What is an Xbox 360? A newer way to play SotN, that's what
- Shadow Hog
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What is an Xbox 360? A newer way to play SotN, that's what
But enough talk, have at you.
Sounds pretty cool, actually, since XBLA's been providing some of the most fun I've had lately. Granted, this will likely dwarf everything else on there, but never mind that.
The bad news is that they're apparently not adding any of the features from the Saturn version. While, like I said, that's bad, it's not too bad, though, since most of the additions were kinda sorta "meh" anyway. It does mean you miss out on some of the best renditions of "Bloody Tears" ever, but that's what MP3s are for... Just put it on your computer, let it stream to your 360, and boom, almost as good.
Sounds pretty cool, actually, since XBLA's been providing some of the most fun I've had lately. Granted, this will likely dwarf everything else on there, but never mind that.
The bad news is that they're apparently not adding any of the features from the Saturn version. While, like I said, that's bad, it's not too bad, though, since most of the additions were kinda sorta "meh" anyway. It does mean you miss out on some of the best renditions of "Bloody Tears" ever, but that's what MP3s are for... Just put it on your computer, let it stream to your 360, and boom, almost as good.
Daaamn. Almost makes me wish I had an Xbox360. Then I look at what's getting released for it and I remember
SotN has been one of the longest running games on my must play list (other games on the list are Radiant Silvergun, Panzer Dragoon RPG, and Dragon Force. hmm... all Sega Saturn games...), but the high price has always pushed me back. One of my coworkers has PDRPG and Dragon Force in storage, but is too lazy to get them into an actual game system.
SotN has been one of the longest running games on my must play list (other games on the list are Radiant Silvergun, Panzer Dragoon RPG, and Dragon Force. hmm... all Sega Saturn games...), but the high price has always pushed me back. One of my coworkers has PDRPG and Dragon Force in storage, but is too lazy to get them into an actual game system.
- Shadow Hog
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Panzer Dragoon Saga. Unless you want the Japanese version Azel: Panzer Dragoon RPG...Panzer Dragoon RPG
Admittedly, though, I've been looking over Saturn games, too. Just got Worms for under $20 offa eBay, recently, and while I can't say I'm going to buy more right now, I certainly would like quite a bit for that system.
Actually, I'd also kinda like a modchip for a Model 2 US Saturn, so I can start importing (since a lot of the better Saturn titles are imports). Not the Action Replay; I understand how wonderful it is and all, but I want to use my official memory cartridge and not some third-party thing. Anyway, anyone know of any good places to do that?
- Green Gibbon!
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No shit. Granted, the first year is always slow, but even the PS2 had Klonoa by now. The single 360 game that has invoked any feelings in me other than disgust or sheer apathy is Blue Dragon, which looks really nice except that it's left in the historically incapable hands of Ohshima and his misfit crew. I would love to think it'll turn out as awesome as it looks, but that's what I wanted to think about Blinx. Maybe Sakaguchi will keep them in line. Maybe.Almost makes me wish I had an Xbox360. Then I look at what's getting released for it and I remember
I am particularly disappointed by DoAX 2. It's even more indistinguishable from the Xbox original than DoA 3 and 4. The jiggle is vastly improved, and granted, that is an important point - critical, even - but that had to be done just to keep up with Namco who have cornered the market on cascading bosoms with the last couple of Soul Calibur games.
There is at least a version of Lumines you can download, isn't there? Is it any good?
