The next console sonic game should be 2d, I kid you not.
The next console sonic game should be 2d, I kid you not.
Think about it, 2d sonic games are just better.
It has been proven you can succeed with 2d on a console, think the Zelda game four swords adventures, and especially viewtiful Joe.You can do a ton in 2d, you could still do chaos attacks, you can do grinding, homing, punching, kicking, and of course all the tried and true sonic moves work better in 2d. The game could be long and beautiful, if done in 2d you could do tons of special effects, levels, almost anything you wanted!
I will silence myself now, but what say ye?
It has been proven you can succeed with 2d on a console, think the Zelda game four swords adventures, and especially viewtiful Joe.You can do a ton in 2d, you could still do chaos attacks, you can do grinding, homing, punching, kicking, and of course all the tried and true sonic moves work better in 2d. The game could be long and beautiful, if done in 2d you could do tons of special effects, levels, almost anything you wanted!
I will silence myself now, but what say ye?
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- ASSMAN
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The Mega Drive Sonic games aren't better because they're 2D, they're better because they're better. Sonic hasn't worked too well in 3D yet, but it could do, with the aid of competent developers. We've already had four fantastic 2D Sonic games, whilst the enormous and exciting potential of a great 3D Sonic game has yet to be tapped.
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I wouldn't quite call them "fantastic", but they were certainly more playable than the 3D games were.Crazy Penguin wrote:The Mega Drive Sonic games aren't better because they're 2D, they're better because they're better. Sonic hasn't worked too well in 3D yet, but it could do, with the aid of competent developers. We've already had four fantastic 2D Sonic games, whilst the enormous and exciting potential of a great 3D Sonic game has yet to be tapped.
Except Sonic Advance 3. I really do hate that game.
I was referring to good sonic games, not the sonic advances; and on a console like revolution or Xbox. I know that you can make a good Sonic game in 3d, we've seen glimpses of what a good 3d sonic game can be like, but it seems that the current people at sonic team have problems with 3d, they seem to do better in 2d, so until a drastic staff change happens or an enlightenment on the behalf of the current team, I say do more 2d games.
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I meant Sonic 1, 2, 3&K and CD. The Advance games suck.BlazeHedgehog wrote:I wouldn't quite call them "fantastic", but they were certainly more playable than the 3D games were.Crazy Penguin wrote:The Mega Drive Sonic games aren't better because they're 2D, they're better because they're better. Sonic hasn't worked too well in 3D yet, but it could do, with the aid of competent developers. We've already had four fantastic 2D Sonic games, whilst the enormous and exciting potential of a great 3D Sonic game has yet to be tapped.
Except Sonic Advance 3. I really do hate that game.
What was the last 2D game Sonic Team made?I know that you can make a good Sonic game in 3d, we've seen glimpses of what a good 3d sonic game can be like, but it seems that the current people at sonic team have problems with 3d, they seem to do better in 2d, so until a drastic staff change happens or an enlightenment on the behalf of the current team, I say do more 2d games.
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How many Apollo missions had to be launced to finally get to the moon? It's not like they said "Hey, I know, lets go to the moon" and do it all in one go like Wallace and Gromit.
This kind of shits done in stages, I don't know how long it will take for the greatest 3d Sonic game to be made but concentrating on making 3d games will allow them to do some trial and error to get the result quicker.
This kind of shits done in stages, I don't know how long it will take for the greatest 3d Sonic game to be made but concentrating on making 3d games will allow them to do some trial and error to get the result quicker.
"Done in stages", huh?How many Apollo missions had to be launced to finally get to the moon? It's not like they said "Hey, I know, lets go to the moon" and do it all in one go like Wallace and Gromit.
This kind of shits done in stages, I don't know how long it will take for the greatest 3d Sonic game to be made but concentrating on making 3d games will allow them to do some trial and error to get the result quicker.
How many crappy 3D Mario games did Nintendo have to go through before they reached perfection with Mario 64?
Oh, that's right - none.
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Sunshine was bollocks. The entire game was built around Mario's gimmick water device instead his own abilities, which was the greatest aspect of Super Mario 64. The sunny tropical theme eventually leaves me wanting something more varied, and the story makes me wonder why they bothered at all. I thought it was alright when I first bought it and it's still an okay game now, but my feelings haven't softened with age.
Sonic could make a breakthrough in 3D if they only focused on the right ideas.
Sonic could make a breakthrough in 3D if they only focused on the right ideas.
I actually really liked the moveset introduced by the waterpack. The hovering ability really took the fear out of some of the more infuriating jumps. Spraying a water path and then belly-sliding along it was pretty neat, too. I thought the "cleaning spray" bit was overused, but it wasn't a deal-breaker. The visuals and structure of the levels, on the other hand...
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Fine with me, despite some of my forum posts I have enjoyed all 3d sonic games despite their flaws, I just ignore them. But I though it could be cool to see another 2d game, if it was good of course. I don't wan't a new 2d game if it is going to suck, so I guess that it comes back to I just want a really good game, in either 2d or 3d.
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Point taken, Mario 64 was kick ass and especially good for a first try. It's just a shame it's not always the case with every franchaise.Zeta wrote: "Done in stages", huh?
How many crappy 3D Mario games did Nintendo have to go through before they reached perfection with Mario 64?
Oh, that's right - none.
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I'd like to see what people thought of Super Mario 64 if it wasn't the first true 3D platform game, and instead came out after Banjo Kazooie or something. It's good, I'll give you that, but I bet everyone's perception of the game is tainted with nostalgia (zomg real 3d!!1) no matter how subconscious. Just a thought.
Wasn't Sonic The Hedgehog the only 2D game that Sonic Team actually made?What was the last 2D game Sonic Team made?
I'm your hypothetical guy, J-man! I never owned an N64, so I played Mario 64 for the first time just a few months ago. By that point, I'd already played Rayman 2, Sonic Adventure, and even Mario Sunshine.
I still thought Mario 64 was pretty fun. But whenever someone uses Mario as an example of a successful transition to 3D, I think that's kind of a cheat. I mean, asside from the visuals, the game has almost nothing specifically in common with the 2D titles. I'm sure that, if you completely ignored all the mechanics of the 2D Sonic games altogether, you could probably make a great 3D Sonic, too, because you're not tying yourself down... the only thing guiding your design is how enjoyable it is.
Everything about Mario 64 was different, from the controls to the level design to the health system to the powerups to the combat mechanics. I can't really see it as an extension or evolution of the 2D design at all. It was a Mario game in the same way that "Mario Tennis" or "Mario Teaches Typing" is a Mario game... because they put Mario in it. It was very much it's own thing.
I still thought Mario 64 was pretty fun. But whenever someone uses Mario as an example of a successful transition to 3D, I think that's kind of a cheat. I mean, asside from the visuals, the game has almost nothing specifically in common with the 2D titles. I'm sure that, if you completely ignored all the mechanics of the 2D Sonic games altogether, you could probably make a great 3D Sonic, too, because you're not tying yourself down... the only thing guiding your design is how enjoyable it is.
Everything about Mario 64 was different, from the controls to the level design to the health system to the powerups to the combat mechanics. I can't really see it as an extension or evolution of the 2D design at all. It was a Mario game in the same way that "Mario Tennis" or "Mario Teaches Typing" is a Mario game... because they put Mario in it. It was very much it's own thing.