G.Silver wrote:What was this fubaring? I thought we all liked the new Sonic CD? (Those of us who are inclined to like Sonic CD, that is!)
I sure thought I was going to!
But it happens that with the CD spindash enabled, if you are exceeding the basic running speed cap and run off a ledge, or even jump
, while holding a direction, you are instantly reset to the cap as if the game randomly decided to slam the brakes on you. Almost any stunt you could think to pull in the game by going quickly enough (for instance, long-jumping to the 1up on the loop in PPZ3, which is inaccessible otherwise) requires you to consciously let go of the D-pad with split-second timing, for no reason, other than to dodge this bug. I refuse to turn off the CD spindash, so as far as i'm concerned it's a game breaker. It gets in the way so many times. Infuriating.
And of course Sega could not be assed to fix it. Taxman only had the chance to do so in the mobile ports, which means jack to me as i'm not giving them $5 again for something they should have tested and fixed in the first place. There are other stupid glitches (game hangs if you drown while crushed, weirdness regarding the accuracy of the clock in time attack that I can't recall the specifics of), but that one in particular is really foul.
The reason I blame the third party contractors is Sega hired them to, I presume, do the conversion of Taxman's work to the consoles/PC. That strikes me as begging for trouble, getting middlemen involved, but would you believe the PC version is a port of the 360 code which was a port of Taxman's native PC code? With Xbox-related graphics left in and everything? What terrible workmanship!