Shadow and Rush, Opinions and General Bitching
- James McGeachie
- Posts: 589
- Joined: Tue Oct 18, 2005 11:09 am
- Location: Scotland
- Contact:
Some of the Sonic Advance levels are pretty nice looking, though! Like the final stage in Advance 3, for example.
I will say, though, that on the whole Rush has the most consistently pleasing designs I've seen in a handheld Sonic game. I wasn't sold on the screenshots, but it really does look great in motion.
I was also really enjoying the gameplay until level 6! I was all ready to say that the game was much tighter and less cheap and everything. But JESUS.
I will say, though, that on the whole Rush has the most consistently pleasing designs I've seen in a handheld Sonic game. I wasn't sold on the screenshots, but it really does look great in motion.
I was also really enjoying the gameplay until level 6! I was all ready to say that the game was much tighter and less cheap and everything. But JESUS.
That's Altitude Limit or whatever, right? I was actually stuck there for a while on those hovering platforms in particular, I never thought to just jump off them before they slammed me into the ceiling, and you get better control that way by slowing them down a bit. The bottomless pits don't seem so bad to me now, getting through the stage just once seems to have given me a better feel for it.
- (No Imagination)
- Posts: 232
- Joined: Fri May 27, 2005 5:19 am
They're cheap.jenkins wrote:BUT WHAT THE HELL IS WRONG WITH THE ADVANCE SERIES?!?!?
Egg Rocket (or whatever) act 1 from Sonic Advance has the worst obstacle placement the world has ever seen. It even challenges the Game Gear version of Sonic 2 in that aspect.
Also, I enjoy jumping around and pressing buttons WITHOUT FEAR OF SONIC UNCURLING IN MID-AIR, TOUCHING A RANDOM ENEMY, LOSING RINGS AND FALLING STRAIGHT INTO A BOTTOMLESS PIT.
They're trying too hard. That's what's wrong with them.
Edit: Okay, I've got some spare time on my hands. Rant!
The Advance series is just wrong.
1. It's got all these cool moves you will never actually need to complete the game, and most of them end up screwing you up 80% of the time. But hey! Sonic is EXXXTREME now. Kids love both Sonic and Tony Hawk, so they'll love a game where Sonic can do an un-curling flip and grind rails. Right?
2. The stages follow the formula of having a nice green level, then a factory-ish place with lava or water, then a Casino/Carnival Night type level, a snowy stage, and oh, let's not forget the obligatory pshychedelic stage with electronic music. Oh! I apologize for being so negative - Sonic Advance 3 breaks the formula, though, as they give you an OMG Stardust Speedway By Day as the first level and Bottomless Pit Riddled Sandopolis Bad Future as the final! Original as heck! And, speaking of final, for the final showdown, you go to OUTER SPACE! There you battle as SUPER SONIC! Way Cool!! If only it wasn't done before (AND better) in Sonic & Knuckles, Sonic Pocket Adventure and just about every other Sonic game since Sonic Adventure.
3. For Mega Drive and even Game Gear Sonic games, the enemies were cool animalsy robots you plew through and destroyed on the run. In the original series, we had Crabmeat, Buzz Bomber, Shellcracker, Skorp, Toxomister and the gang all giving you a moderately hard time before you learned of their attack pattern. In Advance series, we got flying insects, random jumping robo-birds and nameless snowmen one can barely even see before running straight into them. The badnik designs are lame and too small to even notice.
4. Sonic has an attitude extending beyond the initial "wave finger and frown" pose now. Dunno, this one's probably just my problem, but I can't stand him being raped like that - part of what made Sonic so cool is that the games let the player himself decide whether he took Sonic as a kiddie, animal-based platformer or a more serious one, with complex, detailed graphics far better than cartoons and worlds you could explore at will. Now? You're playing a kiddie, cartoony platformer with a talking hedgehog whether you like it or not. A heavy amout of immersion is lost.
Sonic Adventure gave Sonic just the right amount of coolness (it did have slightly cheesy voiceovers and dialogue, but the style itself was neutral and nowhere near the cheesiness of "Hey, Sonic, Eggman tricked me again so sorry about chasing you down in this wheel and killing you in a single hit many times."). Sonic Advance (2 and 3) ruined the style by taking the attitude too far. Characters trying to be cool just aren't cool.
Same goes for the games.