I have real hope for Blue Dragon, because supposedly Sakaguchi and his gang are doing the design work, leaving Artoon just with the programming schtick. That's the whole concept behind Mistwalker, I believe-- Sakaguchi designs and then outsources the actual meat and bones of development to third-party companies. I have real hope for Mistwalker's other projects, too, although they're not much more than concept art at this stage. Really fucking gorgeous concept art, though.Green Gibbon! wrote:No shit. Granted, the first year is always slow, but even the PS2 had Klonoa by now. The single 360 game that has invoked any feelings in me other than disgust or sheer apathy is Blue Dragon, which looks really nice except that it's left in the historically incapable hands of Ohshima and his misfit crew. I would love to think it'll turn out as awesome as it looks, but that's what I wanted to think about Blinx. Maybe Sakaguchi will keep them in line. Maybe.Almost makes me wish I had an Xbox360. Then I look at what's getting released for it and I remember
As for the Xbox 360, well... I've had more than one opportunity to pick one up at a significantly diminished price at work, and every time I've failed to secure the necessary motivation for it. Microsoft wants me to want the 360, I want me to want the 360-- why don't I have a 360? This'll make me Mr Unpopular all over again, of course, but I guess I'm still waiting for Halo 3.
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- Light Speed
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I don't think Lumines is out yet, and I am pretty sure that Symphony of the Night isn't going to be out until next year.
You guys are all too freaking picky about your games. I'll admit that the 360 doesn't have a ton of good games, but GRAW, Oblivion, and Call of Duty 2 were all pretty good, although also available on the PC. Chromehounds is cool, but aside from having a incredibly in-depth build a mech mode it gets kinda old. Kameo wasn't the greatest platformer of all time, but it proved to be an entertaining game. The two games I'm most looking forward too right now are Ninety Nine Nights and Dead Rising. There may not be anything truly mind blowing, but I think most of you wouldn't still turn it away anyway, ya jaded bastards. You do realize games were meant to be enjoyed and not picked apart?
You guys are all too freaking picky about your games. I'll admit that the 360 doesn't have a ton of good games, but GRAW, Oblivion, and Call of Duty 2 were all pretty good, although also available on the PC. Chromehounds is cool, but aside from having a incredibly in-depth build a mech mode it gets kinda old. Kameo wasn't the greatest platformer of all time, but it proved to be an entertaining game. The two games I'm most looking forward too right now are Ninety Nine Nights and Dead Rising. There may not be anything truly mind blowing, but I think most of you wouldn't still turn it away anyway, ya jaded bastards. You do realize games were meant to be enjoyed and not picked apart?
- Light Speed
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Yeah, that was a poorly worded sentence. What I am trying to say is that I don't think you guys would enjoy a good game anymore because your standards are so ridiculously high. Several games I enjoy are totally shunned here, and why? GRAW is a perfectly good game, it doesn't do anything really new or different, it just does the old stuff really well with a few twists and it is fun. My guess is most of you will ever even consider playing it.
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This is a Sonic forum. Bar a few exceptions, we don't much care for an awful lot of games about big shooty army men. It's just not part of our collective taste.GRAW is a perfectly good game, it doesn't do anything really new or different, it just does the old stuff really well with a few twists and it is fun. My guess is most of you will ever even consider playing it.
Oh, and then, of course, there's the fact that it
Light Speed wrote: doesn't do anything really new or different...
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I play the same games you guys do and enjoy them, but I also don't limit myself to 2 games a year. Gibbon, how many games did you play last year? I know you really liked Psychonauts, we all did, but aside from a few of the psychic abilities it is a bunch of old platforming ideas that were done really well with a good art direction and a unique story. Since when does a game that perfects a bunch of good ideas make a game bad? GRAW does add a few new things to the table, but overall it just tells a decent story in a very nice format and has some entertaining gameplay.
All I'm saying is more games come out that are worth playing than some of you care to believe. I don't think I just like shitty games. Either way though, if I am entertained by said game, I really don't care if it is shitty.
All I'm saying is more games come out that are worth playing than some of you care to believe. I don't think I just like shitty games. Either way though, if I am entertained by said game, I really don't care if it is shitty.
Light Speed wrote:I play the same games you guys do and enjoy them, but I also don't limit myself to 2 games a year.
