Code: Select all
- Fixed player sprite tile loading to accomodate for all of Knuckles' tiles on
all animations
- Fixed a bug that allowed player to climb down through floors when solidity on
the wall didn't end
- Fixed a bug that freaked out the camera between a boss and the end of the level
- Fixed a bug that freaked out the camera during the title screen after the game
ended under certain circumstances
- Fixed a bug that allowed immediate skidding after hitting a horizontal spring
- Fixed a bug that disallowed spindashing through monitors that are right beside
the player
- Fixed a bug that allowed running/skidding on waterslides by pressing left/right
- Fixed a bug that disallowed panning the screen up/down (look up/down)
- Fixed a bug that sent player to the right after striking a pushable block when
gliding left
- Fixed a bug that caused the camera to pan to the right if the player is too far
to the left
- Fixed a bug that caused player not to be pushed down properly by solid sprites
when not moving up
- Fixed a bug that caused player to stop at the edge of conveyor belts instead of
falling off
- Fixed a bug that caused player to enter walking/pushing animation when spindashing
beside moving solid sprites
- Fixed a bug that caused player to enter walking animation when jumping beside
solid sprites
- Fixed a bug that caused player to keep spinning against pushable blocks that still
have room to move
- Fixed bugs that caused player to keep pushing animation when a wall or solid object
that was in his way was removed
- Fixed a bug that gave Caterkiller bodyparts one additional frame to damage player
after the head was destroyed
- "Fixed" "spike bug"
- Fixed tile error in GHZ
- Lowered switch in MZ3
- Lowered Special Stage Ring in SYZ1
- Removed unused Caterkiller tiles from SYZ so Roller enemy displays properly
- Implemented revision 1 scrolling effects
- Implemented dust sprites for spindash, skidding, and sliding
- Implemented player state reset after exiting debug mode
- Enabled entering more than one code per titlescreen sequence
- Implemented small bonus feature, activated by code: BBBBUDLR
- Implemented cheat for bonus feature (also activates): BBBBBBUDLR