It's a-me! Again!

Speak your mind, or lack thereof. There may occasionally be on-topic discussions.

It's a-me! Again!

Postby Tsuyoshi-kun » Fri Apr 27, 2012 1:03 pm

http://www.nintendo.com/games/detail/eh ... Du5_TdrXhw

So...New Super Mario Bros. 2 for the 3DS. I didn't care at all for the original, but the Wii version was pretty good, and this one has the return of (proper) Raccoon Mario. No other details for now. It drops in August worldwide.
User avatar
Tsuyoshi-kun
 
Posts: 904
Joined: Tue Sep 07, 2004 11:33 am
Location: Philadelphia, PA, U.S.A.
Now Playing: Zelda II: The Adventure of Link

Re: It's a-me! Again!

Postby Esrever » Sat Apr 28, 2012 12:37 am

Augh! Why are they using the same level archtypes and near-identical visuals AGAIN? That's three in a row!

I just don't understand it. The galaxy games have style coming out of their ears! They clearly know plenty well how to make new visuals that still evoke the classic Mario "look". Why not do that with the NSMB series?
User avatar
Esrever
Drano Master
 
Posts: 2972
Joined: Mon May 24, 2004 2:26 am

Re: It's a-me! Again!

Postby Green Gibbon! » Sat Apr 28, 2012 2:46 am

Sales indicate they don't have to.
User avatar
Green Gibbon!
BUTT CHEESE
 
Posts: 4648
Joined: Fri May 21, 2004 11:39 am
Location: A far eastern land across the sea
Now Playing: Bit Trip Complete

Re: It's a-me! Again!

Postby Gaz » Sat Apr 28, 2012 3:24 am

Usually I'd be quite excited about a new Mario platform game but that just looks really lazy. They could have at least given the game a new art style. If it plays as well as the Wii game then I guess it won't matter.
User avatar
Gaz
 
Posts: 399
Joined: Sun Apr 03, 2005 1:01 pm
Location: UK

Re: It's a-me! Again!

Postby Green Gibbon! » Sat Apr 28, 2012 3:41 am

In Nintendo's defense, laziness probably has nothing to do with it. Mario appeals largely to the casual market, and that crowd is incredibly sensitive to change. The more familiar the better. (New Mario Wii far outsold Mario Galaxy, didn't it?) That's a big fat slice of pie that Nintendo can't afford to lose, and I can easily see artists being shot down at every junction by a (justifiably) paranoid marketing team. This is a fine line they're walking and they know it.


And honestly, for all the flak it gets, I thought New Mario Wii set a high water mark for the series in terms of level design if nothing else.
User avatar
Green Gibbon!
BUTT CHEESE
 
Posts: 4648
Joined: Fri May 21, 2004 11:39 am
Location: A far eastern land across the sea
Now Playing: Bit Trip Complete

Re: It's a-me! Again!

Postby Tsuyoshi-kun » Sat Apr 28, 2012 9:48 am

Green Gibbon! wrote:And honestly, for all the flak it gets, I thought New Mario Wii set a high water mark for the series in terms of level design if nothing else.


I completely agree. It's why I'm looking forward to New Super Mario Bros. 2 as much as I am.
User avatar
Tsuyoshi-kun
 
Posts: 904
Joined: Tue Sep 07, 2004 11:33 am
Location: Philadelphia, PA, U.S.A.
Now Playing: Zelda II: The Adventure of Link

Re: It's a-me! Again!

Postby Crisis » Sat Apr 28, 2012 10:47 am

New Mario Wii was pretty good! Normally I complain about Mario games being too easy (like both Galaxies), but New Wii was a bona fide challenge.

Are they abandoning the multiplayer mode? That was a lot of fun, but I guess it makes sense to cut it out for the sake of streamlined level design.
User avatar
Crisis
 
Posts: 531
Joined: Wed Mar 25, 2009 5:15 pm

Re: It's a-me! Again!

Postby Tsuyoshi-kun » Thu Aug 02, 2012 1:11 pm

So this game is out now...in Japan. Any plans on buying it soon, GG!? What I've seen so far looks a bit more inspired than the last two games (even graphically).
User avatar
Tsuyoshi-kun
 
Posts: 904
Joined: Tue Sep 07, 2004 11:33 am
Location: Philadelphia, PA, U.S.A.
Now Playing: Zelda II: The Adventure of Link

Re: It's a-me! Again!

