. . . I thought even you were above that.SegaSonic wrote:Oh and Eggrobo<Eggpawns
Your picture is broken, by the way.
NO NO NO!!! The other way around! (stupid typo)Professor Machenstein wrote:I see it now. Not bad. The gun looks nice too.
SegaSonic: As for what I mean, your "Eggrobo < Eggpawn" statement indicates that you favor Eggpawns over Eggrobos. As a classic fanboy, I find that to be pretty low. You know one of the major rules of being a classic fanboy is that everything associated with Heroes sucks. This includes Eggpawns, the glossy character models, Omega, teamwork, friendship, Renderware, Crush 40, the new Chaotix, the Shadow clones, BOTTOMLESS PITS, Metal Overlord, and so fourth.
Hey now, I said nothing about the gamer world. I just lost interest in Sonic because the whole series blows at the moment. I'll be a gamer forever, at least until I acquire a girlfriend of some sort anyway. Actually, I'd probably leave her for video games.Omni Hunter wrote:Yes, we are all getting old and will leave the gaming community forever.
Ditto.Professor Machenstein wrote:Well, from my experience, I was about to go down the same road you did after playing Shadow the Hedgehog on that fateful day in November 2005. But I heard good things of Sonic Rush, and I thought I'd give Sonic one last chance. I waited until Christmas to get my DS and a copy of Sonic Rush, to experience the proper Sonic game on the proper day. Why, about twelve years back on Christmas I got a Genesis and a copy Sonic the Hedgehog 2, so I thought, "Hey, for old time's sake..."
Sonic Rush did more than to reenact my first encounter with Sonic. It renewed my love for the series while simultaneously clearing my memory of its recent failures (Sonic Heroes, Sonic Advance 3, Shadow the Hedgehog, etcetera...). I cannot even remember their boot-up screen.
Sonic Rush, to me, is Sonic the Hedgehog 2's parallel dimensional sister. Think about it; they both came out on November, but was experienced by many on Christmas. They both have two playable characters that play exactly the same. They both introduce a convenient new feature that allows you to plow through enemies (Spindash is to Sonic 2, as the Rush Meter is to Sonic Rush). They even have the same special stages.
My initial thought, but it has grown on me immensely. Definitely suffered from the hype backlash.Segaholic2 wrote:Sonic Rush wasn't nearly that good.
Explain. I mean, so what if it doesn't have Ohshima's character designs, Nakamura's 16-BIT composition, or the surrealism of a Miyazaki film. It may not have the Ristar/Chaotix template we've been starving for since '95, but it doesn't feel like Sonic Advance either. It's Sonic Rush, and it has a charm I look forward to seeing more of. Just give it some time for the nostalgia to sink in. Soon, maybe around year's end, message boards around the 'Net will start raving, "WHY WONT SEGA MAKE A SONIC RUSH 2????"Segaholic2 wrote:Sonic Rush wasn't nearly that good.
Hmm. . . Even though it is likely it will never happen, SEGA should make a 2D Sonic game for consoles, but with the same gameplay mechanics as Rush and S3&K (You know, with the W Kaiten and the Fire/Electric/Bubble sheilds), and instead of 3D models and a 2D plane, it should be 2D sprites with 3D backgrounds and foregrounds. Somewhat like Paper Mario, but all on a 2D plane. It's a dream. Sigh... ♥Light Speed wrote:Plus I don't care about handheld games so thats why I didn't get Rush. It may be good, but from what I've heard it isn't worth buying a DS for.
That's not really so much a spoiler as it is common knowledge. Incidentally, though, I seem to remember that Wing fortress made up for its plethora of falling deaths with excellent platforming action elsewhere. Frankly, I thought it was exhilarating back then since it was only one zone with bottomless pits as opposed to a whole game. I always kind of thought the fact that you had to jump off the Tornado was a bit cheap, if only for the first time where you had no clue you were supposed to.Wing Fortress was a bitch.
I also recall a lot of falling deaths in Metropolis Zone and Hill Top Zone, but I rarely fall into them since I got to know the levels so much. Precisely why I made that comparison with Sonic Rush.Locit wrote:That's not really so much a spoiler as it is common knowledge. Incidentally, though, I seem to remember that Wing fortress made up for its plethora of falling deaths with excellent platforming action elsewhere. Frankly, I thought it was exhilarating back then since it was only one zone with bottomless pits as opposed to a whole game. I always kind of thought the fact that you had to jump off the Tornado was a bit cheap, if only for the first time where you had no clue you were supposed to.Wing Fortress was a bitch.