Search found 291 matches

by Blount
Mon Sep 20, 2010 4:31 pm
Forum: News
Topic: Super Sonic Galaxy
Replies: 1064
Views: 442153

Re: Super Sonic Galaxy

Cubot’s voice processor is broken – and stuck on “cowboy mode”.
Oh, good! For a moment there, I was worried they'd introduce a new character that wasn't completely fucking annoying.
by Blount
Tue Sep 14, 2010 3:18 pm
Forum: Open Forum
Topic: Samus in Ninja Gaiden
Replies: 231
Views: 65535

Re: Samus in Ninja Gaiden

My point was that they still had evil plans without Ridley or Mother Brain. The fact that they're hilariously incompetent in every game they appear in is a different story. I believe the question you should be asking, Silv, is: How do they does science team answer emails with giant pincers for hands...
by Blount
Tue Sep 14, 2010 7:30 am
Forum: Open Forum
Topic: Samus in Ninja Gaiden
Replies: 231
Views: 65535

Re: Samus in Ninja Gaiden

If Other M fails to acknowledge the Prime saga, it's probably because it is totally irrelevant to what's going on. That would be true if Other M didn't contradict some important factors from Prime . First you have Ridley's regeneration , which is handled in a completely different manner. Then you'v...
by Blount
Mon Sep 13, 2010 6:05 pm
Forum: Open Forum
Topic: Samus in Ninja Gaiden
Replies: 231
Views: 65535

Re: Samus in Ninja Gaiden

Xyton wrote:Well… :( Thanks for the info, though.
Trust me - by the time you finish Other M, you're gonna want Prime separated from that bullshit.
by Blount
Mon Sep 13, 2010 4:27 pm
Forum: Open Forum
Topic: Samus in Ninja Gaiden
Replies: 231
Views: 65535

Re: Samus in Ninja Gaiden

If you notice carefully, Sakamoto never really wanted the Prime games to be considered part of the original Metroid series, which is evident in many interviews and even the secret developer comment on Samus's ship in Prime 3 . Nintendo has apparently adopted this philosophy as well , thanks to his i...
by Blount
Mon Sep 13, 2010 4:14 pm
Forum: "Weekly" Poll
Topic: Cherry popping
Replies: 33
Views: 29570

Re: Cherry popping

I first saw Sonic in TV commercials, but it wasn't until the first animated series that I got to like him (as a kid, the American artwork used in the commercials always made him seem angry to me, and that had some sort of negative impact on my interpretation of the character). My brother eventually ...
by Blount
Mon Sep 13, 2010 4:04 pm
Forum: Open Forum
Topic: Samus in Ninja Gaiden
Replies: 231
Views: 65535

Re: Samus in Ninja Gaiden

I take it you've never played Fusion . This is basically it, except on steroids and with vomit-inducing drama. It's linear, Samus monologues a lot, you're on a spaceship that recreates earthly environments and you find out that one of the divisions contains Metroids that are being toyed with by the ...
by Blount
Mon Sep 13, 2010 11:18 am
Forum: News
Topic: Super Sonic Galaxy
Replies: 1064
Views: 442153

Re: Super Sonic Galaxy

Actually, that just means he speaks through body language and Sonic has to repeat everything he says in the form of a question so that the player will understand it.

Including tutorials.
by Blount
Fri Jul 16, 2010 3:32 pm
Forum: Open Forum
Topic: Get Equipped With B^U
Replies: 50
Views: 17245

Re: Get Equipped With B^U

Capcom has been playing too much Super Mario Bros. Crossover.
by Blount
Wed Jul 14, 2010 2:37 pm
Forum: Open Forum
Topic: Hayao Miyazaki Compares iPad Use To Masturbation
Replies: 109
Views: 34799

Re: Hayao Miyazaki Compares iPad Use To Masturbation

I do too, just not to work. My point is that I don't feel the need to spend more time looking at a screen as soon as I get off work, but I also don't take long enough trips to warrant book reading or anything of the sort. So I just sit back and enjoy the ride.
by Blount
Wed Jul 14, 2010 9:22 am
Forum: Open Forum
Topic: Hayao Miyazaki Compares iPad Use To Masturbation
Replies: 109
Views: 34799

Re: Hayao Miyazaki Compares iPad Use To Masturbation

I spend almost the entirety of my day working with computers. When I'm taking the tram, I'm thankful I have the opportunity of looking at a landscape instead of an electronic screen. Reflection can be done in much better locations and times with less distractions than a small enclosed space full of ...
by Blount
Wed Jul 14, 2010 8:41 am
Forum: News
Topic: Super Sonic Galaxy
Replies: 1064
Views: 442153

Re: Super Sonic Galaxy

Shadow Hog wrote:Man, whatever happened to that sketch we had of some shitty shark friend? Because all this talk reminded me of him.

