jenkins wrote:BUT WHAT THE HELL IS WRONG WITH THE ADVANCE SERIES?!?!?
1. It's got all these cool moves you will never actually need to complete the game, and most of them end up screwing you up 80% of the time. But hey! Sonic is EXXXTREME now. Kids love both Sonic and Tony Hawk, so they'll love a game where Sonic can do an un-curling flip and grind rails. Right?
2. The stages follow the formula of having a nice green level, then a factory-ish place with lava or water, then a Casino/Carnival Night type level, a snowy stage, and oh, let's not forget the obligatory pshychedelic stage with electronic music. Oh! I apologize for being so negative - Sonic Advance 3 breaks the formula, though, as they give you an OMG Stardust Speedway By Day as the first level and Bottomless Pit Riddled Sandopolis Bad Future as the final! Original as heck! And, speaking of final, for the final showdown, you go to OUTER SPACE! There you battle as SUPER SONIC! Way Cool!! If only it wasn't done before (AND better) in Sonic & Knuckles, Sonic Pocket Adventure and just about every other Sonic game since Sonic Adventure.
3. For Mega Drive and even Game Gear Sonic games, the enemies were cool animalsy robots you plew through and destroyed on the run. In the original series, we had Crabmeat, Buzz Bomber, Shellcracker, Skorp, Toxomister and the gang all giving you a moderately hard time before you learned of their attack pattern. In Advance series, we got flying insects, random jumping robo-birds and nameless snowmen one can barely even see before running straight into them. The badnik designs are lame and too small to even notice.
4. Sonic has an attitude extending beyond the initial "wave finger and frown" pose now. Dunno, this one's probably just my problem, but I can't stand him being raped like that - part of what made Sonic so cool is that the games let the player himself decide whether he took Sonic as a kiddie, animal-based platformer or a more serious one, with complex, detailed graphics far better than cartoons and worlds you could explore at will. Now? You're playing a kiddie, cartoony platformer with a talking hedgehog whether you like it or not. A heavy amout of immersion is lost.
Sonic Adventure gave Sonic just the right amount of coolness (it did have slightly cheesy voiceovers and dialogue, but the style itself was neutral and nowhere near the cheesiness of "Hey, Sonic, Eggman tricked me again so sorry about chasing you down in this wheel and killing you in a single hit many times."). Sonic Advance (2 and 3) ruined the style by taking the attitude too far. Characters trying to be cool just aren't cool.
And I never forgive a game that introduces fanmade crap like "Cream the Rabbit", which you're stuck with for the rest of the series. *shudder*
Zeta wrote:Sonic has always tried too hard to be EXTREME and RADICAL.
Remember "Dude with a 'tude"? I bet you're trying to repress that, eh?
Nearly all platformers have the grass, ice, fire level setup. If you don't like that you might as well get out of the genre. Hell, most videogames of any genre fit those archetypes.
Really?
I don't really notice that much of a difference. In fact, several times I could've sworn they're indentical. The only Badniks I remember being more than a minor obstacle were those fucking robo crabs in Casino night and those nutty centepedes in Mystic Cave.
I'd say that the older games actually gave Sonic a more kiddy, younger, Mickey-Mouseish character design. Not that I didn't love it, but if you were to put Sonic 2's character design and Sonic Advance's side by side - I'd pick out the Sonic 2 one as the one designed for a younger audience. Albiet slightly.
Again, that's ALWAYS happened in the series. SNOWBOARDING DOWN A MOUNTAIN OMG!!!!111! HANGLIDING EXTREME SPORTSORS!!!
Actually, Cream was created for Heroes. She just showed up in Advance 2 early.
(No Imagination) wrote:jenkins wrote:BUT WHAT THE HELL IS WRONG WITH THE ADVANCE SERIES?!?!?
They're cheap.
Egg Rocket (or whatever) act 1 from Sonic Advance has the worst obstacle placement the world has ever seen. It even challenges the Game Gear version of Sonic 2 in that aspect.
Also, I enjoy jumping around and pressing buttons WITHOUT FEAR OF SONIC UNCURLING IN MID-AIR, TOUCHING A RANDOM ENEMY, LOSING RINGS AND FALLING STRAIGHT INTO A BOTTOMLESS PIT.
They're trying too hard. That's what's wrong with them.
Edit: Okay, I've got some spare time on my hands. Rant!
The Advance series is just wrong.
1. It's got all these cool moves you will never actually need to complete the game, and most of them end up screwing you up 80% of the time. But hey! Sonic is EXXXTREME now. Kids love both Sonic and Tony Hawk, so they'll love a game where Sonic can do an un-curling flip and grind rails. Right?
2. The stages follow the formula of having a nice green level, then a factory-ish place with lava or water, then a Casino/Carnival Night type level, a snowy stage, and oh, let's not forget the obligatory pshychedelic stage with electronic music. Oh! I apologize for being so negative - Sonic Advance 3 breaks the formula, though, as they give you an OMG Stardust Speedway By Day as the first level and Bottomless Pit Riddled Sandopolis Bad Future as the final! Original as heck! And, speaking of final, for the final showdown, you go to OUTER SPACE! There you battle as SUPER SONIC! Way Cool!! If only it wasn't done before (AND better) in Sonic & Knuckles, Sonic Pocket Adventure and just about every other Sonic game since Sonic Adventure.
3. For Mega Drive and even Game Gear Sonic games, the enemies were cool animalsy robots you plew through and destroyed on the run. In the original series, we had Crabmeat, Buzz Bomber, Shellcracker, Skorp, Toxomister and the gang all giving you a moderately hard time before you learned of their attack pattern. In Advance series, we got flying insects, random jumping robo-birds and nameless snowmen one can barely even see before running straight into them. The badnik designs are lame and too small to even notice.
4. Sonic has an attitude extending beyond the initial "wave finger and frown" pose now. Dunno, this one's probably just my problem, but I can't stand him being raped like that - part of what made Sonic so cool is that the games let the player himself decide whether he took Sonic as a kiddie, animal-based platformer or a more serious one, with complex, detailed graphics far better than cartoons and worlds you could explore at will. Now? You're playing a kiddie, cartoony platformer with a talking hedgehog whether you like it or not. A heavy amout of immersion is lost.
Sonic Adventure gave Sonic just the right amount of coolness (it did have slightly cheesy voiceovers and dialogue, but the style itself was neutral and nowhere near the cheesiness of "Hey, Sonic, Eggman tricked me again so sorry about chasing you down in this wheel and killing you in a single hit many times."). Sonic Advance (2 and 3) ruined the style by taking the attitude too far. Characters trying to be cool just aren't cool.
Same goes for the games.
And I never forgive a game that introduces fanmade crap like "Cream the Rabbit", which you're stuck with for the rest of the series. *shudder*
That's, in my opinion, what's wrong with Sonic Advance and its followups.
Professor Machenstein wrote:The terms "cool" and "fan character" is an oxymoron.
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