PSX Recommendations
You really think so? Tactics doesn't have any of that crazy stuff like leveling up items in randomly-generated dungeons or leveling up into the triple digits, and I was able to get into it when I had but a few RPGs under my belt. Only a couple years prior I was grappling with the mysterious concept of "MP" in Chrono Trigger.Green Gibbon! wrote:Also, there are people who will swear by Final Fantasy Tactics, and I guess it's good, but it's the most ridiculously in-depth strat RPG this side of Disgaea. You have to looove micro managing.
Truth. For the longest time it didn't even occur to me that Ness never talked because the game handled it so well.VGJustice wrote:Think of it this way: In Mother 2/Earthbound, you pick up the phone and call your mom. She says "...Don't say a word. I know just what's on your mind." The game has setup so that the main character never really has to talk. It's written in such a way that you don't need other characters to talk for you, but you still have great characters despite that.
As for recommendations, I'll reinforce Castlevania, Einhänder, Mega Man Legends, G Darius, and Jumping Flash! 2. These are very good video games.
If you want to waste a couple dozen hours of your life on some RPGs, go with Final Fantasy IX, Lunar, and Lunar 2. I'd recommend Final Fantasy VII, but the stigma that's increasingly come to pervade it over the years could easily ruin it for a first-timer by now.
- Baba O'Reily
- ABBA BANNED
- Posts: 3339
- Joined: Wed Sep 15, 2004 8:26 pm
- Location: http://zenixstudios.com/files/ 554SpaceIsThePlace.Mp3
- Contact:
Definitely. If you do not have a firm grasp on RPG concepts, such as, 'The enemy is the primary objective' and 'Trying to revive people can be construed as a waste of time', and a keen understanding that prime numbers are possibly the most useful asset that you will ever have, then the game will be hell for you.Kishi wrote:You really think so? Tactics doesn't have any of that crazy stuff like leveling up items in randomly-generated dungeons or leveling up into the triple digits, and I was able to get into it when I had but a few RPGs under my belt. Only a couple years prior I was grappling with the mysterious concept of "MP" in Chrono Trigger.Green Gibbon! wrote:Also, there are people who will swear by Final Fantasy Tactics, and I guess it's good, but it's the most ridiculously in-depth strat RPG this side of Disgaea. You have to looove micro managing.
- Cuckooguy
- LEGEND
- Posts: 761
- Joined: Thu May 27, 2004 12:27 am
- Location: Southern California
- Contact:
I preferred FFTactics over Disgaea. Disgaea's alright, but it's not favorable to my style of levelling up, which means <i>all</i> of my characters are roughly the same level (I never use my three favorite characters or whatever the character limit is in RPGs, I always use my lowest levelled characters). So it took a long time to be a reckoned force against the enemy, because levelling in Disgaea takes quite a while. It took forever to finally beat the boss of the game, and I have no desire to unlock optional bosses or dungeons, because I know it would take another 10 years of my life. I thought FFTactics had a good amount of things you could do without the game ever feeling like it dragged out too long. I believed I clocked in over 100 hours in FFTactics. And if people want to get through FFTactics faster, they could always use the overly powerful T.G. Cid (god he was too powerful).
I do like the level design found in FFTactics and Disgaea, something I'm disappointed with in Rhapsodia (Suikoden Tactics). The level design just isn't as cleverly designed as FFTactics or Disgaea. In FFTactics, you had a giant tree, a forest with an underground path, a mountain, a waterfall with a bridge, a swamp, nice buildings to take advantage of the height, and all kinds of different environments to try to use to your advantage... in SuikoTactics, we have a cave, spacious fields, spacious beaches, spacious rivers, another spacious field... no mountains or varying terrains except for like, four levels. But oh well.
I do like the level design found in FFTactics and Disgaea, something I'm disappointed with in Rhapsodia (Suikoden Tactics). The level design just isn't as cleverly designed as FFTactics or Disgaea. In FFTactics, you had a giant tree, a forest with an underground path, a mountain, a waterfall with a bridge, a swamp, nice buildings to take advantage of the height, and all kinds of different environments to try to use to your advantage... in SuikoTactics, we have a cave, spacious fields, spacious beaches, spacious rivers, another spacious field... no mountains or varying terrains except for like, four levels. But oh well.
Last edited by Cuckooguy on Fri Dec 02, 2005 6:54 am, edited 1 time in total.
- Baba O'Reily
- ABBA BANNED
- Posts: 3339
- Joined: Wed Sep 15, 2004 8:26 pm
- Location: http://zenixstudios.com/files/ 554SpaceIsThePlace.Mp3
- Contact:
- Cuckooguy
- LEGEND
- Posts: 761
- Joined: Thu May 27, 2004 12:27 am
- Location: Southern California
- Contact:
So, I decided to scavenge for BoFIV art, because I liked BoF4 (I forgot to mention I've played BoF1 and BoF2 and, like the original poster, happen to be unimpressed by them too), but anyway, I didn't know what was censored until I came across these:Green Gibbon! wrote:I would give both 3 and 4 a shot, but keep in mind that the US version of BoF4 is slightly censored. I never played the first two.
