I remember all of those games, and agree that they were awesome. I hereby decree you to be the most awesome person that ever lived.Frieza2000 wrote:when I made my first RPG using the Blades of Exile engine
Jazz Jackrabbit 1 and 2
RAWK.
I remember all of those games, and agree that they were awesome. I hereby decree you to be the most awesome person that ever lived.Frieza2000 wrote:when I made my first RPG using the Blades of Exile engine
Jazz Jackrabbit 1 and 2
I guess Hollywood movies in the 1920's must have also been more crative than they are nowadays... because there was nothing at all at that time. You could almost say the same thing for architectural structures and paintings and stuff during the Renaissance.Frieza2000 wrote:Necessity is the mother of invention. In general, limitations can help bring out creativity that would otherwise not have been tapped. Speaking from experience, when I made my first RPG using the Blades of Exile engine the extreme limitations on what I could make it do motivated me to use the few things I was able to make it do in ways I otherwise would never have thought of. I suspect the situation was similar for a lot of developers in the early days, which may account, at least in part, for the comparative creativity of the first generations of games. This doesn't apply quite so much to graphics, and even if it did the moderate difference in creative freedom that the other systems' graphics afford over the Wii's is negligible, but I thought I'd make the general point.
Screw you, Gothic architecture is great.Isuka wrote: I guess Hollywood movies in the 1920's must have also been more crative than they are nowadays... because there was nothing at all at that time. You could almost say the same thing for architectural structures and paintings and stuff during the Renaissance.
Yeah, sure, "Gothic architecture."P.P.A. wrote: Screw you, Gothic architecture is great.
Can't entirely disagree with the sentiment.Arcade wrote:Videogames consoles used to be about plugging in the cables, turning it on, input the game and playing, but now they have LONG LOADING TIMES TO BOOT? FIRMWARE UPDATES? WHAT THE HELL?. and WAIT DONT FORGET THE WIRELESS CONTROLERS!
Because wasting batteries for controllers saves the earth, and that is good!
Next thing you know you will have to download patches to be able to play the game without crashing!
I concur with Crowbar. However I think it would be interesting if there was an alternative gaming controller that actually adds something to games. There's likely something that can be done that has yet to be discovered or applied. We need this guy to work on something for gaming controllers.Crowbar wrote:No it isn't.Isuka wrote:it is pretty evident that current controller technology is starting to feel dated and somewhat obsolete.
Except that the controls were the only thing Zack & Wiki did right.Dr. BUGMAN wrote:Zack & Wiki
first place in the special olympics etcDr. BUGMAN wrote:it's still one of the best-looking games on the system. So nyeah.
With modern day consoles having approached the power of gaming computers, it's obvious that they would inherit some of the flaws as well as the perks. It's no walk in the park to make a modern-day game, and nothing is perfect. We can all say "I wish they would make better quality games that aren't a bug-ridden mess" but that's idealism and if you belive in idealism you aren't ready for reality. So considering the state of gaming technology, I would rather have firmware updates and patches than to be stuck with a game that has more bugs than an Ethiopian crotch.Arcade wrote: Videogames consoles used to be about plugging in the cables, turning it on, input the game and playing, but now they have LONG LOADING TIMES TO BOOT? FIRMWARE UPDATES? WHAT THE HELL?.!
Yeah, I guess I overstated my point. That was just my way of expressing that I'd like the standard game controllers to feature some additions for the betterment of some generally PC-bound game genres (like serious, highly competitive FPS's). The 360's chat pad, for example, looks somewhat interesting but flawed. Maybe if we could replace the keys with a touchscreen (think of a DS/VMU hybrid) and devise a way to use it like in Border Break... or maybe trackball-like buttons...Crowbar wrote:No it isn't.Isuka wrote:it is pretty evident that current controller technology is starting to feel dated and somewhat obsolete.
If you have the same flaws that when using a PC, then whats the point of using a videogame console then? When someone finally hacks the online firmware update of your "Next gen" console and makes it crash, messes up your saved games and so on, You will be sorry.ShinjukuNeedlemouse wrote:
"WAAAAAAH! I HAVE TO UPDATE SOMETHING!" Welcome to Generation LAZY.
Not as sorry as the people who decide to spend all their time hacking someone else's game console.Arcade wrote:If you have the same flaws that when using a PC, then whats the point of using a videogame console then? When someone finally hacks the online firmware update of your "Next gen" console and makes it crash, messes up your saved games and so on, You will be sorry.ShinjukuNeedlemouse wrote:
"WAAAAAAH! I HAVE TO UPDATE SOMETHING!" Welcome to Generation LAZY.
COOL STORY BRO. Seriously, don't bitch at me for this, I don't make games/consoles. Bitch at the people who do, manchild.Arcade wrote:My point is that videogame consoles are losing many of the advantages they had versus PCs, and that includes prices.
Arcade wrote:most Wii games cant be played with the gamecube controler or the "Arcade" controler.
It's not hard to see what's right in front of you.Arcade wrote:Yeah, I see a new video game crash comming in the next decade or less..
lurk moarShinjukuNeedlemouse wrote:Christ, you're an idiot.
fixed!Rob-Bert wrote:I highly recommend you ignore HIM Arcade. He can type but he definitely can't read.
From what I have seen of him he seems pretty likable. And lickable, too! :P :3Rob-Bert wrote:I highly recommend you ignore Arcade. He can type but he definitely can't read.