More Gems in Sonic Gems Collection

Recent happenings of pertinence to Sonic fans.
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Rlan
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More Gems in Sonic Gems Collection

Post by Rlan »

:FUS: Streets of Rage series in Sonic Gems Collection

http://cube.ign.com/articles/626/626242p1.html
June 16, 2005 - Earlier this week, we reported that Streets of Rage would be appearing as a secret game in Sega's upcoming Sonic Gems Collection. It turns out that we had only a third of the story. Sources in Japan are reporting that, rather than just one entry in the Streets of Rage series, Sega will be including all three entries as part of the collection.


Streets of Rage apparently won't be alone. Sega will also be including the original caper game, Bonanza Brothers with the collection, our sources report. And this, apparently, isn't the end of the fun in this fun-filled collection.
Stay tuned for more as we learn it. Sonic Gems Collection is currently slated for stateside release exclusively on the GameCube. In Japan, the game will be released both for the GameCube and the PS2.


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Post by Locit »

It'd be cool if there were more Sonic games.

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Post by Ngangbius »

I'm more interested if they succeeded in geting the rights to use the Mega CD tracks from Sonic CD.

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Post by j-man »

Bonanza Brothers is shit. Where's Dynamite Dux?

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Post by Ngangbius »

Bonanza Bros. was the shit for me. Especially when I played with my brother.

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Post by Green Gibbon! »

I don't believe there was ever a MD version of Dynamite Dux.

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Post by j-man »

I know there isn't, but why is the Master System version out of the question?

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Post by G.Silver »

I know there isn't, but why is the Master System version out of the question?
They're holding out for Sonic Master Collection. Now with Master System versions of your favorite Game Gear Sonic titles!

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Post by Zeta »

Yay! J-man has a hottie avatar again!

Boo! Boo to them including games that are easily emulatable by any schmuck. We wanted R, CD, Fighters, and Chaotix.

It seems not even Sega can figure out how to emulate a 32X. That system must've been flawed up the yinyang.

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Post by Green Gibbon! »

I don't think the emulation is the problem... the 32X (and Sega CD) are quite well emulated in Gens, and I think also in Kega.

The Saturn is the system that's impossible to emulate.

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Post by Esrever »

And yet amazingly, they seem to be porting the saturn version of Sonic the Fighters, AND enhancing the graphics. So much... EFFORT! What's going on? THIS IS NOT THE SONIC TEAM I KNOW!

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Post by big_smile »

Esrever wrote:And yet amazingly, they seem to be porting the saturn version of Sonic the Fighters, AND enhancing the graphics. So much... EFFORT! What's going on? THIS IS NOT THE SONIC TEAM I KNOW!
I doubt its the Saturn version of Sonic the Fighters. If Sonic Team could emulate Saturn games, they wouldn't have ported the PC version of Sonic R.

AM2 are responsible for the conversion, so it is more likely that they are re-using the technology they utilised in the recent PS2 ports of the arcade versions of Virtua Fighter 2 and Fighting Vipers. ^_^

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Post by Esrever »

But the screens we've seen of Sonic the Fighters have a title screen menu that allows you to select "Arcade" mode or other things. Doesn't that mean that this is the home version of the game?

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Post by Segaholic2 »

Was the Saturn version of Sonic the Fighters ever even finished?

Maybe they're making a home version of it now for SGC. It's possible what with AM2 handling the port.

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Post by Esrever »

True enough! Still, it seems like so much effort for a port collection. I'm actually kind of impressed! If it wasn't for the half-sized Game Gear library and the potentially missing Chaotix, I'd be downright astounded!

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Post by Crazy Penguin »

Green Gibbon! wrote:I don't think the emulation is the problem... the 32X (and Sega CD) are quite well emulated in Gens, and I think also in Kega.
This is the same company that couldn't get Sonic CD onto Sonic Mega Collection though...

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Post by Kishi »

Well, now it looks like they just decided to wait to bring it out with Gems Collection.

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Post by Zeta »

I don't think the emulation is the problem... the 32X (and Sega CD) are quite well emulated in Gens, and I think also in Kega.
Really? I've never gotten Gens to emulate 32X games . . . Well, never the sprite portion of the game. If it's not moving, Gens emulated it. Anything with animation was invisible, though.

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Post by Crazy Penguin »

Did you have the proper 32X BIOS files? What version were the using?

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Post by SoNick »

Zeta wrote:
I don't think the emulation is the problem... the 32X (and Sega CD) are quite well emulated in Gens, and I think also in Kega.
Really? I've never gotten Gens to emulate 32X games . . . Well, never the sprite portion of the game. If it's not moving, Gens emulated it. Anything with animation was invisible, though.
Hm...that's odd. I had the same problem when I tried to use my old 32X.
I've never had the problem in Gens, though, and Kega runs 32X games just as good as Gens, if you have the BIOSes.

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Post by Omni Hunter »

I've had no problem with Gens and 32X files, Mega CD files still cause me a problem, the said file is Sonic CD.

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Post by Brazillian Cara »

Does anyone knows where I can find an "emulatable" (heh) Chaotix?

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Post by Dark Crow »

Cara, the Chaotix ROM can be found here:
http://www.sonicstrike.net/users/sonicroms/roms/

A 32x BIOS is here:
http://web8.orcaserver.de/ecco/download ... x_bios.rar

Just open the 32x_bios.rar, run the emulator, go to the BIOS directories settings and point the three directories of the 32x BIOS to each of the three files. The Chaotix ROM should load up then.

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Post by chriscaffee »

Dark Crow, what is that in your avatar?

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Post by Dark Crow »

Image
A gear from Heavy Gear. I have no idea which gear it is specifically though; I just like the mech designs and the 2nd game.

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