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Posted: Fri Jun 01, 2007 6:06 am
by Smilie
http://www.smashbros.com/en_us/stages/stage02.html

"drools"

That Delfino Island stage looks NIFTY. It's the perfect Smash Bros. stage.

Posted: Fri Jun 01, 2007 6:27 am
by Team Mecha
Zeta wrote:New stage: Delfino Island! Flying around in a carpet above, plus landing in the beach and the canal!
& the shine sprite tower (note the platforms at the top of it, they weren't there before).
Image

Posted: Fri Jun 01, 2007 8:41 am
by Shadow Hog
This might be the first time <i>Smash Bros.</i> is doing a fly-by of a stage I actually RECOGNIZE... The only other such level would've been the F-Zero ones, such as Mute City, which I soundly don't, having not played much of that series.

But Christ, it's exactly like I remembered it (barring the platforms by the giant Shine Sprite)... that's going to be a fun stage, methinks.

Posted: Fri Jun 01, 2007 4:10 pm
by gr4yJ4Y
For some reason this has me really excited. I think it actually looks a lot nicer than in the original game. Hopefully they have more fly by levels like this and some interactivity in the level itself - like the cars in Mute City from Melee.

Posted: Fri Jun 01, 2007 6:05 pm
by Esrever
Why DOES this game look so good? It's certainly miles ahead of everything else that's come out for the console so far. (Which have generally looked like ass.) Have developers just not been trying very hard, or what?

Posted: Fri Jun 01, 2007 6:37 pm
by Zeta
Yeah, that seems to be the explanation. They took Nintendo's "Graphics do not make a game" as "Games don't need good graphics at all!"

Posted: Fri Jun 01, 2007 6:41 pm
by Segaholic2
The screenshots are tiny.

Posted: Fri Jun 01, 2007 6:47 pm
by Green Gibbon!
I think they could've safely added a little bit of texture to Pikachu, myself.

Posted: Fri Jun 01, 2007 7:13 pm
by Zeta
The screenshots are tiny.
Like your penis.

Posted: Fri Jun 01, 2007 7:28 pm
by Smilie
Wouldn't it be neat if that stage had the gunk everywhere and everyone had FLUDD's to clean it up?

Posted: Fri Jun 01, 2007 9:04 pm
by Shadow Hog
The gunk would be neat. Mandatory FLUDDs would not.

Posted: Fri Jun 01, 2007 9:10 pm
by Locit
Besides, it's been done in Warioware. Not to mention Super Mario Sunshine.

Posted: Sat Jun 02, 2007 12:47 am
by Esrever
Segaholic2 wrote:The screenshots are tiny.
Older shots like this one are bigger, and they look nearly as good. (Just as good in comparison to other Wii titles, I mean.)

Posted: Sat Jun 02, 2007 1:19 am
by Segaholic2
"Bigger" sure is a relative measurement! Those screenshots are only 640x480, which I guess means that's the exact resolution the game will actually be running in. Hardly impressive.

Posted: Sat Jun 02, 2007 1:51 am
by Esrever
Isn't that the highest resolution that a standard-definition TV can display? Even a screenshot running in 480p will only be 480 pixels tall.

Or are you just pretending to be surprised that Wii games aren't in HD?

Posted: Sat Jun 02, 2007 2:48 am
by Segaholic2
I am marveling anew at how small 640x480 really is.

Posted: Sat Jun 02, 2007 7:34 am
by Wooduck51
Segaholic, were you by any chance molested by a Nintendo employee as a child?

Posted: Sat Jun 02, 2007 10:32 am
by gr4yJ4Y
gr4yJ4Y wrote:For some reason this has me really excited. I think it actually looks a lot nicer than in the original game. Hopefully they have more fly by levels like this and some interactivity in the level itself - like the cars in Mute City from Melee.
I was actually talking about the new Delfino Island level. In Sunshine it didn't look nearly as good. I think Brawl as a whole looks about what I'd expect it to. It doesn't look like it's going to blow my mind as far as what the Wii can do.

Posted: Sat Jun 02, 2007 11:55 am
by Delphine
Wooduck51 wrote:Segaholic, were you by any chance molested by a Nintendo employee as a child?
He liked it.

Posted: Sat Jun 02, 2007 12:17 pm
by Green Gibbon!
Delphine wrote:
Wooduck51 wrote:Segaholic, were you by any chance molested by a Nintendo employee as a child?
He liked it.
It was me. I was wearing a Hiroshi Yamauchi mask to conceal my identity.

Posted: Sat Jun 02, 2007 2:51 pm
by Esrever
Segaholic2 wrote:I am marveling anew at how small it really is.
And that was what 'holic said back then, too, right GG?

640x480 is pretty small! But then, I don't even have an HDTV, so it doesn't make much difference to me. If I was playing it on my computer though, it'd drive me crazy.

Posted: Sun Jun 03, 2007 3:12 am
by cjmcray
I have a feeling the whole battle takes place on the two platforms on the tower in the center of the level.

Edit:
Zeta wrote:plus landing in the beach and the canal!
Never mind then.

Posted: Mon Jun 04, 2007 1:23 am
by Smilie
New update: a do-over of the Yoshi's Story ending song. It sounds like two semi-muted lizards being thrown on drums.

(Why not the Yoshi's Island theme/ending song?)

Posted: Mon Jun 04, 2007 9:57 am
by Black Rook
Smilie wrote:(Why not the Yoshi's Island theme/ending song?)
I hate how Yoshi's Story ranks higher than Yoshi's Island in Nintendo's eyes. I've always hated the squeaky Yoshi voice. They need to go back to that weird sound they used back in Super Mario World. Hell, it was still around for Mario Kart 64.

Posted: Mon Jun 04, 2007 12:44 pm
by Sniffnoy
Black Rook wrote:I hate how Yoshi's Story ranks higher than Yoshi's Island in Nintendo's eyes. I've always hated the squeaky Yoshi voice.
Hell yes! What really puzzles me is that, well, nobody liked Yoshi's Story, and yet they still continue to put it first.