http://d.hatena.ne.jp/video/niconico/sm4652552
http://d.hatena.ne.jp/video/niconico/sm4652605
...So yeah... Monolith Soft's latest effort hits Japan on 9/25. Will this be Nintendo's new IP for the hardcore?
DIZASUTAAAA: Day of Crisis...
Re: DIZASUTAAAA: Day of Crisis...
I thought Nintendo's bid for the "hardcore" was going to be MadWorld?
Either way, Disaster: Day of Crisis looks like it'll be one to watch for; much like Disaster Report and Raw Danger, it seems it'll be blending together natural disasters, ridiculous conspiracy-tinged plots, and cheesy voice acting.
A winner, to say the least!
Either way, Disaster: Day of Crisis looks like it'll be one to watch for; much like Disaster Report and Raw Danger, it seems it'll be blending together natural disasters, ridiculous conspiracy-tinged plots, and cheesy voice acting.
A winner, to say the least!
- Segaholic2
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Re: DIZASUTAAAA: Day of Crisis...
Looks like a collection of genre cliches mashed into one really boring game.
Re: DIZASUTAAAA: Day of Crisis...
As generic as it is, I think it could mean good things for the Wii if it's fun. I don't think the console ever quite recovered from Red Steel sucking. Who knows, maybe the Wii'll stop getting family-friendly puzzle/Wii-fit/Brain Age knockoff dumpware and start getting... mainstream dumpware.
Re: DIZASUTAAAA: Day of Crisis...
For some reason the setting is really appealing to me. I've never played a game where you go through numerous disasters like this.
Re: DIZASUTAAAA: Day of Crisis...
The premise is interesting, but the main character looks like Travis Touchdown with all his otaku qualities replaced with actual slickness, he's doing it all to rescue a little girl (aww, even though he's surely rough around the edges and dangerous, this proves he has a sensitive side), and he's fighting terrorism. "Oh, OK. I hate terrorism. Therefore, I must like fighting it in this game."
I really hope that the Wiimote gestures are simple, intuitive, well-executed, and having some repetition instead of coming up with a new gesture for each obstacle, and having it illustrated each time. I feel watching a diagram overlaid on top of the actual action subtracts from the immersion a little bit. Once it's introduced, you show the diagram, have three more in rapid succession without the diagram, bam. The player knows the skill.
I really hope that the Wiimote gestures are simple, intuitive, well-executed, and having some repetition instead of coming up with a new gesture for each obstacle, and having it illustrated each time. I feel watching a diagram overlaid on top of the actual action subtracts from the immersion a little bit. Once it's introduced, you show the diagram, have three more in rapid succession without the diagram, bam. The player knows the skill.
Re: DIZASUTAAAA: Day of Crisis...
Game is now out in Europe. I must say the main theme has to be one of the best from Nintendo as of late...
http://www.youtube.com/watch?v=fib1ICln7Ic
http://www.youtube.com/watch?v=fib1ICln7Ic