I recently decided to pick up <i>Heroes</i> on the PC for a fiver. Seemed a fair price, considering how awkward the game is overall. Thing runs just fine, despite having a very retarded way of going about the frame rate (you have to actually CHOOSE what frame rate your computer runs the game at, and mismatching it can cause a lot of slowdown) and unconfigurable controls (well, unless you have a gamepad, but I do, so there). You probably already knew about some of that, though.
But anyway, it's become very much apparent that you can't change the language being spoken. Seems pretty dumb, personally, given that there's <i>really</i> no reason for it to not do so. So, I decide to go do a little searching and file-swapping so that the game THINKS it's using the English voices (SH_VOICE_E.afs, as you can probably surmise) when it really isn't... except the file that is supposed to be there isn't. At all. This makes no sense, too, when you consider <i>they had two friggin' CDs to hold the game on</i>. More than ample space.
So anyway, apparently the file I'm looking for exists in the Xbox version of <i>Heroes</i>, and might even be on the PS2 version, I dunno. What I'd like to know is, do the CDs of either console let you view the files on the CD if you just plop them into the disk drive, or would there be a much more complex and arguably aggravating method of getting such files? I mean, finding this file really isn't THAT high a priority, but I'd sure like to not have to hear Tails' voice grating at me all the time. Heck, maybe it's in the Japanese PC version, although that'd take a long time to download given that it'd be a torrent, or even just find a torrent for PERIOD. I'm sure there are more technical places I could ask this, but most of them are technical to the extent that you'd have to be a ROM hacker to be there for much more than a passing glance.
Oh, and other than that, the Xbox 360 controller just doesn't work well with <i>SADX</i> (now <b>that</b> I pirated, arr). Virtually no deadzone + camera controlled by right thumbstick = constantly moving camera, which means infinite first-person with one camera and endless <i>Matrix</i>-style pans with the other. This would be a lot easier to handle if Microsoft included any tweaking tools with the drivers CD... and the next best thing costs $20. I know there's no such thing as a free lunch, but that's utterly ridiculous.
Hunting for SH_VOICE_J.afs
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Re: Hunting for SH_VOICE_J.afs
http://xbcd360guide.50webs.com/Shadow Hog wrote:Oh, and other than that, the Xbox 360 controller just doesn't work well with <i>SADX</i> (now <b>that</b> I pirated, arr). Virtually no deadzone + camera controlled by right thumbstick = constantly moving camera, which means infinite first-person with one camera and endless <i>Matrix</i>-style pans with the other. This would be a lot easier to handle if Microsoft included any tweaking tools with the drivers CD... and the next best thing costs $20. I know there's no such thing as a free lunch, but that's utterly ridiculous.
Xbcd drivers have significant power over the default Microsoft ones. The most important is the Deadzone control.
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