All-new 2D Sonic rolling out in 2010

Recent happenings of pertinence to Sonic fans.
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Re: All-new 2D Sonic rolling out in 2010

Post by gr4yJ4Y »

Am I the only one who doesn't care about watching an entire game played through before it even comes out? I think we had a somewhat decent idea of the quality of this game before these videos came out. I was planning on getting this before, to play a game I'd expect to be about on par with Advance. And after reading these comments on the videos I think it's still going to be about that same quality.

I don't plan on watching the videos. I'd rather go into the game fresh. I think I get more enjoyment out of games that way.
Rob-Bert wrote:Call me crazy, but I, like Esrever, love mine cart levels no matter what game they're in.
For some reason the mine cart level in Resident Evil 4 has always been particularly memorable for me.

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Re: All-new 2D Sonic rolling out in 2010

Post by Neo »

Rob-Bert wrote:Because it's only ONE stage.
Yeah, one "stage" per "world". Splash Hill's act 2 is so far the only one with normal gameplay. If Mad Gear's turns out to be a gimmick too, then we're not straying too much, are we?
gr4yJ4Y wrote:Am I the only one who doesn't care about watching an entire game played through before it even comes out? I think we had a somewhat decent idea of the quality of this game before these videos came out.
So you're saying that you already knew the physics sucked, the level design blew, the bosses were easy as fuck, and that one third of the game was filler?

Are you sure you're not Surfer Girl

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Re: All-new 2D Sonic rolling out in 2010

Post by Rob-Bert »

Neo wrote:Yeah, one "stage" per "world". Splash Hill's act 2 is so far the only one with normal gameplay. If Mad Gear's turns out to be a gimmick too, then we're not straying too much, are we?
Oh boo-hoo. One level has a minecart with tilt controls and the other makes you play pinball. Even if Mad Gear has a gimmick stage I see no cause to bitch about it. At least you're not forced to play any of those stages multiple times over (read: All the alternate gameplay present in both SA1 and 2 and the Werehog in Unleashed).
So you're saying that you already knew the physics sucked, the level design blew, the bosses were easy as fuck, and that one third of the game was filler?
1. The physics look perfectly fine despite being built on Rush's engine.

2. The level design is leagues better than Advance 2 or 3 or either of the Rush games.

3. The bosses in the Original Trilogy™ were also "easy as fuck".

4. More like one third of one third of a game is filler. We only have four fucking worlds worth of stages to begin with. If they were only gimmick stages in a full 7-world game you wouldn't be bitching nearly as much. Not to mention, if it weren't for the gimmick stages we'd only have two Acts and one boss per world, much like....oh I dunno...Sonic 2.

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Re: All-new 2D Sonic rolling out in 2010

Post by MastaEgg »

There's too many speed boosters. They're even placed before downhill slopes- where's the logic in that?

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Re: All-new 2D Sonic rolling out in 2010

Post by Ngangbius »

Rob-Bert wrote: The physics look perfectly fine despite being built on Rush's engine.
???

Image
:confused:
Neo wrote: Yeah, one "stage" per "world". Splash Hill's act 2 is so far the only one with normal gameplay. If Mad Gear's turns out to be a gimmick too, then we're not straying too much, are we?
I predict Mad Gear's gimmick level will be a reskin of that mine cart crap.

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Re: All-new 2D Sonic rolling out in 2010

Post by Segaholic2 »

hahahaha jesus fucking christ

This game is absolutely indefensible. The physics in that video look so fucking unnatural; the way he moves through the air and bounces off of bumpers. I can't believe they had it right 18 years ago and now they can't even copy that properly. Fuck this game forever.

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Re: All-new 2D Sonic rolling out in 2010

Post by FlashTHD »

Segaholic2 wrote:I can't believe they had it right 18 years ago and now they can't even copy that properly. Fuck this game forever.
Given this has shown so many of the symptoms of a rush job and/or cash-in from the get-go, this isn't terribly shocking. Appalling, but not a suprise. Worse, though, is that they had the physics reasonably close to correct eight years ago in Sonic Advance - yet I sorta suspect most of the people at Dimps who worked on that won't be found in this game's credits. (damnit, they better not be)

(BTW, don't ask why I just noticed this, but why would we need the board to remind us of edits to your post that took place while you were editing yourself? That's no fun)

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Re: All-new 2D Sonic rolling out in 2010

Post by Neo »

