FlashTHD wrote:A couple of people at Retro assured me that this version will have your choice of both CD's original physics or the Genesis trilogy physics. I should hope the latter is optional,
Locit wrote:FlashTHD wrote:A couple of people at Retro assured me that this version will have your choice of both CD's original physics or the Genesis trilogy physics. I should hope the latter is optional,
What, you mean, like you just said you were told they would be?
P.P.A. wrote:I would have bought a port or a remake, but I'm not touching a hack.
I was actually coming to terms with the alternate physics if they were just optional, but now Tails? There's merit in the Japanese's aversion towards hacks on the basis that these could be considered an insult to the original developer, since they imply that their work is not good or—in itself—perfect as it is. This is the case here. Adding bells and whistles would be fine, but completely tweaking the game's mechanics and making it play completely differently from how it originally did, and from how it was supposed to is just going too far.
P.P.A. wrote:There's merit in the Japanese's aversion towards hacks on the basis that these could be considered an insult to the original developer, since they imply that their work is not good or—in itself—perfect as it is.
Pepperidge wrote:I'm very curious as to whether or not other things were added, like Time Attack runs for all versions of each stage rather than just Present.
Neo wrote:No it isn't. It's a sign that they're appealing to both those whole liked the original game as it was, and to those which marked down the game simply due to its blockier physics.
Blount wrote:This is really just complaining for the sake of complaining. There will always, always be people out there who do it, no matter how ridiculous their reasons are. If they had decided to re-release the game with no changes at all, people would say the developers were lazy and only cared about making some quick, extra dough. And they did say that about this game a few years ago, so there.
Crisis wrote:This is completely missing the point.
Crisis wrote:The physics were implemented the way they were for a reason. In fact they're probably what the developers spent the most time on, because every piece of level design stems from the physics engine. Changing them demonstrates a lack of understanding of the fundamental game design that went into the original product and can only make it worse. Maybe it will appeal to people who didn't like the original game, but I guarantee it will be unambiguously worse. We're not talking about a subtle tweak. We're talking about outright replacing the most important part of the game.
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