And I never forgive a game that introduces fanmade crap like "Cream the Rabbit", which you're stuck with for the rest of the series. *shudder*
That's, in my opinion, what's wrong with Sonic Advance and its followups.
Sonic has always tried too hard to be EXTREME and RADICAL.1. It's got all these cool moves you will never actually need to complete the game, and most of them end up screwing you up 80% of the time. But hey! Sonic is EXXXTREME now. Kids love both Sonic and Tony Hawk, so they'll love a game where Sonic can do an un-curling flip and grind rails. Right?
Remember "Dude with a 'tude"? I bet you're trying to repress that, eh?
Nearly all platformers have the grass, ice, fire level setup. If you don't like that you might as well get out of the genre. Hell, most videogames of any genre fit those archetypes.2. The stages follow the formula of having a nice green level, then a factory-ish place with lava or water, then a Casino/Carnival Night type level, a snowy stage, and oh, let's not forget the obligatory pshychedelic stage with electronic music. Oh! I apologize for being so negative - Sonic Advance 3 breaks the formula, though, as they give you an OMG Stardust Speedway By Day as the first level and Bottomless Pit Riddled Sandopolis Bad Future as the final! Original as heck! And, speaking of final, for the final showdown, you go to OUTER SPACE! There you battle as SUPER SONIC! Way Cool!! If only it wasn't done before (AND better) in Sonic & Knuckles, Sonic Pocket Adventure and just about every other Sonic game since Sonic Adventure.
Really? I don't really notice that much of a difference. In fact, several times I could've sworn they're indentical. The only Badniks I remember being more than a minor obstacle were those fucking robo crabs in Casino night and those nutty centepedes in Mystic Cave.3. For Mega Drive and even Game Gear Sonic games, the enemies were cool animalsy robots you plew through and destroyed on the run. In the original series, we had Crabmeat, Buzz Bomber, Shellcracker, Skorp, Toxomister and the gang all giving you a moderately hard time before you learned of their attack pattern. In Advance series, we got flying insects, random jumping robo-birds and nameless snowmen one can barely even see before running straight into them. The badnik designs are lame and too small to even notice.
Really? I'd say that the older games actually gave Sonic a more kiddy, younger, Mickey-Mouseish character design. Not that I didn't love it, but if you were to put Sonic 2's character design and Sonic Advance's side by side - I'd pick out the Sonic 2 one as the one designed for a younger audience. Albiet slightly.4. Sonic has an attitude extending beyond the initial "wave finger and frown" pose now. Dunno, this one's probably just my problem, but I can't stand him being raped like that - part of what made Sonic so cool is that the games let the player himself decide whether he took Sonic as a kiddie, animal-based platformer or a more serious one, with complex, detailed graphics far better than cartoons and worlds you could explore at will. Now? You're playing a kiddie, cartoony platformer with a talking hedgehog whether you like it or not. A heavy amout of immersion is lost.
Again, that's ALWAYS happened in the series. SNOWBOARDING DOWN A MOUNTAIN OMG!!!!111! HANGLIDING EXTREME SPORTSORS!!!Sonic Adventure gave Sonic just the right amount of coolness (it did have slightly cheesy voiceovers and dialogue, but the style itself was neutral and nowhere near the cheesiness of "Hey, Sonic, Eggman tricked me again so sorry about chasing you down in this wheel and killing you in a single hit many times."). Sonic Advance (2 and 3) ruined the style by taking the attitude too far. Characters trying to be cool just aren't cool.
Actually, Cream was created for Heroes. She just showed up in Advance 2 early.And I never forgive a game that introduces fanmade crap like "Cream the Rabbit", which you're stuck with for the rest of the series. *shudder*
- (No Imagination)
- Posts: 232
- Joined: Fri May 27, 2005 5:19 am
Wow, that was thorough. It deserves the same kind of response.
Yeah, I remember that. From the USA commercials. Never saw it in the games, though - did you? (I suppose you did.)Zeta wrote:Sonic has always tried too hard to be EXTREME and RADICAL.
Remember "Dude with a 'tude"? I bet you're trying to repress that, eh?
I'll have to agree again, though I didn't complain about games in general...I was talking about Sonic Advance. Anyone can have fire/ice/grass/etc. themed levels in their games as much as they want...but being uninspired and using the same fucking setup for three games in a row is too much for me to handle. Why not have a cave level? Or a high mountain one? Nooo. We'll use the snow theme yet again because we lack inspiration.Nearly all platformers have the grass, ice, fire level setup. If you don't like that you might as well get out of the genre. Hell, most videogames of any genre fit those archetypes.
