Shadow and Rush, Opinions and General Bitching

Speak your mind, or lack thereof. There may occasionally be on-topic discussions.

Postby (No Imagination) » Thu Dec 29, 2005 3:42 am

Dimps aren’t completely without merit. They were supposedly responsible for the excellent Sonic Pocket Adventure, which I’d personally rate over Sonic 1 & 2 (although, that’s a bit of unfair comparison, as the first 2 Mega Drive Sonic games were innovators for their time, whereas SPA mostly copies what went before it).


SPA was better than any Sonic Advance title, but man, it looked, played and even sounded like a freaking fangame. Almost nothing in that game was even trying to be original - every stage was seen before in Sonic 2, and every music piece was heard before in, like, any Sonic 3 & Knuckles fanmade midi collection.

(The puzzle piece collection system was really cool, tho'.)
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Postby Professor Machenstein » Thu Dec 29, 2005 1:09 pm

I loved Sonic Pocket Adventure most for its 8-BIT remixes of the 16-BIT games. I still have Cosmic Casino Act 2's BGM stuck in my head. Damn, I'm surprised nobody had ripped the music in MP3 format yet or something. As for the game itself, it felt like I was playing a Genesis game on the Master System. Imagine Sonic the Hedgehog 2, the Genesis version, but revamped with Master System graphics and 8-BIT music. That's what Pocket Adventure was like.
Last edited by Professor Machenstein on Sun Jan 01, 2006 10:36 am, edited 1 time in total.
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Postby j-man » Fri Dec 30, 2005 2:04 pm

Played some more Shadow. Have some more opinions.

Basic gameplay is fun, it's great to run around and shoot stuff. Using weapons doesn't feel tacked on and there's a good variety to use. Controls have been tweaked enough to make playing the game actually possible (see Sonic Heroes) and the only times I've died in bottomless pits have been my own fault. Player interaction with objects and scenery adds a nice touch.

Looks pretty damn good, loads better than SA2 animation-wise and regarding environments too. Anybody who decries the visuals hasn't seen Mad Matrix, a level which actually displays genuine ingenuity (that feels weird to type) in design and execution. Voice acting ranges from excellent to tolerable (what a surprise etc). Difficulty curve is a bit all over the shop, and the missions hurt my fragile human brain, although the ones that don't involve getting millions of rings or killing 40 soldiers (a rarity, I admit) are pretty fun.

Overall, a breath of fresh air and a generally fun platformer with a passable storyline, also getting extra points for tying up every possible fan-storyline and explanation as neatly as could be done. I give it Pretty Good/73.
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Postby Owen Axel » Fri Dec 30, 2005 9:21 pm

I've found that Shadow the Hedgehog is most fun when it sucks.

And by that I mean I mean the egg vaccuum gun. Sucking the surroundings clean of aliens, soldiers and boxes alike is oddly satisfying. The odd part is that it has nothing to do with the innuendo.
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Postby Nova » Sat Dec 31, 2005 3:29 am

j-man wrote:Played some more Shadow. Have some more opinions.

Basic gameplay is fun, it's great to run around and shoot stuff. Using weapons doesn't feel tacked on and there's a good variety to use. Controls have been tweaked enough to make playing the game actually possible (see Sonic Heroes) and the only times I've died in bottomless pits have been my own fault. Player interaction with objects and scenery adds a nice touch.

Looks pretty damn good, loads better than SA2 animation-wise and regarding environments too. Anybody who decries the visuals hasn't seen Mad Matrix, a level which actually displays genuine ingenuity (that feels weird to type) in design and execution. Voice acting ranges from excellent to tolerable (what a surprise etc). Difficulty curve is a bit all over the shop, and the missions hurt my fragile human brain, although the ones that don't involve getting millions of rings or killing 40 soldiers (a rarity, I admit) are pretty fun.

Overall, a breath of fresh air and a generally fun platformer with a passable storyline, also getting extra points for tying up every possible fan-storyline and explanation as neatly as could be done.

I give it Pretty Good/73.


You are the same dude who liked Heroes, right?.
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Postby plasticwingsband » Sat Dec 31, 2005 3:46 am

Nova wrote:
j-man wrote:Played some more Shadow. Have some more opinions.

Basic gameplay is fun, it's great to run around and shoot stuff. Using weapons doesn't feel tacked on and there's a good variety to use. Controls have been tweaked enough to make playing the game actually possible (see Sonic Heroes) and the only times I've died in bottomless pits have been my own fault. Player interaction with objects and scenery adds a nice touch.

Looks pretty damn good, loads better than SA2 animation-wise and regarding environments too. Anybody who decries the visuals hasn't seen Mad Matrix, a level which actually displays genuine ingenuity (that feels weird to type) in design and execution. Voice acting ranges from excellent to tolerable (what a surprise etc). Difficulty curve is a bit all over the shop, and the missions hurt my fragile human brain, although the ones that don't involve getting millions of rings or killing 40 soldiers (a rarity, I admit) are pretty fun.

Overall, a breath of fresh air and a generally fun platformer with a passable storyline, also getting extra points for tying up every possible fan-storyline and explanation as neatly as could be done.

I give it Pretty Good/73.


