Super Sonic Galaxy
-
- Posts: 291
- Joined: Wed Dec 26, 2007 10:49 pm
Re: Super Sonic Galaxy
http://board.sonicstadium.org/topic/603 ... s-tonight/
http://sega-addicts.murnaumusic.com/?p=2723#comments
-No mandatory collect-a-thon to advance through the game.
-No hubworld. Just a level select screen.
-Wisps communicate and have personalities, but they don't talk. Think Lumas or Pokemon.
-Levels should be similar in length to the HD version of Unleashed, so fairly lengthy. Multiple Acts per Zone. No rehashed gimmick acts like "Don't break anything". All replay will be out of choice and will not be mandatory.
-Lose all rings when hit. Like the classic games.
-No talking Chip/Tikal/Omochao type of character, which makes you wonder what Curly is.
-Can't comment on other characters in the game or the purpose of the Metal Sonic Planet.
-No cheap difficulty or trial and error like Eggmanland.
-Dialogue is minimal.
-Wisps are not required to beat the game. They're merely power-ups.
http://sega-addicts.murnaumusic.com/?p=2723#comments
-No mandatory collect-a-thon to advance through the game.
-No hubworld. Just a level select screen.
-Wisps communicate and have personalities, but they don't talk. Think Lumas or Pokemon.
-Levels should be similar in length to the HD version of Unleashed, so fairly lengthy. Multiple Acts per Zone. No rehashed gimmick acts like "Don't break anything". All replay will be out of choice and will not be mandatory.
-Lose all rings when hit. Like the classic games.
-No talking Chip/Tikal/Omochao type of character, which makes you wonder what Curly is.
-Can't comment on other characters in the game or the purpose of the Metal Sonic Planet.
-No cheap difficulty or trial and error like Eggmanland.
-Dialogue is minimal.
-Wisps are not required to beat the game. They're merely power-ups.
- K2J
- Posts: 647
- Joined: Wed Dec 19, 2007 9:03 pm
- Location: An insane asylum in west Pennsylvania.
Re: Super Sonic Galaxy
I'm pretty sure that last point is bull. In the level shown at E3, there was definitely a point where you had to drill.
- Kogen
- Posts: 1339
- Joined: Fri Jun 25, 2004 11:34 pm
- Location: Mount Zion
- Contact:
Re: Super Sonic Galaxy
Jumping is not required to beat the game, it is merely a core function of gameplay.
- Crazy Penguin
- Drano Master
- Posts: 1903
- Joined: Sat May 22, 2004 10:06 pm
Re: Super Sonic Galaxy
An interview, in which Takashi Iizuika doesn't answer questions about Sonic Colours: http://www.eurogamer.net/articles/the-c ... iew?page=1
Sonic games, it's pretty clear that how good the level design is directly affects the quality of the game.
The team believes the speed and the tempo is crucial. Sonic Team are the professionals at doing it.
- Neo
- Posts: 974
- Joined: Mon Jun 19, 2006 6:18 pm
- Location: Portugal
Re: Super Sonic Galaxy
Yes, it's not the overally bad quality of the games, it's the fact that they haven't released any 2D Sonic games since 1997. Pocket Adventure, Advance 1, 2, 3 and Rush [Adventure] did not exist. This is why Sega hired Dimps to make Sonic 4, because of their zero experience producing 2D Sonic games.Eurogamer: But how do the negative comments make you feel? Do you ignore them?
Takashi Iizuka: It's more that those fans are not positive towards the recent 3D Sonic games because we've been releasing only 3D Sonic games in the past couple of years.
Dangerously insane human being.
-
- Posts: 329
- Joined: Fri Jun 18, 2004 11:45 am
Re: Super Sonic Galaxy
Shining example of Japanese humility.
- Arcade
- Posts: 1045
- Joined: Thu Feb 02, 2006 9:55 pm
Re: Super Sonic Galaxy
Name one Sonic game where you dont need to jump to finish it...Kogen wrote:Jumping is not required to beat the game, it is merely a core function of gameplay.
