I'l get around to Sands of Time eventually... San Andreas is fun, though. Plus I can now definitively say that Halo 2 IS better than it (though it's close, and a bit like saying apples are better than oranges).
Dunno how big a step up from GTA:VC, though I'll probably get that too 'cuz it's set in the eighties and the eighties are better than anything.
And this may be like sacrelige, but I always though Sonic 3 was a screw-up. The biggest evolution there was that they invented the need for a game patch on a console. THEN it rocked.
Okay, so maybe "patch" is a little harsh, but you gotta admit, that stopgap ending was a little disheartening. As were all those unaccessable pathways. And the game's length. And the Hydro City zone in general.
And they made us pay for it in two installments of 100% each...
It seems to me like it's got more in common with Chemical Plant (or even Star Light Zone) in its structure than what tends to pass as the "typical" Sonic water stage, though Aquatic Ruin was already heading away from that (Labyrinth-style) direction in Sonic 2 anyway.
I hate all the water stages in Sonic. Well not hate, but I never liked them. It totally slowed down the game.
Oh and about Warrior Within they didn't totally redo that much. The puzzle and wallrunning things play exactly the same. They tried to redo the combat, but it ended up coming out very similar with knew moves. I still love the gameplay in WW, even though I haven't played the game much since I ran into a huge bug and haven't gotten around to starting over. The only thing they really changed was they made it dark and added Godsmack, oh and the enemies are kind of cheap now. The reason it sold so well is because they did everything that the public wanted and got perfect scores that were advertised before the game was released. The problem is the public wants shit. If you ignore the story and stuff and just play for the gameplay its still just as good as SoT. It just doesn't have the same charm.
I kinda fear PoP: WW due to the fact that after playing the demo, it didn't feel as good as the first game. Maybe it's because I'm just a cheap ass and don't like mulitple button combos to perform attacks or special leaps or whatever, or maybe because I'm kind of upset that the once clever (and funny) prince turns into Macho-induced badass. I'll still give it a shot...someday...
~Neo
The atmosphere and visual style of the game are as much a part of the whole as any technical aspect. It is perfectly reasonable to say that Warrior Within sucks balls due to the new direction, regardless of how close to the original it is in terms of gameplay.
None of the Sonic water stages are actually that similar. About the closest association you could make would be between Labyrinth and Tidal Tempest, and even then I think Tidal Tempest still manages to have its own unique personality. Excluding the Game Gear ones, I think Aquatic Ruin is probably my least favorite of the Sonic water stages because there isn't much balance between dry land and water. Since the water level is constant throughout the entire stage and divides the whole map in two lengthwise, if you get stuck on the bottom half it's just really slow and frustrating trying to get back to dry land so you can, y'know, run again.
As far as platformers in general go, Mega Man usually has alot of problems with his underwater stages. The most painful underwater experience I've ever had, I believe, would've been the water dungeon in Mega Man Legends 2. Granted, action RPG water dungeons usually are wicked, but the bullshit you had to do in there I never want to repeat.
Green Gibbon! wrote:None of the Sonic water stages are actually that similar. About the closest association you could make would be between Labyrinth and Tidal Tempest, and even then I think Tidal Tempest still manages to have its own unique personality. Excluding the Game Gear ones, I think Aquatic Ruin is probably my least favorite of the Sonic water stages because there isn't much balance between dry land and water. Since the water level is constant throughout the entire stage and divides the whole map in two lengthwise, if you get stuck on the bottom half it's just really slow and frustrating trying to get back to dry land so you can, y'know, run again.
Wow. I may hate the Hydro City Zone, but I LOVE Aquatic Ruins.
Delphine wrote:It's kind of hard to have a game like Ecco without water levels.
It's funny, but now that I think about it... the coolest Echo levels were always the flying water tunnel stages, where you spent more time out of the water than any other stage.