PoPoLoCrois: Living it up in a game that I can't pronounce.
- Baba O'Reily
- ABBA BANNED
- Posts: 3339
- Joined: Wed Sep 15, 2004 8:26 pm
- Location: http://zenixstudios.com/files/ 554SpaceIsThePlace.Mp3
- Contact:
PoPoLoCrois: Living it up in a game that I can't pronounce.
It's an interesting game that takes cues from SRPGs as well as incorporating the standard ATB system. The end result is a rather impressive fighting system with a story that feels like it's going to be good. I'm barely into the game (I think I've played for an hour total), and I'm already addicted. I don't know if it will hold up well for 30 hours, though.
- Green Gibbon!
- BUTT CHEESE
- Posts: 4648
- Joined: Fri May 21, 2004 11:39 am
- Location: A far eastern land across the sea
- Contact:
- Baba O'Reily
- ABBA BANNED
- Posts: 3339
- Joined: Wed Sep 15, 2004 8:26 pm
- Location: http://zenixstudios.com/files/ 554SpaceIsThePlace.Mp3
- Contact:
- One Classy Bloke
- Posts: 526
- Joined: Wed May 26, 2004 11:23 am
- Location: Patent Office, breaking copyrights
Popolocrois is not hard to pronounce. Po-Po-lo-ku-ro-I-su
As for the PSP version, it's actually the original PSX and PopoloRogue (the sequel) mashed together with an added mini story in the middle and "ANIMÉ CUTSCENES oMG FUCKING wjhoa!".
From what i've heard, the story has gotten a lot of changes, therefore the game could be considered inferior compared to the original, but the gameplay is still there, and thats all that really matters in a game, right?
As for the PSP version, it's actually the original PSX and PopoloRogue (the sequel) mashed together with an added mini story in the middle and "ANIMÉ CUTSCENES oMG FUCKING wjhoa!".
From what i've heard, the story has gotten a lot of changes, therefore the game could be considered inferior compared to the original, but the gameplay is still there, and thats all that really matters in a game, right?
- Baba O'Reily
- ABBA BANNED
- Posts: 3339
- Joined: Wed Sep 15, 2004 8:26 pm
- Location: http://zenixstudios.com/files/ 554SpaceIsThePlace.Mp3
- Contact:
- Baba O'Reily
- ABBA BANNED
- Posts: 3339
- Joined: Wed Sep 15, 2004 8:26 pm
- Location: http://zenixstudios.com/files/ 554SpaceIsThePlace.Mp3
- Contact:
- One Classy Bloke
- Posts: 526
- Joined: Wed May 26, 2004 11:23 am
- Location: Patent Office, breaking copyrights
For the record, get PoPoLoCrois instead of Kingdom of Paradise, if you are at all considering the latter. I thought I wanted an action rpg for the PSP, but what I really wanted was a good action rpg for the PSP. The Voiceovers are so bad they make me want to rip into my eardrums with a long toothpick, and the gameplay is rediculously repetitive. Additionally, events are scripted one after the other, so that you never really get a chance to heal up properly or stock up again. This results in you playing the same three or four fights over and over again until you finally figure out what obscure thing you're supposed to accomplish in the last on that will stop your impending death. In conclusion: PoPoLoCrois is fun like watching little puppies in the Summertime, bounding about and sniffing away with wonder and curiosity. Kingdom of Paradise is like that old dog that your aunt has that you only see at familiy reunions, which nobody really likes and might bite little children if they got near enough.
Re: PoPoLoCrois: Living it up in a game that I can't pronoun
Cartoon Network used to show the PoPoLoCrois anime very early in the mooring...I liked it, even if I missed most of the episodes.Baba O'Reily wrote:It's an interesting game that takes cues from SRPGs as well as incorporating the standard ATB system. The end result is a rather impressive fighting system with a story that feels like it's going to be good. I'm barely into the game (I think I've played for an hour total), and I'm already addicted. I don't know if it will hold up well for 30 hours, though.
- Baba O'Reily
- ABBA BANNED
- Posts: 3339
- Joined: Wed Sep 15, 2004 8:26 pm
- Location: http://zenixstudios.com/files/ 554SpaceIsThePlace.Mp3
- Contact:
- Light Speed
- Sexified
- Posts: 2529
- Joined: Sun May 23, 2004 4:08 pm
- Location: Park City, Utah
- Contact:
- Segaholic2
- Forum God
- Posts: 3516
- Joined: Fri May 21, 2004 11:28 am
- Light Speed
- Sexified
- Posts: 2529
- Joined: Sun May 23, 2004 4:08 pm
- Location: Park City, Utah
- Contact:
- One Classy Bloke
- Posts: 526
- Joined: Wed May 26, 2004 11:23 am
- Location: Patent Office, breaking copyrights
Then why did they make Sonic Heros the way they did?WhoopA wrote:Oh, they can distinguish all right. It a game makes money, it's a good game.VGJustice wrote:No games should be even moderatly unplayable, but I've come to understand that some developers can't seem to distinguish between a "good" game and a "bad" game.
- jenkins
- Posts: 599
- Joined: Wed Nov 30, 2005 11:09 am
- Location: Belchertown, 20 minutes from everything
- Contact:
I try. But if I really defended them with my life, I'd be dead now, since I lose all of my arguments.LightSpeed wrote:Who defends the Advance games with his life.
Why am I still a bigot? I realized (eventually) how stupid I was being and apologized, dammit, plus I've seen how close I came to unwittingly getting a new avatar.
- Light Speed
- Sexified
- Posts: 2529
- Joined: Sun May 23, 2004 4:08 pm
- Location: Park City, Utah
- Contact:
Sonic Heroes made money, especially in Europe. I blame J-man.VGJustice wrote:Then why did they make Sonic Heros the way they did?WhoopA wrote:Oh, they can distinguish all right. It a game makes money, it's a good game.VGJustice wrote:No games should be even moderatly unplayable, but I've come to understand that some developers can't seem to distinguish between a "good" game and a "bad" game.