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I ain't 'fraid of no ghost

Posted: Sat Nov 24, 2007 6:34 pm
by Opa-Opa
This is purely awesome. I've been waiting for this for too long. I just hope it turns out as well as I wish it does.

http://www.gametrailers.com/player/28008.html

Actors are in. Egon and Ray are writing. Things are looking good.

Posted: Sat Nov 24, 2007 10:08 pm
by Isuka
Opa, not everyone can watch hi-def videos properly.
And yes, it's looking fine.

Posted: Sun Nov 25, 2007 1:43 am
by Green Gibbon!
<img src="/gibbon/ghostbusters.png">

キタァ━( ´∀`)

Posted: Sun Nov 25, 2007 11:47 am
by Sniffnoy
For some reason my initial reaction was that this is probably going to be something like Elebits. Not actually very likely, though, I would think.

Posted: Sun Nov 25, 2007 9:22 pm
by Green Gibbon!
<img src="/gibbon/ghostbusters2.png">

キタ━━━━━━(・ε・)━━━━━━ !!!!

Posted: Sun Nov 25, 2007 9:57 pm
by Green Gibbon!
<img src="/gibbon/ghostbusters3.png">

キタ(゚∀゚)ッ!!

Posted: Sun Nov 25, 2007 9:58 pm
by Green Gibbon!
<img src="/gibbon/ghostbusters4.gif">

キタ━━━━━(゜ ∀ 。)━━━━━━ !!

Posted: Sun Nov 25, 2007 9:59 pm
by Green Gibbon!
<img src="/gibbon/ghostbusters5.gif">

(。A 。 )キタ ━━!!

Posted: Sun Nov 25, 2007 10:00 pm
by Green Gibbon!
<img src="/gibbon/ghostbusters6.gif">

(o゚∀゚)o キタ――♪

Posted: Sun Nov 25, 2007 10:01 pm
by Tsuyoshi-kun
Heh. The second to last game was made by Compile.

Posted: Sun Nov 25, 2007 10:58 pm
by Green Gibbon!
The fourth one was made by Hal. It's actually pretty fun.

The GB one is a kind of retarded puzzle game from Kemco that was released at least three or four times with different popular licenses (though it's all the exact same game). I had the Ghostbusters version but it was also released with Mickey Mouse and Garfield and maybe Bugs Bunny.

Posted: Mon Nov 26, 2007 12:30 pm
by Opa-Opa
I have the first one for the Master System and it's great, but I never even heard about the fourth one made by Hal. What platform is that?

Posted: Mon Nov 26, 2007 2:38 pm
by Shadow Hog
NES, most likely.

Posted: Mon Nov 26, 2007 6:55 pm
by Green Gibbon!
I don't think it's actually chronologically the fourth one. Just the fourth one from the top of the page.

It's also on Game Boy.

<img src="/gibbon/ghostbusters7.gif">

キタ━( ´∀`)

Posted: Tue Nov 27, 2007 6:10 pm
by Frieza2000
Image

I think the Stay Puff Marshmallow Man was my first "favorite character" ever.

Posted: Wed Dec 05, 2007 7:18 am
by Popcorn
Image

What the hell. It looks great. How did that happen?

Posted: Wed Dec 05, 2007 1:21 pm
by Shadow Hog
360 version, I take it?

Posted: Wed Dec 05, 2007 4:51 pm
by Green Gibbon!
Too much bump mapping.

Posted: Wed Dec 05, 2007 5:06 pm
by Double-S-
I like how the developer's excuse for no co-op play is that it would mess with the player's interaction with the story and characters or some utter bull.

Posted: Wed Dec 05, 2007 5:40 pm
by Esrever
Honestly I wish the 360/PS3 version was going with a cartoonier, more stylized look like the Wii/PS2 version will have. Whenever they try and make realtime, realistic versions of real actors in videogames, it always looks super weird to me.

Also, the Wii/PS2 version is going to have co-op! But what are the odds that it's going to get anything resembling the time and love that the 'real' version is going to get? Pretty low, I imagine...

Posted: Wed Dec 05, 2007 6:07 pm
by DackAttac
Double-S- wrote:I like how the developer's excuse for no co-op play is that it would mess with the player's interaction with the story and characters or some utter bull.
Probably like how SA1 had "co-op" with Sonic, but then Sonic gets separated from Tails for half the game, so it wasn't really even consistently there.

Posted: Wed Dec 05, 2007 6:49 pm
by Green Gibbon!
The problem with co-op though is that you have to play it with other people.

Posted: Wed Dec 05, 2007 6:55 pm
by Zeta
Actually, the problem is what to do with the screen when people separate in a level. Nobody can ever seem to come up with a good idea anymore. Because they're stupid.

Posted: Thu Dec 06, 2007 6:04 am
by Arcade
Zeta wrote:Actually, the problem is what to do with the screen when people separate in a level. Nobody can ever seem to come up with a good idea anymore. Because they're stupid.
Split the display screen in two, duh!, they have been doing that for years for car racing games...

Posted: Thu Dec 06, 2007 6:00 pm
by Double-S-
Zeta wrote:Actually, the problem is what to do with the screen when people separate in a level. Nobody can ever seem to come up with a good idea anymore. Because they're stupid.
ToeJam and Earl solved this problem 15 years ago.

Also you could just start split screen.