Smash Bros 3 Site Goes Live.
- James McGeachie
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The main theme was the only thing he was ever composing, which I assume is why he isn't on the list, although saying that I'm willing to bet most of these guys are only doing one track each too so it still doesn't make much sense.Black Rook wrote:After all the hype that Nobuo Uematsu would be involved (starting with the theme from the E3 trailer), I couldn't help notice his name isn't on the list.
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- Segaholic2
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I think most gamers in Japan realized that motion controllers don't work well with fast-paced fighting games, that require a lot of buttons, after Naruto and Bleach came to Wii. However, I wouldn't mind seeing something incorporated into a controller with both motion-sensing and a lot of buttons, like the PS3 controller. Maybe you could shake it at impact to lessen a blow or cause more damage, while maintaining the fundementals of most fighting games.
But that icon there is a little off-setting. There aren't enough buttons on the Wii remote to do something like this accurately. Maybe they'll put in some arm-waving mini-games...
But that icon there is a little off-setting. There aren't enough buttons on the Wii remote to do something like this accurately. Maybe they'll put in some arm-waving mini-games...
- Shadow Hog
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I dunno, it could probably work. Some quick analogies:
2: A
1: B
D-pad: analog stick (it's 2D, it's not like it actually used the ANALOG part of the stick)
A: Super Smash Attack
B: L/R (ie: shield); use with 2 to grab
-: taunt
+: pause
Is it the best control scheme ever? Hardly. But it's workable.
As for waggle, even Nintendo themselves admitted that <i>Smash Bros.</i> probably would be better without.
2: A
1: B
D-pad: analog stick (it's 2D, it's not like it actually used the ANALOG part of the stick)
A: Super Smash Attack
B: L/R (ie: shield); use with 2 to grab
-: taunt
+: pause
Is it the best control scheme ever? Hardly. But it's workable.
As for waggle, even Nintendo themselves admitted that <i>Smash Bros.</i> probably would be better without.
I found this was really awkward and a little jarring in Super Paper Mario, shaking the controller while bouncing off an enemy to build combos. Maybe I was doing it wrong, but just pressing a button at the right moment ala Paper Mario 2 was much more reliable.Maybe you could shake it at impact to lessen a blow or cause more damage, while maintaining the fundementals of most fighting games.
I'm glad they're emphasizing support for other controllers in this though, after the fiasco with Metal "doesn't support the classic controller" Slug Anthology I hope they learned something..
- Shadow Hog
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Smash attacks hinged on hitting the direction and the A button at the same time, and movement speed was largely a matter of double-pressing the direction anyway. It wouldn't necessarily need the nunchuk to be workable.FlashTHD wrote:*V8 ad "duh!" whack*Shadow Hog wrote:D-pad: analog stick (it's 2D, it's not like it actually used the ANALOG part of the stick)
Yes it did, Smash attacks and movement speed hinged on how much force you used to push the stick. It's gonna need the nunchuck.
- Segaholic2
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You are completely wrong. Smash attack power was directly controlled by how hard you pushed on the analog stick, and so was movement speed.Shadow Hog wrote:Smash attacks hinged on hitting the direction and the A button at the same time, and movement speed was largely a matter of double-pressing the direction anyway. It wouldn't necessarily need the nunchuk to be workable.
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What about jump?Shadow Hog wrote:I dunno, it could probably work. Some quick analogies:
2: A
1: B
D-pad: analog stick (it's 2D, it's not like it actually used the ANALOG part of the stick)
A: Super Smash Attack
B: L/R (ie: shield); use with 2 to grab
-: taunt
+: pause
Is it the best control scheme ever? Hardly. But it's workable.
As for waggle, even Nintendo themselves admitted that <i>Smash Bros.</i> probably would be better without.