The Ideal 3D Sonic Game
For some reason, the Japanese audio isn't as loud as the English in SADX. It may also be the case with the Dreamcast version, but my console no longer works...
By the way. Though SA2's cutscenes were much more advanced than SA's (with unique, entirely scripted movements and the like), Senbei missed Frieza's original point.
By the way. Though SA2's cutscenes were much more advanced than SA's (with unique, entirely scripted movements and the like), Senbei missed Frieza's original point.
He is talking about the plot itself, not the quality of the cutscenes.Frieza2000 wrote:SA2's story tried to put what could have been a full length scifi movie into 5 minutes of cut scenes. It felt rushed and disjointed. It could've been dramatic and cool, but it moves so fast it trips over its own feet. SA1 did better in that respect.
- Crazy Penguin
- Drano Master
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I like the Sonic Heroes Espio and Charmy. The ninja thing wasn't all that new, it was already established that Espio trained for fighting a lot, and in Sonic the Fighters he uses karate chop-like attacks. Added with the chameleon's ability to camoflage itself it made sense for him to be a ninja.
Making Team Chaotix a detective agency was a great move, it differentiates even more them from the other characters.
Vector in Sonic Heroes is a big step down from his look in Chaotix though.
Making Team Chaotix a detective agency was a great move, it differentiates even more them from the other characters.
Vector in Sonic Heroes is a big step down from his look in Chaotix though.
- BlazeHedgehog
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- Omni Hunter
- Omnizzy
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- BlazeHedgehog
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Depends on who you ask. Heroes Charmy was much more squeaky and androgynous. Shadow Charmy actually sounds somewhat male, but is given worse vapid dialog ("LOL, WHAT'S A SECRET DISK?"). Heroes Charmy just sounded like a hyperactive little kid.CM August wrote:I still can't get over his voice. I only first heard it a few days ago, for the Shadow game. Was he always this bad?! I assumed somebody would have slaughtered Sega en masse for raping their childhood by now. I've actually been told his Heroes voice was worse.
Personally, I don't prefer either, as they both need to drop off the face of the planet.
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- Brazillian Cara
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- BlazeHedgehog
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Both Sonic and Shadow (both apparently voiced by one actor) sound like they are doing their best to impersonate the previous voice actors (Drummond and Humphrey).Brazillian Cara wrote:Now, what about Shadow's voice? Is that guy making at least a "not bad" job?
The Shadow impersonation comes off very close to how the old actor sounded; but it's still off enough to the point where you can tell it's somebody different.
Sonic... sounds like Ryan Drummond with a head cold.
http://media.cube.ign.com/media/734/734824/vids_1.html
To hear for yourself (they were just put up a couple days ago).
- BlazeHedgehog
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Since this whole topic in general has been done to death, I fished up a few of the previous ones to look at.
A few late SA2 questions
How To Make A Better Sonic Game
What can save the Sonic series?
Read them. Also, I like to think this topic is bringing some nice stuff to the table as well.
A few late SA2 questions
How To Make A Better Sonic Game
What can save the Sonic series?
Read them. Also, I like to think this topic is bringing some nice stuff to the table as well.
This was a good idea, and still is one. I can imagine the hype that would revolve around a Sonic game after a five-year wait, plus it would give Sonic Team to straighten themselves out, dust themselves off, and really concentrate. However, it's quite possible, in this fast-paced and commercial industry, that in that five-year gap, Sonic fandom would die. Sure, those who had been there for the original platformers would remain faithful, but the new gamers who'd have grown up on Jak and Daxter, random RPG characters, and the endless horde of Nintendo mascots would have no idea what this blue spiky thing in red sneakers was.Green Gibbon! (in that third link) wrote:After the completion of S&K, their plan was to wait 5 years before starting the next Sonic game.
So there must be a way to keep the fandom. The obvious solution would be to release "staller" games that do not live up to the standard of past games, but keep the interest of the masses. Then, finally, on the five-year mark, release a game that picks up from the last "good" game -- returning to the creativeness, the speed, and the personality while simultaneously bettering the previous gameplay, adding new moves, and adding an all-new feeling to the game. Essentially, reinventing and ... returning to the ... roots of ...
wait.
- Delphine
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I was trying to make the point that big, popular fandoms don't really die out even if there's no media to keep them going. The FFVII fancommunity was alive and well up to the point AC was announced. Then it fucking exploded. Hell, the FFVIII fandom is doing pretty well, and I doubt there's ever going to be a FFVIII movie.