Rob-Bert wrote:At least you're not forced to play any of those stages multiple times over
But you're still forced to play them.
Rob-Bert wrote:(read: All the alternate gameplay present in both SA1 and 2 and the Werehog in Unleashed)
So you're saying I should consider Sonic 4 to be a good game, because it's similar to SA1, SA2 and Unleashed and you consider those games to be good? Without actually giving my opinion on said games, that's a pretty much a bullshit argument.
Rob-Bert wrote:1. The physics look perfectly fine despite being built on Rush's engine.
I know! The player is launched by a flipper or hits a bumper and goes flying off to the right, no worries! Just tap left and all the momentum is gone.
Rob-Bert wrote:2. The level design is leagues better than Advance 2 or 3 or either of the Rush games.
I found it quite funny that most of the times the player was just blindly home-attacking into floating lines of enemies or open air. Neither him or I could see what the fuck was coming up ahead.
Rob-Bert wrote:3. The bosses in the Original Trilogy™ were also "easy as fuck".
Sure, you took one or two hits, then wised up and started killing them off easily, but I doubt I wouldn't be able to kill this game's bosses off before they actually tried to attack me. Even the "pinch" phases are laughable, because by the time they start, Eggman's down to 1 or 2 HP.
Rob-Bert wrote:4. More like one third of one third of a game is filler. We only have four fucking worlds worth of stages to begin with. If they were only gimmick stages in a full 7-world game you wouldn't be bitching nearly as much.
Yes I would! I clearly stated before this new batch of videos showed up that the Lost Labyrinth cart maze should never have been created!
Rob-Bert wrote:Not to mention, if it weren't for the gimmick stages we'd only have two Acts and one boss per world, much like....oh I dunno...Sonic 2.
So what you're saying is they should lengthen the loading screens so we get more bang for our buck. Hey, as long as it's content, never mind if it's Sonic or not!

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Re: All-new 2D Sonic rolling out in 2010

Post by Zeta »

Crisis wrote:
Jesus.

At first I thought it was a cool idea, nothing interesting has ever really been done with the point system (at least not in the 2D games), and I just wanted the player to get out of that damned corner. And then it dawned on me.

This can't be incompetence. No developer could look at that and think it was acceptable. The ugly graphics, the broken physics, the one dimensional level design. This has the SEGA marketing team's fingerprints all over it.
Looks just as annoying as Act 3 of Wacky Workbench or whatever that awful level was in Sonic CD.

So really, it's just keeping true to the roots, yo.

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Re: All-new 2D Sonic rolling out in 2010

Post by Esrever »

It's too bad about all the parts that look awful, because the parts that don't look awful seem ok.

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Re: All-new 2D Sonic rolling out in 2010

Post by Alexrd »

Rob-Bert wrote:1. The physics look perfectly fine despite being built on Rush's engine.

2. The level design is leagues better than Advance 2 or 3 or either of the Rush games.

3. The bosses in the Original Trilogy™ were also "easy as fuck".
Is this a joke?

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Re: All-new 2D Sonic rolling out in 2010

Post by j-man »

So I guess it's not a Day One purchase for most of you guys? :D

It's not like me to just wade into a discussion I'm not involved in (lol) but I think you missed the point a couple of times there, Neo. You should work on your aim a little. And thanks for your many helpful .gifs, Acid! Without those, I'd never fully understand the lengths you will go to to prove wrong a room full of strangers.

Arguing on the internet is fun because everyone is already wrong. Even me! But not often.
Del wrote:Hey, did anyone else have the shittiest time trying to get past Eggman in the original version of this? I remember being so damn proud of myself when I finally did it. Granted, I was nine, but still.
This guy was a son-of-a-biscuit to beat. It's easy these days, of course; spindash, jump off the wall, bounce back, repeat. All those bumpers just serve to confuse, but that's kind of cool! That CSZ boss arena is a little sparse, which is a shame. I like it when the boss is the entire room, not just the fat guy in the spaceship.

And am I alone in thinking they should've called the level Neon Street or something? You know, whack a bit more purple and cyan in there, mix it up a little. It's always Casino this, Carnival that, gold walls and balloons and shit.

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Re: All-new 2D Sonic rolling out in 2010

Post by Rob-Bert »

Alexrd wrote:Is this a joke?
The whole board's a fucking joke as far as I'm concerned.

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Re: All-new 2D Sonic rolling out in 2010

Post by Alexrd »

Rob-Bert wrote:
Alexrd wrote:Is this a joke?
The whole board's a fucking joke as far as I'm concerned.
So, you say the physics look perfectly fine, when he almost floats while jumping? Not to mention the obvious lack of inertia. And how can you say the bosses on the OT were "easy as fuck", if the homing attack makes it even more easier?

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Re: All-new 2D Sonic rolling out in 2010

Post by j-man »

Rob-Bert wrote:The whole board's a fucking joke as far as I'm concerned.
A priest and a rabbi walk into a bar, and the bartender says I HATE SONIC 4 continously until they leave. Dahahahaha.

