When was the last you felt bad while playing a videogame?
Once, while my brother was playing MGS3, he was swimming underwater to avoid some enemies, and I had the audio from my laptop hooked up simultaneously with the game audio. So as he was swimming, I randomly play the Drown Timer/Water Warning music from Sonic Adventure, and my brother starts swimming upwards like mad for a second, thinking Snake is really about to drown.
It was funny.
It was funny.
Last edited by Spazz on Mon May 02, 2005 12:39 pm, edited 1 time in total.
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CLASIKILLY KONDISHIN'DedSpazz wrote:Once, while my brother was playing MGS3, he was swimming underwater to avoid some enemies, and I had the audio from my laptop hooked up simultaneously with the game audio. So as he was swimming, I randomly play the Drown Timer/Water Warning music from Sonic Adventure, and my brother starts swimming upwards like mad for a second, thinking Snake is really about to drown.
It was funny.
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Nah, it was the bit where you had to unlock a tower by solving a group of riddles in the form of 'hold your left hand aloft and offer it to me' or something similar. The solution just involved moving around a grid in a certain way but, well, I suppose it didn't help that I had no idea would you walk sideways...Green Gibbon! wrote:Wait, which one was that? Was that the math puzzle?I actually cried trying to figure out that 'Tower of Illusion' puzzle in Shining the Holy Ark.
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Hm. Last time I felt discomfort was playing... the Half-Life 1 mod, "They Hunger". I was on a big zombie kick at the time, and I was reaching the breaking point - too much. Looking back, They Hunger is relatively harmless, content-wise (yeah, there's blood and gore, but it's HL1) - but squeamish as I am, and considering I was on the verge of "too much", it was really unnerving.
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FFX-2 is a great game.
And yes, it was pretty unnerving back in 1996 when Mario first fell through that hole in the haunted mansion floor into a basement with water all over and weird circus music playing. But I calmed down after I found the reason for the music was just a carousel and not a psychotic clown or something.
And yes, it was pretty unnerving back in 1996 when Mario first fell through that hole in the haunted mansion floor into a basement with water all over and weird circus music playing. But I calmed down after I found the reason for the music was just a carousel and not a psychotic clown or something.
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FFX-2 was alright. But compared to the parade of awesome-ness that FFX was, it was kind of a let down. It's just that, at times, the storyline is too cheesy for it's own good, and while I don't mind the singing and music (I am stalking a Japanese pop-star, after all), there are parts in that game that are just embarassing. I wasn't a big fan of the battle system either, as it seemed like a step back from FFX's more tactical battles.
Plus, the game design was just lazy-- 90% of the enviroments are rehashes. I understand that much of the game has to take place in the same areas as the first game, but touch them up a little-- Change some stuff around, or hell, at least do a half-assed palette swap. The character models also show off the laziness of the team... Everyone talks about how much weight Wakka has gained, yet he has the same character model as in FFX. Lulu is supposed to be pregnant, yet she has the same slim character model as in FFX.
But that's not to say that the game is all bad... I mean, Shuyin was pretty cool, and once the storyline picked up steam and stopped trying to be "cute" it got pretty interesting.
But then the "good" ending pretty much ruins it all.
Plus, the game design was just lazy-- 90% of the enviroments are rehashes. I understand that much of the game has to take place in the same areas as the first game, but touch them up a little-- Change some stuff around, or hell, at least do a half-assed palette swap. The character models also show off the laziness of the team... Everyone talks about how much weight Wakka has gained, yet he has the same character model as in FFX. Lulu is supposed to be pregnant, yet she has the same slim character model as in FFX.
But that's not to say that the game is all bad... I mean, Shuyin was pretty cool, and once the storyline picked up steam and stopped trying to be "cute" it got pretty interesting.
But then the "good" ending pretty much ruins it all.
Yea. Besides, anyone who has played FFX-2 knows Brother's not right in the head.The cousin-love thing is a minor aspect of a minor character's personality. Even if it bothers you, it shouldn't wreck the game or anything. If you want to explain why you don't like the game, at least give a good argument.
FFX-2 was alright. But compared to the parade of awesome-ness that FFX was, it was kind of a let down. It's just that, at times, the storyline is too cheesy for it's own good, and while I don't mind the singing and music (I am stalking a Japanese pop-star, after all), there are parts in that game that are just embarassing. I wasn't a big fan of the battle system either, as it seemed like a step back from FFX's more tactical battles.
Plus, the game design was just lazy-- 90% of the enviroments are rehashes. I understand that much of the game has to take place in the same areas as the first game, but touch them up a little-- Change some stuff around, or hell, at least do a half-assed palette swap. The character models also show off the laziness of the team... Everyone talks about how much weight Wakka has gained, yet he has the same character model as in FFX. Lulu is supposed to be pregnant, yet she has the same slim character model as in FFX.
But that's not to say that the game is all bad... I mean, Shuyin was pretty cool, and once the storyline picked up steam and stopped trying to be "cute" it got pretty interesting.
But then the "good" ending pretty much ruins it all.
I pretty much agree with all you said, but I personally love the battle system, simply because it was so damn fast, which made it all the more exciting. It helps when I don't wanna waste minutes on a battle with the characters moving so damn slowly. My impatient brain can't handle that. Although I still have to suffer through that as I trudge my way to FF8. I hate that game.
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X-2 was like all Square games: not utterly incompetent in a formal sense, but nonetheless devoid of soul. There was nothing in it that wasn't rehashed. The combat was a throwback to that tired old "semi-realtime" system I had hoped the FF series was finished with and the environments were all ripped poly-for-poly directly out of FFX (and whether they were worth a repeat performance in the first place is a point up for debate). The dollhouse "collect the clothes" thing felt very gimmicky, and as a friend of mine pointed out at the time, has been done before and more compellingly. The story was ridiculous every step of the way, even moreso than FFX, and while it's true that I'm usually pretty forgiving of high cheese factor, this ocean of frammage offered me not a single piece of splintered driftwood to latch on to.
The whole thing just seemed very lazy and schlocked together with recycled pieces and some cheap school glue. If I had to pick out something about the game I liked, I would say that the massage mini-game was hot. I almost got a stiffy.
The whole thing just seemed very lazy and schlocked together with recycled pieces and some cheap school glue. If I had to pick out something about the game I liked, I would say that the massage mini-game was hot. I almost got a stiffy.
Yes, cheese factor, but I admit, I greatly perfer FFX-2 this over FF8 which not only is it terribly boring and frustrating (Who ever thought earning money in random and instead of the ol' fashion destroy monsters to get gil needs to be smack), but the story has some pointless scene and terrible character development sans Squall and maybe Rinoa.
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