- Dr. BUGMAN
- Posts: 1526
- Joined: Wed Sep 17, 2008 11:18 am
Re: Super Sonic Galaxy
Sonic Eraser
Doctor Robotnik's Mean Bean Machine
Sonic Drift
Tails' Skypatrol
Sonic Labyrinth
Sonic the Fighters
Sonic Pinball Party
Doctor Robotnik's Mean Bean Machine
Sonic Drift
Tails' Skypatrol
Sonic Labyrinth
Sonic the Fighters
Sonic Pinball Party
-
- Posts: 291
- Joined: Wed Dec 26, 2007 10:49 pm
Re: Super Sonic Galaxy
http://www.videogamer.com/news/sonic_co ... ience.html
Oh... umm... wow. Iizuka actually knows about the Sonic Cycle.“…The team is confident that this is a game everybody can really enjoy. That’s why we’ve offered a lot of hands-on for E3,” Iizuka said. “It’s something that the team is really confident from the gameplay side. It’s something that, this time, the team thinks they’ve nailed it – it’s definitely not going through the Sonic cycle!”
- Malchik
- Posts: 553
- Joined: Fri Mar 28, 2008 10:27 pm
Re: Super Sonic Galaxy
This made my day... and also depresses me.Sonic games, it's pretty clear that how good the level design is directly affects the quality of the game.
The team believes the speed and the tempo is crucial. Sonic Team are the professionals at doing it.
Psst, I think he was joking.Arcade wrote:Name one Sonic game where you dont need to jump to finish it...Kogen wrote:Jumping is not required to beat the game, it is merely a core function of gameplay.
Oh... wait.
- Kogen
- Posts: 1339
- Joined: Fri Jun 25, 2004 11:34 pm
- Location: Mount Zion
- Contact:
Re: Super Sonic Galaxy
The 'Sonic Cycle' does not exist. A shite game is going to be bad regardless of whatever stuff they add to it. Sticking to just a boost button and some rings with just Sonic is not going to improve the quality of inept developers.
Personally I liked the games better when they had stuff like item boxes. Not just 'SPEED, ATTITUDE AND SONIC!!!"
It sadly seems like they did listen to the fans and removed everything from the series, finally destroying any relics it had left that might have at least made people think they still liked it.
Personally I liked the games better when they had stuff like item boxes. Not just 'SPEED, ATTITUDE AND SONIC!!!"
It sadly seems like they did listen to the fans and removed everything from the series, finally destroying any relics it had left that might have at least made people think they still liked it.
- Arcade
- Posts: 1045
- Joined: Thu Feb 02, 2006 9:55 pm
Re: Super Sonic Galaxy
Well, I am really thinking in getting the DS version of this next year... maybe it could be a decent game, who knows? I mean Sonic advance wasnt that bad, right?
- Radrappy
- Posts: 1329
- Joined: Wed May 26, 2004 10:53 pm
- Contact:
Re: Super Sonic Galaxy
Item boxes? You mean the shields? Or. . . ?Kogen wrote: Personally I liked the games better when they had stuff like item boxes. Not just 'SPEED, ATTITUDE AND SONIC!!!"
- Kogen
- Posts: 1339
- Joined: Fri Jun 25, 2004 11:34 pm
- Location: Mount Zion
- Contact:
Re: Super Sonic Galaxy
Shields, rings, 1ups, invincibility, speed shoes, et cetera.Radrappy wrote:Item boxes? You mean the shields? Or. . . ?Kogen wrote: Personally I liked the games better when they had stuff like item boxes. Not just 'SPEED, ATTITUDE AND SONIC!!!"
- Crowbar
- Posts: 680
- Joined: Fri Jul 25, 2008 7:40 pm
Re: Super Sonic Galaxy
I think you think the Sonic Cycle is something other than what it actually is.Kogen wrote:The 'Sonic Cycle' does not exist. A shite game is going to be bad regardless of whatever stuff they add to it. Sticking to just a boost button and some rings with just Sonic is not going to improve the quality of inept developers.
