Search found 1603 matches

by FlashTHD
Thu May 04, 2006 5:23 pm
Forum: News
Topic: Sonic Next-Gen - First Look from IGN
Replies: 120
Views: 65719

^ Finally, someone says it. The premise: Ehh, sounds pretty corny. It's like a cross between Zelda and the Sonic OVA. I do like that it's "different" from what we usually see, but we can only hope they've ditched the "Eggman gets punked at the last gasp" twist once and for all. The gameplay: Looking...
by FlashTHD
Wed May 03, 2006 8:14 pm
Forum: News
Topic: Sonic Rivals Q&A with GameSpot
Replies: 23
Views: 10176

Ugh, now Iizuka has de-evolved to the point of a human broken record.

Is he directing this? That would make for major mistake number 2, and we've only known about the game for less than a day.
by FlashTHD
Wed May 03, 2006 6:03 pm
Forum: News
Topic: Sonic the Hedgehog preview article
Replies: 341
Views: 106260

^ That sounds suspiciously like an "ignorance is bliss" excuse, but if it stops the nitpicking until the substantial details are let out, i'm all for it.
by FlashTHD
Tue May 02, 2006 8:47 pm
Forum: News
Topic: Sonic the Hedgehog preview article
Replies: 341
Views: 106260

Okay, okay, I admit, I overreacted on my part No, you nailed it. I'm sick of seeing people whine and piss about the series and taking every opportunity to smite the game for any silly reason they can cherrypick out of every preview article. We all know too little about it to justify that. "WTF's he...
by FlashTHD
Mon May 01, 2006 9:41 pm
Forum: Open Forum
Topic: New Super Mario Bros.
Replies: 259
Views: 34313

I'm hoping for level design on par with that of Super Mario World. Which means: please no crappy, dull 20-25 second-long stages in frequent quantities like in SMB3. They suck, and make the worlds feel smaller than the map would lead you to believe.
by FlashTHD
Mon May 01, 2006 9:26 pm
Forum: News
Topic: Sonic the Hedgehog preview article
Replies: 341
Views: 106260

The stories in the first few Genesis games were wide open to interpretation. In Sonic 1, there are no cutscenes save for in Scrap Brain Act 2, Final Zone, and the endings - and they're pretty minimal. There isn't anything in the game itself to indicate anything about South Island or a legend or what...
by FlashTHD
Sun Apr 30, 2006 10:12 pm
Forum: News
Topic: Sonic the Hedgehog preview article
Replies: 341
Views: 106260

I'm not sure about the idea of a break dance kick attack, but the Spin Dash was never that good a means of spinning in place as an attack , so it might work out. Personally I hope they bring back the ability to break into a roll after picking up speed. One thing I find a little suprising about the c...
by FlashTHD
Sun Apr 30, 2006 10:55 am
Forum: News
Topic: Sonic Channel Redesign
Replies: 48
Views: 18796

New Uekawa art of Vector. Correction: Ugly Uekawa art of Vector. He looks bloated all hunched like that.
by FlashTHD
Fri Apr 28, 2006 10:49 pm
Forum: Open Forum
Topic: Gibbs, we've gone through this
Replies: 50
Views: 10142

Frieza, that fucking rocks my world. I see several sets among that massive group that I wish i'd had. The one Lego creation of mine that I got the most enjoyment from was this huge speedway I had constructed. I got a bunch of those roadway boards and fit them together to form a fairly basic, square-...
by FlashTHD
Thu Apr 27, 2006 8:04 pm
Forum: "Weekly" Poll
Topic: No pain, no gain
Replies: 31
Views: 29422

While that makes sense in theory, it doesn’t really apply in practice. The Mega Drive games, particularly S3&K, had such a wide range of alternate routes and bonuses to uncover that reaching the end was never the main motive for playing. As such, even though Super Sonic made it easier to reach the ...
by FlashTHD
Thu Apr 27, 2006 7:48 pm
Forum: Open Forum
Topic: Gibbs, we've gone through this
Replies: 50
Views: 10142

The point where I started to lose interest in Legos was when they started with that Bionicle garbage. Soon afterward, every Lego theme (space, medieval, ect.) began rehashing something fierce. The creativity just vanished overnight. Nowadays, I still have tons and tons of Legos stored away in the ho...
by FlashTHD
Mon Apr 24, 2006 6:28 pm
Forum: "Weekly" Poll
Topic: No pain, no gain
Replies: 31
Views: 29422

I sigh when I see somebody pine for the ability to play as Super Sonic in all levels again. That is the last thing I want to see back. He tore the balance of the game apart. It takes away all the challenge - the only thing you have to worry about is collecting rings, and that's usually no problem if...
by FlashTHD
Mon Apr 24, 2006 2:12 pm
Forum: Open Forum
Topic: Gibbs, we've gone through this
Replies: 50
Views: 10142