Yeah.Really?
Well, yeah, that's you. And me is me. I can say nothing else. Mind I ask, though, do you prefer the original series' badniks or Advance ones?I don't really notice that much of a difference. In fact, several times I could've sworn they're indentical. The only Badniks I remember being more than a minor obstacle were those fucking robo crabs in Casino night and those nutty centepedes in Mystic Cave.
Oh, please. Those Sonic Advance 2 & 3 dialogue scenes almost make me embarassed...I'm 21, and I'm looking at cartoons involving a mother rabbit, her daughter and a fluffy flying thing. I think it's the black outlines and colored eyes that kill it for me...I'd say that the older games actually gave Sonic a more kiddy, younger, Mickey-Mouseish character design. Not that I didn't love it, but if you were to put Sonic 2's character design and Sonic Advance's side by side - I'd pick out the Sonic 2 one as the one designed for a younger audience. Albiet slightly.
Give me three examples of your EXTREME SPORTSORS from the original series. Not one, three. I can only think of two right now, and no, wing-walking on a biplane or being shot out of a cannon doesn't count. Nobody does that for sports. But, since you seem to have a sharp eye for EXTREME SPORTSORS, seeing as you see it ALWAYS happen in the series, I'm sure you'll find other examples to back up your opinion quickly. An example from Sonic 1, 2 or CD would be nice.Again, that's ALWAYS happened in the series. SNOWBOARDING DOWN A MOUNTAIN OMG!!!!111! HANGLIDING EXTREME SPORTSORS!!!
That's like saying Tails was created for Sonic Chaos, he just showed up in Sonic 2 early. (Okay, not as retarded. *avoids bricks*) It could be real or not, but it doesn't really have much significance, beacuse it was still Advance 2 that introduced her.Actually, Cream was created for Heroes. She just showed up in Advance 2 early.
- jenkins
- Posts: 599
- Joined: Wed Nov 30, 2005 11:09 am
- Location: Belchertown, 20 minutes from everything
- Contact:
Kyaah, I've been out for a little too long. First of all let's get this straight:
Egg Rocket remains the best Sonic level in history.
You can argue anything else I say, it's only fair, and you don't have to like Egg Rocket as much as me, but if you hate it for the obstacles? Come on, man, you're probably just still pissed because it too you too long to beat it. I try and play that game on that level every day; it's entertaining, has the best graphics in the game, and far and away the best music.
Saying Egg rocket sucks would be like saying Icecap sucks. To me, it's even worse.
Egg Rocket remains the best Sonic level in history.
You can argue anything else I say, it's only fair, and you don't have to like Egg Rocket as much as me, but if you hate it for the obstacles? Come on, man, you're probably just still pissed because it too you too long to beat it. I try and play that game on that level every day; it's entertaining, has the best graphics in the game, and far and away the best music.
Saying Egg rocket sucks would be like saying Icecap sucks. To me, it's even worse.
AGREED(No Imagination) wrote:They're cheap.jenkins wrote:BUT WHAT THE HELL IS WRONG WITH THE ADVANCE SERIES?!?!?
Egg Rocket (or whatever) act 1 from Sonic Advance has the worst obstacle placement the world has ever seen. It even challenges the Game Gear version of Sonic 2 in that aspect.
Also, I enjoy jumping around and pressing buttons WITHOUT FEAR OF SONIC UNCURLING IN MID-AIR, TOUCHING A RANDOM ENEMY, LOSING RINGS AND FALLING STRAIGHT INTO A BOTTOMLESS PIT.
They're trying too hard. That's what's wrong with them.
Edit: Okay, I've got some spare time on my hands. Rant!
The Advance series is just wrong.
1. It's got all these cool moves you will never actually need to complete the game, and most of them end up screwing you up 80% of the time. But hey! Sonic is EXXXTREME now. Kids love both Sonic and Tony Hawk, so they'll love a game where Sonic can do an un-curling flip and grind rails. Right?
