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Posted: Sat Nov 19, 2005 3:37 pm
by James McGeachie
I feel I have to add another comment about Rush to this topic, because it's probably a feature that'll go ignored by most in the game. The tricks sytem, which is something most people would probably think is an idiotic addition, is fantastic in my opinion. It can be incredibly satisfying flying off jumps watching Sonic somersault everywhere as you hit combinations of the B, A and R button, charging up your Rush meter again so you can fly back into full speed the second you land.

For those who've yet to play it, make no mistake this is a new style of Sonic, it's what the Advance games attempted to be but failed horribly, it's speed that's actually fun. I appreciate this new style wont appeal to everyone, but to me it's one of the best things ever.

Posted: Sun Nov 20, 2005 1:21 am
by firemario1001
The only thing Dimps did better this time is the art direction. And the music. That's it.

Posted: Sun Nov 20, 2005 9:28 am
by Brazillian Cara
I don't have much to say about Shadow TH. I haven't played the game yet, but I still plan to do it. Anyway, here's something that may sound obvious, but needs to be remembered:

http://mgcomics.com/SV/?ep=1132421024
"WTF spritecomics spawn of ebil!!!!111"
Just ignore the fact that it's a spritecomic and listen to the message.

Posted: Sun Nov 20, 2005 9:50 am
by Gwilym
Couldn't you have just brought that message to us yourself. I mean, it's not a particularly good message anyway. It's just some griping and broken logic and oh it makes me so sad.

Posted: Sun Nov 20, 2005 11:18 am
by Professor Machenstein

Posted: Sun Nov 20, 2005 12:11 pm
by Double-S-
That logic wasn't just broken, it's probably the worst logic ever constructed in the world.

Posted: Sun Nov 20, 2005 2:38 pm
by Segaholic2
Professor Machenstein wrote:TOO BAD
This one's actually pretty funny.

Posted: Sun Nov 20, 2005 8:10 pm
by Popcorn
Segaholic2 wrote:
Professor Machenstein wrote:TOO BAD
This one's actually pretty funny.
I ran some scientific tests and it turns out that no, it's not.

Posted: Mon Nov 21, 2005 11:04 am
by James McGeachie
It made me giggle like a schoolgirl.

Posted: Mon Nov 21, 2005 11:24 am
by Samface
It made me chuckle wryly, so I guess that would be classified as "pretty funny".

Posted: Mon Nov 21, 2005 1:34 pm
by Light Speed
I thought it sucked, but what do I know?

Posted: Mon Nov 21, 2005 1:40 pm
by plasticwingsband
Light Speed wrote:I thought it sucked, but what do I know?
maths

Posted: Mon Nov 21, 2005 2:28 pm
by Ritz
The last few panels made me tittle.

Posted: Mon Nov 21, 2005 6:35 pm
by j-man
Segaholic2 wrote:
Professor Machenstein wrote:TOO BAD
This one's actually pretty funny.
Agreed. Mostly because it contains the word "bollocks", though.

Posted: Tue Nov 22, 2005 11:05 am
by CE
I'd listen to the message, Cara, but it's all wrong. Do you know how many bottomless pits there are in Sonic 3? About FIVE. IN THE WHOLE GAME. And they don't appear until ICE CAP ZONE.

Compare that with the recent Sonics. Even Sonic Adventure 1 had bottomless pits in the first stage.

Posted: Tue Nov 22, 2005 12:41 pm
by BlazeHedgehog
Compare that with the recent Sonics. Even Sonic Adventure 1 had bottomless pits in the first stage.
Emerald Coast? You're traveling across islands surrounded by water, dude. It might not feel like there are as many bottomless pits, but the whole level is still surrounded by'em.

Posted: Tue Nov 22, 2005 1:41 pm
by Esrever
Really, Emerald Coast was surrounded by invisible walls. There were only a handful of places where you could actually jump far into the water and die.

Same basic deal with City Escape. The level was every bit as linear and restricted as the others, but it restricted you with walls instead of pits.

I'd like to see future levels that were more open and non-linear, but even if we just got more stages like those two I'd be reasonably happy. I don't mind if the levels are "on rails" so much as long as I can't fall off the edges. :P

Posted: Tue Nov 22, 2005 1:42 pm
by Zeta
Emerald Coast? You're traveling across islands surrounded by water, dude. It might not feel like there are as many bottomless pits, but the whole level is still surrounded by'em.
Um, yes. That's exactly what he said.

Posted: Tue Nov 22, 2005 7:15 pm
by firemario1001
CE wrote:I'd listen to the message, Cara, but it's all wrong. Do you know how many bottomless pits there are in Sonic 3? About FIVE. IN THE WHOLE GAME. And they don't appear until ICE CAP ZONE.

Compare that with the recent Sonics. Even Sonic Adventure 1 had bottomless pits in the first stage.
Sonic CD had 3 pits, and that game had 70 levels!

Posted: Tue Nov 22, 2005 8:38 pm
by j-man
It really, really didn't have 70 levels.

Posted: Tue Nov 22, 2005 8:52 pm
by Omni Hunter
Seriously, I wasn't dissapointed by Sonic CD but I wasn't impressed either, Sonic 1 style graphics and the number of levels were the main causes.

Posted: Wed Nov 23, 2005 7:54 am
by James McGeachie
I don't like CD at all to be honest. The level design just seems like a mess in my opinion, especially Wacky Workbench.

Posted: Wed Nov 23, 2005 4:16 pm
by Ritz
Remove Tidal Tempest, Wacky Workbench and Metallic Madness, and it's good to go.

Posted: Wed Nov 23, 2005 10:06 pm
by Majestic Joey
Tidal tempest sucked but come on, wacky workbench was pretty cool.

Posted: Thu Nov 24, 2005 3:00 am
by Double-S-
I never got the huge deal about Sonic CD. It was decent, but why did everyone herald the time travel like a god? To me it was just out of place, and nothing more.