could do it when I was 8 but the creators of the game couldn't? lol'd

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Post by SegaSonic »

j-man wrote:
Apparently, none of the members of Sonic Team could navigate this area without losing a few lives.
I could do it when I was 8 but the creators of the game couldn't? lol'd
Yeah Same here!

Losers :razz:

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Post by Baba O'Reily »

I keep thinking, "Hey, maybe this post by SegaSonic is well thought-out, brilliantly articulated, and utilizes punctuation." Then I unignore him and become disappointed.

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Post by G.Silver »

I'm guessing they're refering to the current Sonic Team, who either did not work on Sonic 2, and the ones who did clearly don't remember the game very well or else they'd have figured out how to stop sucking.

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Post by big_smile »

The 'Zone 2 Act 2' motif is good, but I think this one would have been even better:

Image
Crazy Penguin wrote:Welcome back, hope the move went well.
Thanks for asking ^_^

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Post by Professor Machenstein »

G.Silver wrote:I'm guessing they're refering to the current Sonic Team, who either did not work on Sonic 2, and the ones who did clearly don't remember the game very well or else they'd have figured out how to stop sucking.
You mean the same SONICTEAM that made Sonic Adventure 1 and 2?

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Post by G.Silver »

Yes, in fact I do. The current Sonic Team is not the same one that made Sonic 2, even if it contained all the members (which it definitly does not!) they would represent a tiny fraction of the whole.

I'm sure <i>some</i> of them could do it. I always take a different route through that level myself, though...

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Post by Crazy Penguin »

big_smile wrote:The 'Zone 2 Act 2' motif is good, but I think this one would have been even better:

Image
=O

I'd buy one.

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Post by firemario1001 »

They should of put arrows on those damned things.

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Post by Delphine »

firemario1001 wrote:should of
Should <i>have</i>.

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Post by Baba O'Reily »

Oh, like your grammar is gooder than his.

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Post by Delphine »

Baba O'Reily wrote:gooder
Better.

Typing "should of" instead of "should've" or "should have" isn't just bad grammar, it's a gross assault on the English language.

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Post by SegaSonic »

Oh Get a life you guys! :roll:

Grammar= Boring.

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Post by chriscaffee »

Somewhere, something went over someone's head.

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Post by Professor Machenstein »

Image

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Post by Double-S- »

"lol" isn't a word lol!

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Post by Delphine »

I was poking fun at Baba, I know he did it on purpose.

And no, "lol" isn't a word, it's an acronym.

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Post by Baba O'Reily »

God damn it, I hate you, SegaSonic.

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Post by Locit »

So, keep him on my ignore list?

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Post by Baba O'Reily »

It's probably better that way.

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Post by Kishi »

firemario1001 wrote:They should of put arrows on those damned things.
What do you think those white triangles are?

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Post by Final_Cosmos_the_Ultra »

SegaSonic wrote:Oh Get a life you guys! :roll:

Grammar= Boring.
Gasp you...bastard. You're what's destroying the English language!

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