No-one "limits" themselves to two games a year. I think I've finished maybe three games since last August, but that's not due to some self-inflicted masochism-- it's just that the industry isn't producing many games I'm interested in right now. (The number of games I'm interested in that actually end up being good is an even more tragic statistic.) It's just a question of preference-- if you generally don't enjoy sports games, racing games, war simulators, crime simulators, movie tie-ins, TV tie-ins or any game sporting a general 'urban' ethic with the inclusion of black people killing other black people in various guises, then the industry just isn't putting out much for you. Basically, unless you fall under the wide umbrella of the massmarket, you're fucked. Yes, I see your point: if only I could bring myself to like all those genres, I'd be having a great time. But I can't, and I'm not.
Actually, I think that Psychonauts' actually very basic platforming skeleton was a serious flaw, but I think you're underestimating the importance of good art direction and story. It was Psychonauts' aesthetic features-- its characters, art, music and so on-- that people loved, less so its by-the-numbers platforming schtick.I know you really liked Psychonauts, we all did, but aside from a few of the psychic abilities it is a bunch of old platforming ideas that were done really well with a good art direction and a unique story.
Last edited by Popcorn on Sat Aug 05, 2006 11:08 am, edited 1 time in total.
- Light Speed
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I am well aware of the fact that all those things are what made Psychonauts great. I am also saying that this is the same reason GRAW is great, despite the fact that it really didn't do anything different.Popcorn wrote:Actually, I think that Psychonauts' actually very basic platforming skeleton was a serious flaw, but I think you're underestimating the importance of good art direction and story. It was Psychonauts' aesthetic features-- its characters, art, music and so on-- that people loved, less so its by-the-numbers platforming schtick.I know you really liked Psychonauts, we all did, but aside from a few of the psychic abilities it is a bunch of old platforming ideas that were done really well with a good art direction and a unique story.
I understand that the industry is slow right now, but it just seems like the overall attitude of the forum is that there aren't any good games ever and it seems like we all might as well quit playing games then. I think a lot of that might just be rubbing off from the fact that we are all so very disappointed in Sonic, yet we still keep talking about him and following his games out of fanboyism, myself included.
Ahh, but that's my point: Psychonauts is flawed in that in mechanical terms it's nothing new or imaginative, but compensates through creative aesthetic design. GRAW, meanwhile, may very well be a good game in mechanical terms (though it's a war sim, so chances are I'd disagree with that), but since it doesn't do anything new or exciting with those mechanics it needs some creative and imaginative aesthetic design to make itself interesting to someone like, for example, me. Instead, it is a game where you play as a big shooty soldier.Light Speed wrote:I am well aware of the fact that all those things are what made Psychonauts great. I am also saying that this is the same reason GRAW is great, despite the fact that it really didn't do anything different.Popcorn wrote:Actually, I think that Psychonauts' actually very basic platforming skeleton was a serious flaw, but I think you're underestimating the importance of good art direction and story. It was Psychonauts' aesthetic features-- its characters, art, music and so on-- that people loved, less so its by-the-numbers platforming schtick.I know you really liked Psychonauts, we all did, but aside from a few of the psychic abilities it is a bunch of old platforming ideas that were done really well with a good art direction and a unique story.
- Light Speed
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What makes it appealing to me is the amount of things you can do. You usually have control of a camera in the sky so you can move that around to find guys, you can walk up to a wall and peak around corners. This isn't new, but it works quite well. However the thing I liked the most about GRAW was the way the story was told. Like I said in earlier posts, you can't even really tell when one level ends and the next begins, you are always in the same perspective and the story is unfolded through newsbroadcasts and information from superiors given to you through a picture in picture on your HUD. I will agree it isn't the bestest game of ever, but I think it does everything really well and for someone that liked Half Life 2 as much as you, I daresay you might enjoy the single player. Although it is a tactical shooter and not a run and gun, so maybe not. Plus the whole military thing.