2. The stages follow the formula of having a nice green level, then a factory-ish place with lava or water, then a Casino/Carnival Night type level, a snowy stage, and oh, let's not forget the obligatory pshychedelic stage with electronic music. Oh! I apologize for being so negative - Sonic Advance 3 breaks the formula, though, as they give you an OMG Stardust Speedway By Day as the first level and Bottomless Pit Riddled Sandopolis Bad Future as the final! Original as heck! And, speaking of final, for the final showdown, you go to OUTER SPACE! There you battle as SUPER SONIC! Way Cool!! If only it wasn't done before (AND better) in Sonic & Knuckles, Sonic Pocket Adventure and just about every other Sonic game since Sonic Adventure.
3. For Mega Drive and even Game Gear Sonic games, the enemies were cool animalsy robots you plew through and destroyed on the run. In the original series, we had Crabmeat, Buzz Bomber, Shellcracker, Skorp, Toxomister and the gang all giving you a moderately hard time before you learned of their attack pattern. In Advance series, we got flying insects, random jumping robo-birds and nameless snowmen one can barely even see before running straight into them. The badnik designs are lame and too small to even notice.
4. Sonic has an attitude extending beyond the initial "wave finger and frown" pose now. Dunno, this one's probably just my problem, but I can't stand him being raped like that - part of what made Sonic so cool is that the games let the player himself decide whether he took Sonic as a kiddie, animal-based platformer or a more serious one, with complex, detailed graphics far better than cartoons and worlds you could explore at will. Now? You're playing a kiddie, cartoony platformer with a talking hedgehog whether you like it or not. A heavy amout of immersion is lost.
Sonic Adventure gave Sonic just the right amount of coolness (it did have slightly cheesy voiceovers and dialogue, but the style itself was neutral and nowhere near the cheesiness of "Hey, Sonic, Eggman tricked me again so sorry about chasing you down in this wheel and killing you in a single hit many times."). Sonic Advance (2 and 3) ruined the style by taking the attitude too far. Characters trying to be cool just aren't cool.
Same goes for the games.
And I never forgive a game that introduces fanmade crap like "Cream the Rabbit", which you're stuck with for the rest of the series. *shudder*
That's, in my opinion, what's wrong with Sonic Advance and its followups.
and thats true Sonic wasnt that kiddie in the past.
Please compare the Sonic Movie to Sonic X.
The Sonic Movie had some Mature Stuff in it, like Tails Touching Sera's boobs and Sonic giving the finger.
And that Dude with Tude Shit was just in america, Americans turned Sonic into Bullshit..and theyre still doing it..so much that theyre affecting Japan.
*Cough* Shadow.
- jenkins
- Posts: 599
- Joined: Wed Nov 30, 2005 11:09 am
- Location: Belchertown, 20 minutes from everything
- Contact:
Whoa, check it out!
http://dioxaz.free.fr/sprites/avatars/vilain.gif
A cool fan character!
But I agree that Cream sucks.
http://dioxaz.free.fr/sprites/avatars/vilain.gif
A cool fan character!
But I agree that Cream sucks.
-
- Posts: 507
- Joined: Thu Mar 24, 2005 2:18 pm
- jenkins
- Posts: 599
- Joined: Wed Nov 30, 2005 11:09 am
- Location: Belchertown, 20 minutes from everything
- Contact:
There's an exception to every rule. Unless, of course, you've already seen the character, in which case you need to go to your shame closet.Professor Machenstein wrote:The terms "cool" and "fan character" is an oxymoron.
Also: That should read, "The terms "cool" and "fan character" are oxymoronic. Try again, buddy.
Last edited by jenkins on Tue Dec 06, 2005 7:25 am, edited 1 time in total.
-
- Posts: 507
- Joined: Thu Mar 24, 2005 2:18 pm
- Baba O'Reily
- ABBA BANNED
- Posts: 3339
- Joined: Wed Sep 15, 2004 8:26 pm
- Location: http://zenixstudios.com/files/ 554SpaceIsThePlace.Mp3
- Contact:
- Baba O'Reily
- ABBA BANNED
- Posts: 3339
- Joined: Wed Sep 15, 2004 8:26 pm
- Location: http://zenixstudios.com/files/ 554SpaceIsThePlace.Mp3
- Contact:
-
- Posts: 230
- Joined: Fri Jun 04, 2004 10:52 pm
- Omni Hunter
- Omnizzy
- Posts: 1966
- Joined: Thu Mar 10, 2005 4:50 am
- Location: MK, Satan's Layby
- Contact: