by Esrever » Fri Nov 16, 2012 5:25 am
They've found data on the game discs for a Total War guy and a Football Manager guy, too.
Fans are annoyed because they're assuming it's on disc DLC for the console versions, but I suspect it's actually two more PC-exclusive characters that will unlock if you already own their games on Steam. (After all, what console gamer would pay for DLC of two characters from such PC-focused franchises?)
Anyhow, I've had the game since yesterday! Most Canadian retailers seemed to think the 14th was the official launch day. I gotta say, It feels like something special. All three vehicles handle beautifully (but very differently from each other, which can get confusing!), and the track designs range from great to phenomenal. Even the stages that are not especially dynamic (ie: giant portions of the track do not explode into pieces during the third lap) are loaded with alternate routes and shortcuts... many of which involve finding secret locations to switch to a faster vehicle mode early.
The game is overflowing with really smart design decisions, from big things (instant drop-in/drop-out multiplayer anywhere, at any time, in any mode of the game), to little things (requisite "fly through all the big rings" challenge stages connect the rings with a dotted line so that you're never confused about where the next ring is going to be). There's even a mode for constructing your own multiplayer cups and events. And my favourite part: you can earn alternate stat-sets (balanced, speed-focused, handling-focused, etc) for the drivers by using them and gaining XP points... no more ignoring your favourite character just because he's a heavy type and you prefer speed types or good handling types!
But one thing I will definitely say about this game: it is COMPLICATED compared to the original. Not bad or convoluted, just literally more complex. Each vehicle has it's own handling quirks to master. The boosting system is now both much, much more complicated to charge and much, MUCH more powerful than it was before. And many of the "cheap" homing items now have systems in place that allow you to dodge them with clever boosting. All this definitely pushes Transformed away from the realm of a pick-up-and-play party game like Mario Kart, and more into the realm of games like Smash Bros... games where, if you are good, that skill will be rewarded by allowing you to completely DESTROY inexperienced players. Personally, I think that was the right move, but I'm sure some people will lament the loss of that simple "kart-racer feel".