Posted: Sun Jan 08, 2006 11:40 pm
Well Robotnik was invunerable to attack in the first phase of Doomsday. That was kind of different.
This may sound like stupid fanboy shit, but another thing I've always pined for is a DBZ-like* Metal Sonic/Super Sonic fight where you could fight wherever you want to fight. You could fight on the ground using the (destructable) enviorment, or high in the sky(perhaps even up into space(it'd be your call as to how high you'd go up)) using some badass Super powers. Better yet, start off as regular Sonic on the ground, running around and collecting rings without getting hit, then once you've got 50 turn super, fly up, and start attacking. When you know you're going to run out of rings make sure that you're somewhere near the ground so you don't die from the fall(or lack of air). A bit ridiculous yes... but it could be a cool way to explore a lot of Super Sonic's abilities. With some thought put into it, it could be pretty fun.Super Sonic's capabilities have been left tragically unexplored. They've only really been taken advantage of in flying-over-water scenes (Sonic 3 and Adventure) and flying-through-space scenes (too many to name). That's why the consistent reuse of the space scenes is as annoying as it is: it wouldn't take a whole lot of thought to come up with a different scenario for Super Sonic to show off in.
The only collection worth owning is Sonic Jam.Egore wrote:I can only think of little things. I remember in Knuckles in Sonic 2, Knuckles didn't have all the sound effects he should have. For example, when you glide and then latch onto a wall in S3&K, it made this awesome noise, which was noteably absent from KS2.
I wouldn't have Super Sonic music because, as previously mentioned, it got way too repetative.
In Sonic 2, if you got invincibility and then turned into Super Sonic, you'd be Super Sonic with stars around him. I remember it was really easy to do in Chemical Plant Zone (Act 2 I think). I always liked that, and I kind of wish that glitch was in S3&K.
I would give Tails flight in Sonic 2. I never understood how when Tails died (while being controlled by the computer), he would fly back to Sonic, but when you were actually Tails, you couldn't fly.
I would give Tails a Super form in Sonic 2 and give him a correct Super/Hyper form in S3&K. That never made sense to me how the Chaos Emeralds had no effect on him, and the Super Emeralds only had minimal effect.
Has anyone noticed the music for Flying Battery Zone being different in Sonic Mega Collection? This may just be me, but when I played S3&K on my Genesis, some of the instruments were more in the background whereas they're a lot more noticeable in SMC. I'd change that, I like the original better.
Quite possibly true on the lone condition that you own a Saturn, but I never had that pleasure(?), and I'm sure I'm not alone.SegaSonic wrote:The only collection worth owning is Sonic Jam.
I don't know if this has been confirmed, but Yuji Naka allegedly said that the original Hidden Palace of Sonic 2 was supposed to be a zone that could only be entered after collecting all emeralds, and where Sonic was to "gain" or "realise" his powers. I still like this idea.Crazy Penguin wrote:I think it would be a cool idea to have a few Super Sonic only levels. Something that Sonic wouldn't be able to handle in normal situations, like a radioactive wasteland, so you'd lose a life if you run out of rings and turn back into regular Sonic.
True But isn't that what Hyper Sonic was eventually based on?Egore wrote:In Sonic 2, if you got invincibility and then turned into Super Sonic, you'd be Super Sonic with stars around him. I remember it was really easy to do in Chemical Plant Zone (Act 2 I think). I always liked that, and I kind of wish that glitch was in S3&K.
I think because at that point, it was only a cool animation as far as Sonic Team was concerned.Egore wrote:I would give Tails flight in Sonic 2. I never understood how when Tails died (while being controlled by the computer), he would fly back to Sonic, but when you were actually Tails, you couldn't fly.
I think, out of my collection, the games I really enjoyed on Saturn were Tomb Raider, Resident Evil, Command & Conquer, Wipeout and Rayman. The original Rayman is extremely underrated, and a platform classic as far as I'm concerned.CE wrote:Amazingly, there are non Sonic games that are worth buying for the Saturn.
While it’s true that the ending can be accessed in less than 3 hours, unlocking it only marks the start of game, as the true goal is to become a master at achieving high links scores. This is similar to a racing game, where the true goal is to master the layout of the track to obtain a record time.Light Speed wrote: (I agree with you though, original concept, but its like a 3 hour game.)
Agreed, but the speed boost...Frieza2000 wrote:I think a beam weapon or energy ball attack would be cool, but it'd have to cost rings to force the player to use it sparingly (and be realistic). I also think a ring-powered super speed boost would be a good move, but I can't think of many places it's be useful except in a race or something.
...could come in handy there^ To catch up with Metal quickly and such.I don't know how it would work fighting a computer controlled opponent though, I imagine you'd just get lost in space and spend 10 minutes flying around just trying to find Metal, assuming you even had enough rings to fly around for 10 minutes.
Well the idea was that the majority of rings would be on the ground. Of course there'd be some rings in the sky somewhere, but not quite the amount Doomsday Zone had. With fewer rings around you'd have to have some degree of skill to stay as Super the whole time and defeat Metal as fast as possible(or rack up the highest score by finding cool things to do with the enviorment(maybe even setting up some traps?)). It'd make for good replay value anyway.If you started off on the ground and special abilities required rings, and you had to be near the ground for when you ran out of rings then they had better put like 2 million rings on the ground or else that fight would be tedious as hell.
'bout time somebody realized this; the story sucked and the game was too short.Esrever wrote:Guys, Nights isn't really all that. I mean, I don't feel ripped off for buying it or anything. But I bought it for seven dollars. If I had paid fifty bucks for that game I would have been more than a little choked.