Cel Shading
- Light Speed
- Sexified
- Posts: 2529
- Joined: Sun May 23, 2004 4:08 pm
- Location: Park City, Utah
- Contact:
Cel Shading
I was just wondering what you all thought of cel shading. I've been getting a lot of crap for defending it lately and everyone calls it taking the easy way out. So what do you guys think?
Cel-Shading's, like any other graphical format, quality depends on how well a designer uses it. There have been examples of cel-shading done right that the designer actually gives the models a true cel-animated feel(JSR, LoZ:WW) and then there are times where the quality is a bit questionable in that the models are just ugly and non-flowing(Sonic Shuffle, many J-RPGs).
- Green Gibbon!
- BUTT CHEESE
- Posts: 4648
- Joined: Fri May 21, 2004 11:39 am
- Location: A far eastern land across the sea
- Contact:
- Light Speed
- Sexified
- Posts: 2529
- Joined: Sun May 23, 2004 4:08 pm
- Location: Park City, Utah
- Contact:
- Argent Silver
- Posts: 68
- Joined: Wed May 26, 2004 3:04 pm
- Location: Ohio
- Green Gibbon!
- BUTT CHEESE
- Posts: 4648
- Joined: Fri May 21, 2004 11:39 am
- Location: A far eastern land across the sea
- Contact:
- j-man
- All-Time Everything GHZ Award Winner
- Posts: 3227
- Joined: Thu Jun 03, 2004 3:07 pm
- Location: Entirely Unmoving
- Contact:
The cel shading in V-Joe seemed a bit shoddy in the cutscenes (some of the lines would overlap with some bad jaggies) and wasn't as good as the pioneering JSR of course, but it was a whole lot better than some other games that use it and it fit the style of the game.
"Interesting" trivia: The name Viewtiful Joe seems to be extremely similar to that of the movie Beautiful Joe (Saw it in Film class), and considering Joe is a movie buff I'd say it wasn't a coincidence.
"Interesting" trivia: The name Viewtiful Joe seems to be extremely similar to that of the movie Beautiful Joe (Saw it in Film class), and considering Joe is a movie buff I'd say it wasn't a coincidence.
- Segaholic2
- Forum God
- Posts: 3516
- Joined: Fri May 21, 2004 11:28 am
- Green Gibbon!
- BUTT CHEESE
- Posts: 4648
- Joined: Fri May 21, 2004 11:39 am
- Location: A far eastern land across the sea
- Contact:
- Light Speed
- Sexified
- Posts: 2529
- Joined: Sun May 23, 2004 4:08 pm
- Location: Park City, Utah
- Contact:
I dunno, some last two temples were badass. The only problem with them was having to play that stupid song every time you wanted to switch characters rather than just pressing B or something. The rest of the game though was a little annoying. Like sailing around for like 3 hours trying to find the Triforce pieces. I liked the cel shading, but I think they could have used a little bit more detail.
EDIT: Hehe, 69 posts.
EDIT: Hehe, 69 posts.
- Squirrelknight
- Utada wants me so much
- Posts: 564
- Joined: Fri May 21, 2004 3:01 pm
- Location: The O.C., bitch.
- Contact:
What I don't understand is why we haven't seen more VARIATIONS on cell shading techniques.
I mean, OK, so Jet Set showed us that we can make things have solid colour block shading and black outlines. I expected the visual floodgates to swing wide open after that, but no... everything is either regular textures or the standard cell shading. Which is sad, because the fact that we can DO cellshading means that we can do all kinds of crazy crap with the graphics!
Wind Waker and Killer 7 immediately spring to mind as games that have created very distinctive new looks that are neither the traditional textured look or the cliched version of cell shading, but why haven't we gone further? Where is my game that looks like a water colour painting? Where is my game that looks like a pen and ink drawing? Where is my game that looks like construction paper art? Get on it, people!
I mean, OK, so Jet Set showed us that we can make things have solid colour block shading and black outlines. I expected the visual floodgates to swing wide open after that, but no... everything is either regular textures or the standard cell shading. Which is sad, because the fact that we can DO cellshading means that we can do all kinds of crazy crap with the graphics!
Wind Waker and Killer 7 immediately spring to mind as games that have created very distinctive new looks that are neither the traditional textured look or the cliched version of cell shading, but why haven't we gone further? Where is my game that looks like a water colour painting? Where is my game that looks like a pen and ink drawing? Where is my game that looks like construction paper art? Get on it, people!
- Green Gibbon!
- BUTT CHEESE
- Posts: 4648
- Joined: Fri May 21, 2004 11:39 am
- Location: A far eastern land across the sea
- Contact:
Harvest Moon: Save the Homeland was the one with cel shading. There was barely any in it, just kind of an outline on the characters. It was a fun game though. If the game has a reason to be cel shaded, I don't have a problem with it. I want to see someone do something with cel shading where it effects the gameplay, kind of like how the shadows are in Splinter Cell.
And Majora's Mask was awesome. The only Zelda game I thought was better was Link's Awakening.
And Majora's Mask was awesome. The only Zelda game I thought was better was Link's Awakening.
- Squirrelknight
- Utada wants me so much
- Posts: 564
- Joined: Fri May 21, 2004 3:01 pm
- Location: The O.C., bitch.
- Contact:
Heh, I always thought that an Impressionist style looking game would look sweet. And when Sammy announced that they were making a Seven Samurai game (I did not yet know that they were going to set it in the future and ruin it), I got pictures in my head of a game done completely in black and white... And no, don't be a douche bag and say "Then go play some old Gameboy games"...Esrever wrote:
Wind Waker and Killer 7 immediately spring to mind as games that have created very distinctive new looks that are neither the traditional textured look or the cliched version of cell shading, but why haven't we gone further? Where is my game that looks like a water colour painting? Where is my game that looks like a pen and ink drawing? Where is my game that looks like construction paper art? Get on it, people!
Oh well. Cel-shading is just another aspect of the game industry that isn't used to its fullest because well... Game designers/ artists/directors or whatever just don't seem to be as imaginative as they used to.