<a href="http://www.dragon-tear.net/images/bof4/ ... pg">Pretty big spoiler scene</a>
<img src="http://www.dragon-tear.net/images/bof4/bofcenBath.jpg">
<img src="http://www.dragon-tear.net/images/bof4/bofcenShip.jpg">
- Cuckooguy
- LEGEND
- Posts: 761
- Joined: Thu May 27, 2004 12:27 am
- Location: Southern California
- Contact:
Well, in the first linked image, the guy's head doesn't fly off (Fou-Lu does get stabbed, though).
I can't seem to recall the second scene happening at all.
I don't remember the exact dialogue for the third scene, but it was after a scene where the girls had to prove that they were allowed to sail on a "manly" ship, because, well, girls can't go on manly ships until they deem themselves worthy, so the party had to go on an absurd amount of humorous sidequests just to prove they can board the ship (so they can travel to the western continent).
Unfortunately, I still haven't and can't answer your post of what was the translated dialogue of the scenes at this time.
I can't seem to recall the second scene happening at all.
I don't remember the exact dialogue for the third scene, but it was after a scene where the girls had to prove that they were allowed to sail on a "manly" ship, because, well, girls can't go on manly ships until they deem themselves worthy, so the party had to go on an absurd amount of humorous sidequests just to prove they can board the ship (so they can travel to the western continent).
Unfortunately, I still haven't and can't answer your post of what was the translated dialogue of the scenes at this time.
- Cuckooguy
- LEGEND
- Posts: 761
- Joined: Thu May 27, 2004 12:27 am
- Location: Southern California
- Contact:
I must be the only person here who likes BoFIV.
I suppose it is a very mellow game. No one seems to remember the humorous parts, like Kahn, Cray jumping on wagons like see saws (or whatever those things horses pull that usually contain hay are called), or the out-of-place and surprising BoF3 cameos.
I suppose it is a very mellow game. No one seems to remember the humorous parts, like Kahn, Cray jumping on wagons like see saws (or whatever those things horses pull that usually contain hay are called), or the out-of-place and surprising BoF3 cameos.
- Cuckooguy
- LEGEND
- Posts: 761
- Joined: Thu May 27, 2004 12:27 am
- Location: Southern California
- Contact:
Well, there's Bunyan, who bears a striking resemblance to BoF3's Bunyan. He also seems to have the same occupation and function as BoF3's master/teacher system. He didn't play a major role though, except in an important scene with Fou-Lu (who can or can not be seen as a villain of sorts, depends on how the player perceives him to be).
When I visited Wyndia, I saw Momo inside a windmill building. What's funny was at the time, the person who let me borrow BoF3 and BoF4 visited for ten minutes and asked what I thought of BoF4, and I said I liked it compared to my disappointement in BoF3, and then Momo somehow came up in the conversation, and then I went in the windmill for the first time and I saw a familiar sprite, and I was all like, "Is that Momo?" And then I talked to the sprite and I was like, "Hey, it <i>is</i> Momo, what's she doing here?" I thought seeing her was pretty funny.
Rei and Teepo also run a shop in some obscure ruins.
I believe that's all.
When I visited Wyndia, I saw Momo inside a windmill building. What's funny was at the time, the person who let me borrow BoF3 and BoF4 visited for ten minutes and asked what I thought of BoF4, and I said I liked it compared to my disappointement in BoF3, and then Momo somehow came up in the conversation, and then I went in the windmill for the first time and I saw a familiar sprite, and I was all like, "Is that Momo?" And then I talked to the sprite and I was like, "Hey, it <i>is</i> Momo, what's she doing here?" I thought seeing her was pretty funny.
Rei and Teepo also run a shop in some obscure ruins.
I believe that's all.
I've been hearing mixed opinions on Dragon Quarter.
One camp says that it is the best Breath of Fire game in the franchise and one of the best RPGs in this generation. Some people even say that it is the only BoF game that they were compelled to complete.
On the other hand there have been people who have been very frustrated with the game. The point out that it has design flaws or a steep learning curve that hinders total enjoyment of the game.
It seems like a pretty "love it" or "hate it" kind of game and I'm mildly curious about playing it for myself.
One camp says that it is the best Breath of Fire game in the franchise and one of the best RPGs in this generation. Some people even say that it is the only BoF game that they were compelled to complete.
On the other hand there have been people who have been very frustrated with the game. The point out that it has design flaws or a steep learning curve that hinders total enjoyment of the game.
It seems like a pretty "love it" or "hate it" kind of game and I'm mildly curious about playing it for myself.