Re: Software is for pussies.
Posted: Sat Feb 18, 2012 7:00 am
Started Gravity Daze.
Structurally it actually reminds me alot of Infamous - a decent-sized open world full of absolutely nothing interesting that you parkour through to get to trigger points around the map. The overworld is a mind-bendingly complex labyrinth of a city that looks like City of Lost Children as directed by M.C. Escher. There are surfaces from literally every angle and you can access all of them. The only way to know which way is up at any given time is to look at the main character's scarf, which always dangles toward the (actual) ground. So far, there is no particular reason to explore other than to find "precious gems", which are used for stat upgrades.
The amnesiac heroine, dubbed "Kitten" by a supporting character, discovers her unusual ability in the opening tutorial. She's accompanied by a silhouette cat with no facial features (she names him Dusty). The characters speak in what I assume is a fictitious language with a French-sounding syllabary, but for all I know it might actually be French.
I've only played up through chapter 3 (and these are very short chapters), but it's a solid start. The setting is what sells it. Complaints: the camera's jerky and it's hard to keep track of your surroundings during combat. Evading, even this early on, seems to be an integral tactic, but to evade you actually have to flick the touch screen, which is confusing when you're hacking (kicking) away with the square button. I'd much rather it mapped to a shoulder button, but the shoulder buttons are already occupied for gravity controls which actually would've been better mapped to action buttons...
Anyway, it's fun so far, but (much like Infamous), I imagine I'll get bored long before it's over.
Structurally it actually reminds me alot of Infamous - a decent-sized open world full of absolutely nothing interesting that you parkour through to get to trigger points around the map. The overworld is a mind-bendingly complex labyrinth of a city that looks like City of Lost Children as directed by M.C. Escher. There are surfaces from literally every angle and you can access all of them. The only way to know which way is up at any given time is to look at the main character's scarf, which always dangles toward the (actual) ground. So far, there is no particular reason to explore other than to find "precious gems", which are used for stat upgrades.
The amnesiac heroine, dubbed "Kitten" by a supporting character, discovers her unusual ability in the opening tutorial. She's accompanied by a silhouette cat with no facial features (she names him Dusty). The characters speak in what I assume is a fictitious language with a French-sounding syllabary, but for all I know it might actually be French.
I've only played up through chapter 3 (and these are very short chapters), but it's a solid start. The setting is what sells it. Complaints: the camera's jerky and it's hard to keep track of your surroundings during combat. Evading, even this early on, seems to be an integral tactic, but to evade you actually have to flick the touch screen, which is confusing when you're hacking (kicking) away with the square button. I'd much rather it mapped to a shoulder button, but the shoulder buttons are already occupied for gravity controls which actually would've been better mapped to action buttons...
Anyway, it's fun so far, but (much like Infamous), I imagine I'll get bored long before it's over.