Sonic always floated a bit when he jumped. It's a platform game. It probably just looks weird because he doesn't spin as fast when he jumps now, which is something I'm surprised that nobody's mentioned (i.e. complained about). I'll be the first, then; SONIC DOESN'T SPIN PROPERLY THIS GAME IS HOGWASH SOMEBODY THINK OF THE CHILDREN

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Re: All-new 2D Sonic rolling out in 2010

Post by Rob-Bert »

Alexrd wrote:So, you say the physics look perfectly fine, when he almost floats while jumping? Not to mention the obvious lack of inertia.
Jesus motherfucking shitcock Christ on an airbike. WHO THE FUCK NOTICES THIS SHIT?

Either you're really really really really REALLY fucking sharp-eyed or really really really really REALLY trying to find flaws in the footage, in which case I'd brand you a goddamn psycho path that places a series of 16-bit video games starring a super-fast blue hedgehog fighting a fat scientist on a Citizen Kane-level of standards.

I mean....Jesus Christ....

(and for the record, they clearly made it so the bosses have a small period of invincibility in-between each hit unlike the originals, so you actually can't homing attack them to death)

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Re: All-new 2D Sonic rolling out in 2010

Post by Neo »

Or maybe you're the one who can't tell what shit looks like. Ever think about that?

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Re: All-new 2D Sonic rolling out in 2010

Post by James McGeachie »

Rob-Bert wrote:
Alexrd wrote:So, you say the physics look perfectly fine, when he almost floats while jumping? Not to mention the obvious lack of inertia.
Jesus motherfucking shitcock Christ on an airbike. WHO THE FUCK NOTICES THIS SHIT?
From what I've seen, people with a working set of eyes tend to notice.

So what are the odds on them actually changing the physics system now for the 2nd and 3rd episode based on complaints? Any chance whatsoever?

I'm willing to bed they stubbornly refuse to alter it even slightly and argue that they wish to retain a feeling of consistency between the 3 episodes. A consistent feeling of pure shittyness, but consistent none the less.

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Re: All-new 2D Sonic rolling out in 2010

Post by FlashTHD »

James McGeachie wrote:So what are the odds on them actually changing the physics system now for the 2nd and 3rd episode based on complaints? Any chance whatsoever?
None, logically they have got to be well underway in putting together #2 already.

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Re: All-new 2D Sonic rolling out in 2010

Post by Blount »

And the rest:

Mad Gear Act 1 http://img525.imageshack.us/img525/4070/2481.mp4
Mad Gear Act 2 http://img266.imageshack.us/img266/1859/5887.mp4
Mad Gear Act 3 (plus Super Sonic) http://img410.imageshack.us/img410/5430/4520.mp4
Mad Gear Boss http://img714.imageshack.us/img714/2785/1183.mp4
Special Stage 1 http://img245.imageshack.us/img245/6924/6812.mp4

I'm getting the feeling I'd be happier if they just released an entire game composed of Special Stages.

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Re: All-new 2D Sonic rolling out in 2010

Post by P.P.A. »

Did anyone else realise that the only reason for the whole mine cart sequence and the special stage to exist in that form is to serve as gimmicks for the iPhone version of the game?

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Re: All-new 2D Sonic rolling out in 2010

Post by Ngangbius »

^What I said a few pages ago:
Also, I willing to believe that this title was originally intended to be an iPhone/iPod Touch game judging by the inclusion of the homing attack, episodic nature, motion controls, and the allegedly low price point.

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Re: All-new 2D Sonic rolling out in 2010

Post by Crowbar »

Finally hearing the Chaos Emerald jingle being used for actually getting an Emerald rather than a 1-up after all these years was quite something.

I agree the special stage looks kinda good. Is anybody else reminded of columns by the blocks/jewels that make up the walls?

Also does anybody else find it kinda weird that, out of all the 1-up themes they could've pilfered, they used Sonic 3's? (sans S&K)

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Re: All-new 2D Sonic rolling out in 2010

Post by Kogen »

Was that the final boss?

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Re: All-new 2D Sonic rolling out in 2010

Post by Rob-Bert »

Neo wrote:Or maybe you're the one who can't tell what shit looks like. Ever think about that?
Or maybe I'm not a haughty jaded douchebag that HAS to pick away at every little detail.
James McGeachie wrote: From what I've seen, people with a working set of eyes tend to notice.
I must be blind, because I certainly didn't see any of these tiny flaws until obsessers like Neo up there pointed them out.
P.P.A. wrote:Did anyone else realise that the only reason for the whole mine cart sequence and the special stage to exist in that form is to serve as gimmicks for the iPhone version of the game?
That, and the Wii.

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