Well, that and that sarcosuchus character we came up with, too.
What, no love for Soft Serv?
by Blount
Mon Jul 05, 2010 5:10 pm
Forum: Open Forum
Topic: Nostalgia ain't what it used to be
Replies: 21
Views: 6628

Re: Nostalgia ain't what it used to be

Here, you lazy bum. In a way, it's pretty interesting to read the post in the front page and pinpoint the exact moment when the Sonic series started going straight to hell. I know that a lot of people never cared much for Sonic Adventure 2 (myself included), but I also remember being excited about ...
by Blount
Tue Jun 22, 2010 5:44 am
Forum: Open Forum
Topic: Blue Irises!
Replies: 20
Views: 6470

Re: Blue Irises!

Why, that does not look extreme at all! How is a silly cheese wheel supposed to battle the forces of darkness and make snappy remarks that we cool kids can relate to?
by Blount
Tue Jun 22, 2010 5:35 am
Forum: News
Topic: Super Sonic Galaxy
Replies: 1064
Views: 442153

Re: Super Sonic Galaxy

I think that's the whole point, actually. From what I understand, Eggman's trying to get people to go to his amusement park for some reason that hasn't been particularly clear yet. If you take a close look, some of the robots in the first level are even carrying welcome signs. I think it's a good ex...
by Blount
Mon Jun 21, 2010 3:07 pm
Forum: Open Forum
Topic: Blue Irises!
Replies: 20
Views: 6470

Re: Blue Irises!

Eh, it could have been worse.

Too bad it didn't turn out more like this, though: http://www.youtube.com/watch?v=fWL6j0SvqV0
by Blount
Sun Jun 20, 2010 2:23 pm
Forum: News
Topic: All-new 2D Sonic rolling out in 2010
Replies: 1905
Views: 547375

Re: All-new 2D Sonic rolling out in 2010

Only the red ones have spikes. The blue ones just hover in place as homing attack bridges.
by Blount
Sun Jun 20, 2010 6:01 am
Forum: Open Forum
Topic: Return of the Heroic Amputee in 2D
Replies: 62
Views: 22953

Re: Return of the Heroic Amputee in 2D

As for Rayman, I only played the original version on GBA. Perhaps that one is terrible? It kind of reminded me of Pinobee. Edit: almost forgot something! If I were to get the first game, what version do I get? There appears to be 20 or so. Oh, that explains a lot. The GBA version is to the Playstat...
by Blount
Sat Jun 19, 2010 5:44 pm
Forum: Open Forum
Topic: Return of the Heroic Amputee in 2D
Replies: 62
Views: 22953

Re: Return of the Heroic Amputee in 2D

Characters are lifeless, the music is terrible, the platforming is so basic... It has nothing appealing in a bloated genre. Please do not tell me you've played the original game. I understand that some people might have issues with the sequels, but to say this about the first Rayman (which barely h...
by Blount
Thu Jun 17, 2010 5:26 pm
Forum: News
Topic: Super Sonic Galaxy
Replies: 1064
Views: 442153

Re: Super Sonic Galaxy

As for the behind the back segments, it looks like they're using those mostly for Sonic Unleashed-style strafing sections... where you are generally running and jumping along a straight highway, but have to avoid things by moving left and right. Am I the only one who can't see those segments as mor...
by Blount
Thu Jun 17, 2010 5:15 pm
Forum: Open Forum
Topic: Daedalus must be proud.
Replies: 158
Views: 52281

Re: Daedalus must be proud.

It's surprising how much Zelda looks like her Twilight Princess encarnation in that ad.
by Blount
Thu Jun 17, 2010 5:11 pm
Forum: Open Forum
Topic: Return of the Heroic Amputee in 2D
Replies: 62
Views: 22953

Re: Return of the Heroic Amputee in 2D

I would easily rank Rayman 3 above 2. The levels are more extensive and visually compelling, and there's an ass-load of secrets to find. The world is more surreal and much less grim than in the second game, which I personally think is a good thing. Even the music that goes along with the environment...
by Blount
Thu Jun 17, 2010 8:08 am
Forum: Open Forum
Topic: Return of the Heroic Amputee in 2D
Replies: 62
Views: 22953

Re: Return of the Heroic Amputee in 2D

I'm more interested in whether the fairy is Betilla from the first game or not.
by Blount
Wed Jun 16, 2010 3:27 am
Forum: Open Forum
Topic: Return of the Heroic Amputee in 2D
Replies: 62
Views: 22953

Re: Return of the Heroic Amputee in 2D

The Game Boy Advance version of Rayman 3 is pretty great. It's like a weird mix of the first three games rolled up into one - the gameplay is like the first game, but the music, graphics and characters are borrowed from both Rayman 2 and 3 (the console versions, that is). It even has Razorbeard and ...
by Blount
Tue Jun 15, 2010 10:12 am
Forum: Open Forum
Topic: Return of the Heroic Amputee in 2D
Replies: 62
Views: 22953

Re: Return of the Heroic Amputee in 2D

The characters aren't usually retarded, but it's been hinted this was intentionally done so they can explain how Rayman became a hero in the first place. The game is supposed to be a prequel, as hinted by its name. I'm just glad they finally decided to make another Rayman platformer instead of anoth...