Also for the record, the reason I keep using GRAW is because, as you said, there really aren't a ton of games out right now and that is one that just sticks out in my mind that I recently really enjoyed and know pretty much none of you played.
Also for the record, the reason I keep using GRAW is because, as you said, there really aren't a ton of games out right now and that is one that just sticks out in my mind that I recently really enjoyed and know pretty much none of you played.
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Nobody's impeding on your right to play mediocre games and enjoy them - and in this context, by "mediocre" I mean formulaic genre games that affix themselves steadfastly to certain mechanical and aesthetic axioms that have and continue to prove successful sales-wise with their target demographic (all the games you mentioned fall into this category) - but it's absurd to suggest that those of us unable to enjoy such kitsch fail to do so at our own discretion. I really don't think it's my own fault (or a fault at all) to be unable to enjoy every new Danielle Steele novel that gets released because my short-term memory is too good to allow me to enjoy the same schtick over and over again. If you lack this cognitive function and are so able to find entertainment in repetition then bully for you - God knows you're not alone - but for those of us who have evolved a distaste for clichés, ignorance of said aversion is not really an option anymore than you could pretend to enjoy stale bread.
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I think this is just natural. If you experience the same thing for long enough it's not as exciting or interesting anymore. There are people who get bored of sex. That we require progressively more of games to reach the same level of entertainment may prevent us from enjoying a game we would otherwise have enjoyed years ago, but I don't think that's something we should try to change about ourselves or that it makes our analyses any less accurate. You're right that at some point it would be more efficent for us to find a different hobby than to dig for the 1 or 2 gems of the year, but I guess none of us have reached that point yet.Light Speed wrote:Yeah, that was a poorly worded sentence. What I am trying to say is that I don't think you guys would enjoy a good game anymore because your standards are so ridiculously high. Several games I enjoy are totally shunned here, and why? GRAW is a perfectly good game, it doesn't do anything really new or different, it just does the old stuff really well with a few twists and it is fun.
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I'd say since about 2000 or maybe earlier most games have followed the same formula for whatever genre they belonged too. Are you saying you are now just getting tired of them or are there just fewer games now that differ from the norm than there were in 2000?Green Gibbon! wrote:Nobody's impeding on your right to play mediocre games and enjoy them - and in this context, by "mediocre" I mean formulaic genre games that affix themselves steadfastly to certain mechanical and aesthetic axioms that have and continue to prove successful sales-wise with their target demographic (all the games you mentioned fall into this category) - but it's absurd to suggest that those of us unable to enjoy such kitsch fail to do so at our own discretion. I really don't think it's my own fault (or a fault at all) to be unable to enjoy every new Danielle Steele novel that gets released because my short-term memory is too good to allow me to enjoy the same schtick over and over again. If you lack this cognitive function and are so able to find entertainment in repetition then bully for you - God knows you're not alone - but for those of us who have evolved a distaste for clichés, ignorance of said aversion is not really an option anymore than you could pretend to enjoy stale bread.
All I intended to say when I started this is it seems like if you don't like video games, why do you keep trying to play them? As you said in the Bumpy Trot thread,
Why spend more time bitching about something than you do enjoying it? If you enjoy bitching about it though, then by all means, go for it.Well, when I find one of the two games a year I can still enjoy I tend to take it pretty seriously.
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I don't think it's a matter of getting worn out on the "hobby" itself (indeed, I could scarcely call it that at this point). I watch even fewer movies a year than games, for example, and I can count on one hand the number of movies made in the past few years that I've seen or care to see.
I could perhaps abandon art and media altogether in favor of something more sterile and unchanging, like gardening or fishing. Except that I quite honestly don't believe the huge hulking oceans of mediocrity I see all over the place is a flaw in my own perception.
I could perhaps abandon art and media altogether in favor of something more sterile and unchanging, like gardening or fishing. Except that I quite honestly don't believe the huge hulking oceans of mediocrity I see all over the place is a flaw in my own perception.