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Nova
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Post by Nova »

tornadot wrote:
Psxphile wrote:Because having to deal with extra attack options and a more diverse array of status-curing items instead of the cheap cure-all is <b>hard</b>.
Remedy anyone? Even with all those random status effects, the games were still too easy...I mean Prod Armor is an enormous giant and he poses absolutely no challenge! Maybe I just need to stop playing all the freakishly hard games from the 8bit and 16 bit era...

I thought FF4 was pretty easy...except when I go to the Final Boss and Big Bang just kept slaughtering my party and leaving Rydia dead...but I just didn't have enough HP and he always blew away Shell...
FF4 was called FF2 in the SNes...

FF4 was hard if you had the active mode and all the speed setings to the max...

I played the Playstacion vercion... 2 disks, disk 1 had Chrono-thrigger, disk 2 had FF4.

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Delphine
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Post by Delphine »

Nova wrote:Chrono-thrigger

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Kishi
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Post by Kishi »

That would be the worst title for the third game in a series since Driv3r.

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Brazillian Cara
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Post by Brazillian Cara »

Chrono-Treegger.

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Ancient
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Post by Ancient »

FFIV is definitely harder than the recent FF's.

However, the optional bosses in the recent FF's shit all over everything from the 2D era. If you want a challenge, then don't look for it in the main game.

I thought this was common knowledge?

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Post by smiths32 »

The optional bosses on FF8 and FF9 were both piss-easy: in FF8 you could easily max out on Hero Drinks and Megalixers, and Selphie's limit break to instantly kill Omega; in FF9 the bosses had lower HP meaning that if you maxed out various attacks it was a cinch.

I've never been able to beat Ruby or Emerald Weapon in FF7 but it's been quite a long time since I've played it. I've also never bothered to get as far as the optional bosses in FF10, but I hear they have something like 8 digits of HP, though is it true your attacks also reach a similar level of damge?

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Post by Omni Hunter »

Yes, after maxing out the ultimate weapons you can do up to 99,999 damage. Plus certain armour items allow you up to the same amount of Health. After getting their abilities unlocked it makes fights piss easy and no fun, even unlocking a couple is enough to kill most optional bosses like Omega and Dark Valefor.

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Post by VGJustice »

Yeah, even the challenge bosses are getting easier. I've beaten BOTH Emerald and Ruby weapons (not much of an accomplishment, really), and neither one of them gave me as much trouble as some of the challenge bosses of FF VI (III state-side). Remember the Tonberi in the treasure chest? THAT was hard. Uh, not using the Vanish-Doom trick, that was just cheap.

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Post by Neo Yi »

I've had FF7 for an ungodly amount of time, yet I still can't beat Ruby or Emerald. Then again, I never felt motivated to raise my Materias or level up more and stuff. I'm too impatient and have little time to do that.
~Neo

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tornadot
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Post by tornadot »

Even without the Vanish/Doom/X-Zone trick, FF6 was easy...the three statues died before my party too quick...but yes the Tonberry was a sadistic little thing...and some of the enemies from the Cleft Demension alone are tougher than most bosses in 10,9,8 and 7 by a long shot...anyone remember the Four Tree Crystals or the duo form boss in the Flying Fortress from 5? Those were evil bosses...

And yeah the optional bosses in 10 were easy if you had the ultimate weapons...especially the US version which doesn't have the Dark Aeons...

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Ancient
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Post by Ancient »

^Exactly, the dark Aeons are pretty damn hard

Then there's Penance, whose just a fucking bitch
smiths32 wrote:The optional bosses on FF8 and FF9 were both piss-easy: in FF8 you could easily max out on Hero Drinks and Megalixers, and Selphie's limit break to instantly kill Omega; in FF9 the bosses had lower HP meaning that if you maxed out various attacks it was a cinch.
Hero drinks and Selphies limit are commonly regarded as 'cheating', takes the fun out of it. Trying to beat Omega with neither suddenly gets shit hard, especially with attacks that do 18,000 damage to your entire party.