The difference is that we've seen the end result of passing the series over to Iizuka. Nakamura is a relatively new face, and despite that one previous blemish he was responsible for, I have no reason to be paranoid yet. That, and all we've seen about the game thus far is pretty screenshots, descrip...
by FlashTHD
Sun Apr 23, 2006 4:29 pm
Forum: Open Forum
Topic: Gibbs, we've gone through this
Replies: 50
Views: 10142

Sorry for the double post, but I just remembered something that wasn't mentioned on the Spinball page: http://www.jonnys-place.com/Personaldocs/folder_for_flash/readytofry1.gif http://www.jonnys-place.com/Personaldocs/folder_for_flash/readytofry2.gif During the Roboboiler fight, be very careful not ...
by FlashTHD
Fri Apr 21, 2006 12:35 pm
Forum: Open Forum
Topic: Gibbs, we've gone through this
Replies: 50
Views: 10142

Another thing about Nakamura; when I went through the credits last night to confirm it, I also found that he was listed under "Lead Game Designer"...I assume that means he had a foothold in the level design. The potential big trouble that could come from this: if he claims that role for Sonic Next, ...
by FlashTHD
Thu Apr 20, 2006 2:18 pm
Forum: Open Forum
Topic: Gibbs, we've gone through this
Replies: 50
Views: 10142

While we're in the spirit of nitpicking: -- It might be worth mentioning that activating Debug mode in S3&K turns off the checks in the level select menu's programming that prevent you from getting characters into stages that they're not meant to play. (Try beating Doomsday Zone as Knuckles for an e...
by FlashTHD
Sun Apr 16, 2006 5:09 pm
Forum: "Weekly" Poll
Topic: Vaguely Easter inspired poll
Replies: 13
Views: 13306

I posted my thoughts here , but here's some things I hadn't said: -- The bosses were pretty pathetic. Most of them have you waiting for an opportunity to pound the crap out of them to just come strolling along (plz shoot whoever came up with Topo and Moles). I think the most clever of the lot was th...
by FlashTHD
Sun Apr 16, 2006 4:46 pm
Forum: Open Forum
Topic: The New Commandments
Replies: 56
Views: 73015

You have to admit, it's a good point. I do have a persona vendetta against him, mostly thanks to his relentlessly unfunny circle-jerking and his desperately tedious musical elitism gimmick. But is there anything fundamentally wrong with it? If it's not blatant spamming (which it doesn't appear to be...
by FlashTHD
Sat Apr 15, 2006 8:53 pm
Forum: Open Forum
Topic: You going to E3 this year, Gibbon?
Replies: 80
Views: 10560

Or it's just that - slow right now. Forums go through this now and then. When big news starts rolling in again, it'll pick up.

The "every opinion's been posted" bit is bull. It's not that hard to find things to talk about.
by FlashTHD
Sat Apr 15, 2006 9:39 am
Forum: Open Forum
Topic: You going to E3 this year, Gibbon?
Replies: 80
Views: 10560

Has it ever been that active here? I've been lurking for a while and I never see much more than 3 people on the board at any given time. I doubt that 54-user record from January was primarily registered users. Although, it could be a good thing. This place is kind of low-profile and has the least re...
by FlashTHD
Thu Apr 06, 2006 10:13 pm
Forum: "Weekly" Poll
Topic: Extra Special
Replies: 43
Views: 37539

Well, I almost uttered an audible "oh shit no" when Advance 3's last stage asked 260 rings of me in the second half. They had a decent concept going there with those stages, it just didn't come together well enough in the end. The graphics there are terribly bland and the object placement demands mo...
by FlashTHD
Tue Apr 04, 2006 5:42 pm
Forum: News
Topic: Sonic Channel Redesign
Replies: 48
Views: 18796

Funny quills or not, that'd be a much better choice of art for Super Sonic's page in the encyclopedia than a screenshot of his somewhat polygonal model from SA1. http://sonic.sega.jp/creators/images/001uekawa01.jpg It's a little hard to tell, but that looks like some new CG art on the monitor and pi...
by FlashTHD
Mon Apr 03, 2006 8:02 pm
Forum: "Weekly" Poll
Topic: Extra Special
Replies: 43
Views: 37539

It was a while before I played another special stage, and when I did, I was kicked in the crotch by Advance's special stages, which were criminally difficult. To date, I have only managed to beat the first. At least they looked nice and were pretty entertaining to find. Those weren't really hard un...
by FlashTHD
Sun Apr 02, 2006 11:37 am
Forum: News
Topic: Japanese promotions
Replies: 18
Views: 8931

The way that played out was simply beautiful. It's pretty sad that only a handful of people caught on, but it's damn impressive that a gag that obvious could result like that on its' own. Anyway, the screenshots were real, at least. Looks more like something out of Super Monkey Ball than Sonic. Hope...
by FlashTHD
Sat Apr 01, 2006 1:54 pm
Forum: "Weekly" Poll
Topic: Extra Special
Replies: 43
Views: 37539

Chaotix's Special Stages were fantastic. At first, they don't seem all that complex or cool until you start on the more difficult ones...then you get tons and tons of branching paths, platforming tests on wide open and uneven terrain, taking advantage of carefully placed walls to proceed, ect. Very ...