Postby Team Mecha » Wed Aug 08, 2012 5:11 am

All of the damns I have to give are being reserved for the Wii U entry. The 3DS one looks more like a fan-hack than game & is coming out WAY too soon after 3D Land.
Team Mecha
 
Posts: 329
Joined: Fri Jun 18, 2004 11:45 am

Re: It's a-me! Again!

Postby Esrever » Wed Aug 08, 2012 1:17 pm

The funny thing is, it sounds like the 3DS game is pretty much exactly what it looks like. A bunch of younger developers were trained very specifically in the art of Mario level design and then allowed to build a whole game's worth of stages. The result is a game constructed -- possibly very skillfully, possibly not -- almost entirely out of existing concepts and assets. No one got to create any new pieces. They probably don't even have the authority to do so. They just got to arrange the pieces as creatively and inventively as they could. New Super Mario Remix.

The Wii U game looks a lot more interesting, probably because it's being made by people with the authority to mix things up a little. (Hopefully they actually use it!) But man, you take one look at a game like Rayman Legends -- a game with screenshots that look like they're paintings ripped out of a Rayman Legends concept art coffee table book -- and it's hard not to feel like even the Wii U entry just isn't trying very hard.

Image
User avatar
Esrever
Drano Master
 
Posts: 2972
Joined: Mon May 24, 2004 2:26 am

Re: It's a-me! Again!

Postby Radrappy » Wed Aug 08, 2012 2:05 pm

you're telling me this is an ingame screenshot?
User avatar
Radrappy
 
Posts: 1314
Joined: Wed May 26, 2004 10:53 pm
Now Playing: MvC3, Vanquish, Skies of Arcadia Legends

Re: It's a-me! Again!

Postby Neo » Wed Aug 08, 2012 3:00 pm

Rayman plays like shit, though!
User avatar
Neo
 
Posts: 931
Joined: Mon Jun 19, 2006 6:18 pm
Location: Portugal

Re: It's a-me! Again!

Postby Esrever » Wed Aug 08, 2012 3:14 pm

I disagree completely! I was never much of a fan of the original 2D Rayman, but I thought Origins played incredibly. The latter half of the game -- where, with a little bit of practice, you can pull off insane, seemingly impossible jumps through tiny crevices and over giant moving animals and between microscopic bits of debris hurtling through space -- that was some of the tightest and most enjoyable pure platformer design and gameplay I've ever seen anywhere. It was certainly miles ahead of the pedestrian level design of the original NSMB and much of the Wii version. There was definitely a time I'd say, "NSMB may look like balls but at least it still has the tightest platforming level design around", but after Origins and Meat Boy I just can't give it that pass anymore.

(And yes, that is an in game screenshot of Legends. They all look like that... it's nuts! You can view it in motion here, albiet in 720p: http://www.youtube.com/watch?v=52gwzOHXSTQ&t=1m45s .)
User avatar
Esrever
Drano Master
 
Posts: 2972
Joined: Mon May 24, 2004 2:26 am

Re: It's a-me! Again!

Postby Segaholic2 » Tue Dec 04, 2012 11:28 pm

fart
User avatar
Segaholic2
Forum God
 
Posts: 3503
Joined: Fri May 21, 2004 11:28 am
Now Playing: Your mom

Re: It's a-me! Again!

Postby Ritz » Thu Dec 06, 2012 10:02 pm

The death knell.
User avatar
Ritz
Shit Twizzler
 
Posts: 1255
Joined: Mon Dec 27, 2004 2:59 am
Now Playing: Every PC Engine game

Re: It's a-me! Again!

Postby FlashTHD » Thu Dec 06, 2012 10:06 pm

I dunno, i'm not sure i'd mind if my farts killed spambots.
User avatar
FlashTHD
*sniff*
 
Posts: 1502
Joined: Fri Mar 31, 2006 7:00 pm
Location: Out of earshot
Now Playing: Team Fortress 2


Return to Open Forum

Who is online

Users browsing this forum: No registered users and 3 guests

cron