Ozma in FFIX is completely random, he can fuck you over in seconds or he can pussy foot around and be beaten easily. He isn't too difficult if you can be bothered maxing frog drop, theivery and some dragon thing that Freya has but since this take days to do (literally) you're better off just constantly trying your luck.

Either way, they're both harder than Omega and Shinryu in FFV. The only optional (and moderately hard) bosses in the SNES FF's

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Post by Delphine »

Ancient wrote:Hero drinks and Selphies limit are commonly regarded as 'cheating', takes the fun out of it.
It doesn't matter what it's 'regarded' as, it's not cheating. If it is legitimately in the game, then you were meant to use it. Period. I dunno about you, but I don't like to do things the hard way just for the hell of it.

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Post by Omni Hunter »

I agree with that. I takes ages to refine that Hero Drink or Phoenix Pinion and even then you only get a limited ammount. Actually, on that note, who's been able to refine a "Dark Matter" in 8. I can't seem to do so.

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Post by Delphine »

I think so. I can't remember. Is that what you get pulse ammo from?

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Post by Omni Hunter »

It teaches Quistis Shockwave Pulsar. I'm told you need 100 curse spikes, which I have, but I can't refine them in any way.

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Post by Delphine »

Oooh, right. Hmm. I never bothered to get that.

...I think Siren has to be at level 100, which is why I never bothered to get it.

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Kishi
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Post by Kishi »

Ancient wrote:Omega and Shinryu in FFV. The only optional (and moderately hard) bosses in the SNES FF's
There are a ton of optional bosses in the SNES games. Moderately hard ones, too.

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Post by Ancient »

Can you name some? Atma Weapon in FFVI is extremely easy, Bahamut in FFIV is even easier. The only boss to give me any problems (other then the 2 I mentioned) was Odin in FFIV, but that's because I charged in weilding a few too many holy weapons (and that time limit is really annoying, especially considering it doesn't stop for animations)

As for Omega Weapon and cheating, I agree that the game lets you do it so it is technically allowed. But the whole point of Omega is an extra challenge for those who find the main game too easy. Using Heroes or The End completely negates this challenge and, as I said, takes all the fun out of it.

It's like the infamous Kotr linked to HP absorb and mime linked to counter against Ruby Weapon. It's not breaking any rules, but it makes the fight too damn easy. Although I can guarentee 99% of the people who beat Ruby using that strategy found it in an online FAQ, and that's definitely cheating.

Oh, and 100 Hero's can be gained by card-modding Laguna's card. Piece of piss.

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Post by Omni Hunter »

Getting the card may not be so easy and then you can only mod it once so work is involved and the method of using the card to get Heroes isn't totally broken.
Looking at optional bosses I think VI's Telstar is pretty hard considering when you can fight it in the game.

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Ancient
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Post by Ancient »

Which one is that? I know very few optional bosses who aren't at the end...

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Post by Omni Hunter »

In the camp outside Cyans castle. It's in a chest and not only does it do multiple status changes and respectable damage but it calls for help too. I still havent defeated it.

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Ancient
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Post by Ancient »

I think I may have to play FFVI again when I get home... I don't believe I've ever fought him

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Post by Neo Yi »

TelStar, never knew about that one. I'll keep a mental note next time I play FF6.
~Neo

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Post by tornadot »

<a href="http://www.fffin.com/ikonit/ff6/enemies ... f">Telstar, maybe?</a>

If Omni is talking about the Telstar, it may be this foe. I honestly never knew about this optional boss...ever and I like to say that I have beat every boss in that game...so maybe next time I'll look for him...

And Ancient, which Atma weapon are you talking about? I thought the one on the Floating Continent was a good challenge especially since he had Flare and Quake...o_O at that point in the game. The second Atma however is no challenge whatsoever...

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Ancient
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Post by Ancient »

I thought the first one was compulsory? Either way, he is far harder than the second.

The second is the only optional boss I could think of from FFVI.

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