New Super Mario Bros.
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http://www.gamerankings.com/htmlpages2/925562.aspTsuyoshi-kun wrote: Speaking of Mario titles on the DS, anyone played Super Princess Peach yet?
...and no
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Bit of an annoying comment on this game from Tezuka, apparently from Nintendo power or something like that.
You can read the whole interview below. There's a few other interesting points. Firstly, the main composer of the game will be the same person from Yoshi's Touch and Go (with Kondo only doing a few tracks) although I've never played that title so I'm not sure what you can gather from that. Another thing is that to turn into the giant Mario you'll need to collect 3 of a special kind of mushroom, as opposed to just one from how it looked in the footage. A more interesting point (in my opinion) though is that apparently you wont be able to save between levels, only after each world, which seems to make it more unlikely there's a world map to me, but at this point that seems almost like a definite no anyway.
blah http://mfgg.taloncrossing.com/index.php?showtopic=88935
In other words it sounds like the game will be fairly simplified and going by the comments, likely on the easy side. Not exactly what I was hoping for but expected ever since the early screens and footage gave off feeling more like the original game than the sequels.When developing this game, I really had the original Super Mario Bros. in mind. After that game, Mario evolved, of course, but it eventually became more difficult and suited more toward hard-core gamers. That wasn't the intention, but that's how the series naturally evolved. I didn't want to continue in that direction. That's not to say this game isn't for hard-core players, but I want to recapture the spirit of the original Super Mario Bros
You can read the whole interview below. There's a few other interesting points. Firstly, the main composer of the game will be the same person from Yoshi's Touch and Go (with Kondo only doing a few tracks) although I've never played that title so I'm not sure what you can gather from that. Another thing is that to turn into the giant Mario you'll need to collect 3 of a special kind of mushroom, as opposed to just one from how it looked in the footage. A more interesting point (in my opinion) though is that apparently you wont be able to save between levels, only after each world, which seems to make it more unlikely there's a world map to me, but at this point that seems almost like a definite no anyway.
blah http://mfgg.taloncrossing.com/index.php?showtopic=88935
Buh? He's got it backwards. I'd say that, along with the Japan-only SMB2, SMB1 is the hardest of the classic series by far.
Looking at the rest of the interview, it's interesting that the game isn't going to use voice samples. Can't say I'm against it. The classic sound effects are enough to satisfy me.
He says the soundtrack is mostly new arrangements of classic Mario tracks, in which case it shouldn't matter too much who the composer is.
And this guy <i>produced</i> Yoshi's Island? That's a hell of a credential as far as I'm concerned. My optimism is undeterred.
Looking at the rest of the interview, it's interesting that the game isn't going to use voice samples. Can't say I'm against it. The classic sound effects are enough to satisfy me.
He says the soundtrack is mostly new arrangements of classic Mario tracks, in which case it shouldn't matter too much who the composer is.
And this guy <i>produced</i> Yoshi's Island? That's a hell of a credential as far as I'm concerned. My optimism is undeterred.
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I think he means it more in the way that the original SMB was far more simple gameplay wise, where as the sequels introduced more complicated elements casual gamers, such as those attracted to Nintendo for easy to play titles such as Mario Brothers and Tetris, might've been turned off by. In that respect, they could be seen as more difficult to understand for someone who never usually games.Kishi wrote:Buh? He's got it backwards. I'd say that, along with the Japan-only SMB2, SMB1 is the hardest of the classic series by far.
Takashi Tezuka's credentials go far beyond simply producing Yoshi's Island by the way, he also directed it, Super Mario World and Link to the Past. He's been working on Mario titles since the original SMB too. I've heard him described as Miyamoto's "right hand man" before as well. Simply put, he's without a doubt the best man to lead the project, but I am slightly concerned if the rest of the team are up to the job or not.
Last edited by James McGeachie on Tue Feb 28, 2006 10:01 am, edited 1 time in total.
The fact that we're getting new powerups -- the massive-mario mushroom and the blue shell, with more promised -- makes me skeptical that this game could really be completely about going back to the stripped-back formula of the original.
I also find it kind of hard to believe that he'd attack his own work, sniping the series for getting "too complicated" with the titles he produced or directed. When he refers to the series becoming more for hardcore gamers, I wonder if he's thinking of games like Mario Sunshine? It's not hard to beat, but it's excrutiating to get 100%.
I also find it kind of hard to believe that he'd attack his own work, sniping the series for getting "too complicated" with the titles he produced or directed. When he refers to the series becoming more for hardcore gamers, I wonder if he's thinking of games like Mario Sunshine? It's not hard to beat, but it's excrutiating to get 100%.
Last edited by Esrever on Tue Feb 28, 2006 1:18 pm, edited 1 time in total.
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I'm probably incorrect with the following response due to it being years since I've played the following game, but wasn't that the same case with Super Mario Brothers 3 for the NES?James McGeachie wrote: A more interesting point (in my opinion) though is that apparently you wont be able to save between levels, only after each world, which seems to make it more unlikely there's a world map to me, but at this point that seems almost like a definite no anyway.
You couldn't save at all in SMB3. It was on the NES.Ngangbius wrote:I'm probably incorrect with the following response due to it being years since I've played the following game, but wasn't that the same case with Super Mario Brothers 3 for the NES?James McGeachie wrote: A more interesting point (in my opinion) though is that apparently you wont be able to save between levels, only after each world, which seems to make it more unlikely there's a world map to me, but at this point that seems almost like a definite no anyway.
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