- Kogen
- Posts: 1339
- Joined: Fri Jun 25, 2004 11:34 pm
- Location: Mount Zion
- Contact:
Re: Super Sonic Galaxy
It is not just another creation by those people who suffer from the A word?Crowbar wrote:I think you think the Sonic Cycle is something other than what it actually is.Kogen wrote:The 'Sonic Cycle' does not exist. A shite game is going to be bad regardless of whatever stuff they add to it. Sticking to just a boost button and some rings with just Sonic is not going to improve the quality of inept developers.
- Segaholic2
- Forum God
- Posts: 3516
- Joined: Fri May 21, 2004 11:28 am
Re: Super Sonic Galaxy
THE SONIC CYCLE IS THAT THEY KEEP MAKING NEW SONIC GAMES AND THEY'RE ALL SHIT
- Kogen
- Posts: 1339
- Joined: Fri Jun 25, 2004 11:34 pm
- Location: Mount Zion
- Contact:
Re: Super Sonic Galaxy
Actually you just do not appreciate the 3D games and there is nothing wrong with them. Sonic Team are professionals and give you the quality you want. Although it is true that not everyone can be pleased, that is why they are doing Sonic 4 and Sonic Colours. Sonic 4 will also feature the newer 3D Sonic and homing attack in order to appeal to everyone.Segaholic2 wrote:THE SONIC CYCLE IS THAT THEY KEEP MAKING NEW SONIC GAMES AND THEY'RE ALL SHIT
-
- Posts: 291
- Joined: Wed Dec 26, 2007 10:49 pm
- James McGeachie
- Posts: 589
- Joined: Tue Oct 18, 2005 11:09 am
- Location: Scotland
- Contact:
Re: Super Sonic Galaxy
I wish they'd release a direct feed trailer of the DS game, with ingame audio.
Sonic Colours Wii already seems to be doing enough right to be at least "mediocre to decent" and I don't give a shit about seeing it in motion anymore. On the other hand I want to see if the DS game builds upon Rush Adventure and improves the handheld formula or if it's a crappy rush job that exists solely to tie in with the console game.
Sonic Colours Wii already seems to be doing enough right to be at least "mediocre to decent" and I don't give a shit about seeing it in motion anymore. On the other hand I want to see if the DS game builds upon Rush Adventure and improves the handheld formula or if it's a crappy rush job that exists solely to tie in with the console game.
- Neo
- Posts: 974
- Joined: Mon Jun 19, 2006 6:18 pm
- Location: Portugal
Re: Super Sonic Galaxy
^ That actually looked pretty appealing. Guess that's the power off crazy-fast splicing?Edgerock wrote:http://www.youtube.com/watch?v=d5myak7EvRU
- Esrever
- Drano Master
- Posts: 2981
- Joined: Mon May 24, 2004 2:26 am
- Contact:
Re: Super Sonic Galaxy
Looks great! Sounds awful.
AWFUL.
AWFUL.
- Delphine
- Horrid, Pmpous Wench
- Posts: 4720
- Joined: Fri May 21, 2004 1:05 pm
- Location: Los Angeles, CA
- Contact:
Re: Super Sonic Galaxy
TAKE OFF AT THE SPEED OF SOUND
BRIGHT LIGHTS, COLORS ALL AROUND
BRIGHT LIGHTS, COLORS ALL AROUND
- Arcade
- Posts: 1045
- Joined: Thu Feb 02, 2006 9:55 pm
Re: Super Sonic Galaxy
Actually is more like "Stupid fans buy everything, so why waste time and money making a good game?"
- Zeta
- Posts: 4444
- Joined: Wed May 26, 2004 11:06 am
- Contact:
Re: Super Sonic Galaxy
WHY ISN'T THE THEMESONG IN JAPANESE?! THAT WOULD MAKE IT BETTERU!