You are the same dude who liked Heroes, right?.


nova - 399 hilarious posts and still going strong
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Postby Omni Hunter » Sat Dec 31, 2005 10:45 am

Yeah, but J-man does have a few good points.
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Postby Locit » Sat Dec 31, 2005 12:57 pm

I'd like to take this opportunity to plug Rush's soundtrack:
It's really very good. Maybe it doesn't make up for the bottomless pits, but man, is it catchy in its awesomeness. I played the special stages a few times just to hear 'A New Day' again.
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Postby Nova » Sat Dec 31, 2005 10:15 pm

If instead of bottomless pits, you had spiked pits, would you be happy?
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Postby The T » Sat Dec 31, 2005 10:17 pm

Spiked pits would only be good for games with Knuckles.
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Postby Crazy Penguin » Sat Dec 31, 2005 10:50 pm

Spikes would allow for recovery provided you have rings or a shield.
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Postby Owen Axel » Sat Dec 31, 2005 10:56 pm

Nova wrote:If instead of bottomless pits, you had spiked pits, would you be happy?


No, but there'd be one less thing to bitch about. There's still the camera, the glitches, the repitive and uninspired gameplay, the level design, the excessive talking during levels, the silly story, and the occasional stupid gimmick that should've remained at the drawing board.
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Postby James McGeachie » Sat Dec 31, 2005 11:01 pm

Owen Axel wrote:
Nova wrote:If instead of bottomless pits, you had spiked pits, would you be happy?


No, but there'd be one less thing to bitch about. There's still the camera, the glitches, the repitive and uninspired gameplay, the level design, the excessive talking during levels, the silly story, and the occasional stupid gimmick that should've remained at the drawing board.


As much as I hate to defend this Nova guy, I think he was talking more about Rush, which most of those points don't apply to but whatever alcohol ALCOHOL aoCWPEFMOWIEFMg"LL£FLWINPRHG~{~)£*0957u32q%+385 OCH AYE IT'S 2006 WOOHOOO
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Postby Nova » Sat Dec 31, 2005 11:59 pm

James McGeachie wrote:
Owen Axel wrote:
Nova wrote:If instead of bottomless pits, you had spiked pits, would you be happy?


No, but there'd be one less thing to bitch about. There's still the camera, the glitches, the repitive and uninspired gameplay, the level design, the excessive talking during levels, the silly story, and the occasional stupid gimmick that should've remained at the drawing board.


As much as I hate to defend this Nova guy, I think he was talking more about Rush, which most of those points don't apply to but whatever alcohol ALCOHOL aoCWPEFMOWIEFMg"LL£FLWINPRHG~{~)£*0957u32q%+385 OCH AYE IT'S 2006 WOOHOOO


Yes, I was talking about Rush...
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Postby Gaz » Sun Jan 01, 2006 8:43 am

I've been playing Sonic Rush over the past few days or so. I think it's a great game far better than I expected(although my expectations were pretty low) but it does suffer from a few problems. The basic gameplay is great and the new gameplay mechanics work well. The graphics are pretty good and the soundtrack is excellent. Even the Special Stages are good and work well with the stylus. However, as has already been said, the big problem with this game is there's still too many bottomless pits and cheaply placed traps. It really is annoying when you miss a platform and end up falling to your death. Overall, it's still a good game and far better than the crap we've had recently but there's still a lot of room for improvement.
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Postby SegaSonic » Sun Jan 01, 2006 3:43 pm

Dont forget the Eggpawns, those piles of crap gotta go! just look at em!
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Postby Owen Axel » Sun Jan 01, 2006 7:39 pm

What is this bizarre power you have, SegaSonic?
Even when I agree with you, the way you phrase yourself instantly convinces me to disagree and then make fun of you and your opinion.

If only you could use your powers for good instead of evil.
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Postby Professor Machenstein » Sun Jan 01, 2006 7:58 pm

SegaSonic wrote:damn You 4kids

eggpawns teh Sux

naka FIRED oshima!!!!!

Boycott american merchandise

classic Music, no Crush 40 plz

Iizuka = OMG SATAN

THEY CHANGED ESPIOS SHOOZ!!!!? RAAAAAWR

There you have it; SegaSonic's 332 posts compiled in a single quote.
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Postby Omni Hunter » Sun Jan 01, 2006 8:32 pm

SegaSonic wrote:Dont forget the Eggpawns, those piles of crap gotta go! just look at em!


As much as I used to hate Eggpawns, I'm beginning to find them ok, they may be cartoony, but so are Yadorins and Potosus.
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Postby Locit » Sun Jan 01, 2006 8:40 pm

I miss unique badniks, though. Monkeys, hornets, crazy-ass caterpillars. You know.
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Postby Omni Hunter » Sun Jan 01, 2006 8:46 pm

Hell yeah, Armas fucking rocked, they were, like, the original Metal Sonic type thingie.

Different levels should have their own badniks too.
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Postby Zeta » Mon Jan 02, 2006 3:47 pm

Yeah, Eggpawns are OK for recurring enemies, but I'm sick of them appearing in every stage as a generic enemy everywhere. I want stage-specific animal robots back, dammit. No more Eggpawns and Knights in costumes.
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Postby SegaSonic » Mon Jan 02, 2006 5:12 pm

Yeah, Eggpawns are OK for recurring enemies, but I'm sick of them appearing in every stage as a generic enemy everywhere. I want stage-specific animal robots back, dammit. No more Eggpawns and Knights in costumes.


Thats all I ever asked....or said.

Oh and Eggrobo>Eggpawns
Last edited by SegaSonic on Mon Jan 02, 2006 7:31 pm, edited 4 times in total.
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Postby Locit » Mon Jan 02, 2006 5:16 pm

The hell they do! Bullshit! I call bullshit!
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Postby SegaSonic » Mon Jan 02, 2006 5:21 pm

Instead of Eggpawns, it shoulve been Eggrobo MKII

Image

I just made a little something so you can see what I mean.
Last edited by SegaSonic on Mon Jan 02, 2006 5:58 pm, edited 1 time in total.
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