Smash Bros 3 Site Goes Live.
This must be one of the most moronic updates ever, but there's something interesting to note; if you set the game to a 16:9 Widescreen aspect ratio, the upper and lower parts of the screen will get cut out, instead of the sides being cut off when playing in 4:3 Standard AR.
So, this comes down to the fact that this game's being designed around old TV displays instead of the newer ones.
So, this comes down to the fact that this game's being designed around old TV displays instead of the newer ones.
Apparently, anyone who isn't 1) blind and 2) a retard.Sakurai wrote:But some people may not know if they have a normal TV or widescreen TV, and may not even know what difficult terminology like 4:3 or 16:9 means. Right? Who knows all that stuff?
Last edited by Isuka on Tue Nov 27, 2007 6:48 pm, edited 1 time in total.
- James McGeachie
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Not a single update has been "moronic", he's kept up updates every single weekday since the site launched and there'll still be tons of unknown material when the game is out, it's pretty damn impressive.
The fact is though with the delay he's likely having to stretch out the updates a good deal more than he originally intended, hence more "filler".
Anyway though this update confirmed Hip Tanaka has involvement with the game's soundtrack in some way, shape or form and although it may not be composition it's still cool news to me. In terms of simple, catchy melodies he was one of the truly great composers of the 8bit era.
The fact is though with the delay he's likely having to stretch out the updates a good deal more than he originally intended, hence more "filler".
Anyway though this update confirmed Hip Tanaka has involvement with the game's soundtrack in some way, shape or form and although it may not be composition it's still cool news to me. In terms of simple, catchy melodies he was one of the truly great composers of the 8bit era.
Isuka wrote:This must be one of the most moronic updates ever, but there's something interesting to note; if you set the game to a 16:9 Widescreen aspect ratio, the upper and lower parts of the screen will get cut out, instead of the sides being cut off when playing in 4:3 Standard AR.
So, this comes down to the fact that this game's being designed around old TV displays instead of the newer ones.
Actually it looks like a mix to me. The widescreen display is indeed a little shorter, but it's also a little wider than the standard display. So you get slightly less vertical viewing space and slightly more horizontal viewing space.
That's probably the best way of doing things, if you're trying to make each version as equally workable as possible. But in a game like Smash Bros, where the camera is constantly zooming in and out, it probably doesn't make much difference anyhow... the camera position is always just set to whatever is necessary to fit everyone on screen.
- Oompa Star
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It was, but yesterday's update did reveal, firstly, the default control schemes, and, more importantly, that tap-up-to-jump will be disablable. Of course, you presumably won't be able to jump cancel if you do that, but if, lik me, you haven't learned to use that yet, really nice. Also that the Wiimote's motion-sensing will be used slightly in that you can turn on shake-to-smash.Oompa Star wrote:I thought yesterday's update was really unnecessary. I could've sworn mapping control set-ups to user names was already revealed in a previous update.
- Shadow Hog
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I dunno, I'd prefer to have it open, for when the BIG updates come rolling in every so often. You can just make some kind of rule where people aren't allowed to complain about the lack of updates.
Although ironically you all are complaining about complaining...
In other news, Wario-Man? WTF? Where did THAT one come from? I'm guessing a <i>WarioWare</i> game but I can't figure out which one...
Although ironically you all are complaining about complaining...
In other news, Wario-Man? WTF? Where did THAT one come from? I'm guessing a <i>WarioWare</i> game but I can't figure out which one...
viewtopic.php?p=81382#81382
I'm just mocking at the fact that I revived the thread just to comment over a seemingly minor update. And at first I thought the same as Esrever (the menu option shows more screen detail, so it'd look like you get more horizontal viewing space in WS), but then I looked carefully to the in-game screenshot and noticed that, while the damage percentage meters have more space, the entire stage looks the same in both 16:9 and 4:3, only that you get extra vertical viewing space in 4:3.
This may be only worthwhile for tourneyfags, though.
And Wario-Man is one of the first non-lethal-looking FS I've seen so far, aside from Kirby's and Peach's... which doesn't mean that it won't be a total bitch when someone pulls it off.
I'm just mocking at the fact that I revived the thread just to comment over a seemingly minor update. And at first I thought the same as Esrever (the menu option shows more screen detail, so it'd look like you get more horizontal viewing space in WS), but then I looked carefully to the in-game screenshot and noticed that, while the damage percentage meters have more space, the entire stage looks the same in both 16:9 and 4:3, only that you get extra vertical viewing space in 4:3.
This may be only worthwhile for tourneyfags, though.
And Wario-Man is one of the first non-lethal-looking FS I've seen so far, aside from Kirby's and Peach's... which doesn't mean that it won't be a total bitch when someone pulls it off.
Last edited by Isuka on Wed Nov 28, 2007 12:48 pm, edited 1 time in total.
- Yami CJMErl
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Wario-Man is the final "character" to play in both WarioWare Twisted and WarioWare Touched. And I personally place this among my list of favorite Final Smashes (others being Super Sonic and Super Dragon Yoshi).Smilie wrote:He's from Twisted! originally, I think. I can't think of a more awesome Final Smash.
- Brazillian Cara
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- Oompa Star
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I'd like to see something along the lines of a "Lethal Marathon" style event match for Sonic, similar to the one they did for Captain Falcon in Melee. A 2 stock match between Sonic and Mario would be nice as well.
Falcon better show up. He is the most important and well known character in the F-Zero games.
Falcon better show up. He is the most important and well known character in the F-Zero games.
- Shadow Hog
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- Oompa Star
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I'm still trying to get my head around the differences between the widescreen and fullscreen modes. The game's dynamic zooming camera kind of makes the whole issue a little weird.
The Smash Bros. camera zooms in as close as it can while keeping all four players on the screen, right? But at any given time the zoom could be limited by either the horizontal axis or the vertical axis, depending on where the characters are.
If all four characters are farther apart horizontally than they are vertically, the horizontal axis is the factor limiting the zoom... the characters on the far left and far right are nearly touching the edge of the screen, but there is lots of empty space above and below them. Like this:
On the other hand, when the characters are farther apart vertically than horizontally, the opposite happens... the screen hugs to the character tight on the top and bottom, but there is more empty space shown on the left and right.
So, what happens when you apply this camera system to a widescreen display? It either shows more or less of the play area, depending on where the characters are. When they're spread out more horizontally than vertically, zooming in to make the characters fit the full width of the screen will now show less of the play area's height than it did on a standard display. But when they're spread out more vertically than horizontally, it will now show more of the play area's width than it did on a standard display.
I mean, right?
The Smash Bros. camera zooms in as close as it can while keeping all four players on the screen, right? But at any given time the zoom could be limited by either the horizontal axis or the vertical axis, depending on where the characters are.
If all four characters are farther apart horizontally than they are vertically, the horizontal axis is the factor limiting the zoom... the characters on the far left and far right are nearly touching the edge of the screen, but there is lots of empty space above and below them. Like this:
On the other hand, when the characters are farther apart vertically than horizontally, the opposite happens... the screen hugs to the character tight on the top and bottom, but there is more empty space shown on the left and right.
So, what happens when you apply this camera system to a widescreen display? It either shows more or less of the play area, depending on where the characters are. When they're spread out more horizontally than vertically, zooming in to make the characters fit the full width of the screen will now show less of the play area's height than it did on a standard display. But when they're spread out more vertically than horizontally, it will now show more of the play area's width than it did on a standard display.
I mean, right?
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- Shadow Hog
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