Search found 1513 matches
- Thu Apr 14, 2011 3:14 pm
- Forum: Open Forum
- Topic: Fictional D-pads
- Replies: 38
- Views: 16525
- Wed Apr 13, 2011 5:01 pm
- Forum: News
- Topic: Sonic Generations
- Replies: 1175
- Views: 1266353
- Wed Apr 13, 2011 3:38 pm
- Forum: News
- Topic: Sonic Generations
- Replies: 1175
- Views: 1266353
Wow... why is it that I'm not that surprised, or at least not as surprised as I think I should be? SCD era Sonic is the definitive "tough and heroic" Sonic to me. Seconded. Later depictions in 3/Knuckles and Jam are a tad bit too much on the cartoony side, but that one is perfectly balanced. Knuckle...
- Sun Apr 10, 2011 6:18 pm
- Forum: News
- Topic: Sonic Generations
- Replies: 1175
- Views: 1266353
Whatever guys. He's cute as fucking shit. Stamp me on the forehead with "idiot" because I'm totally on board. See? They have us by the balls. There's no way for this series to ever get its shit straight, the nostalgia factor is simply unbeatably high. One simple teaser and it's back to the fucking ...
- Tue Apr 05, 2011 1:21 pm
- Forum: News
- Topic: Sonic Generations
- Replies: 1175
- Views: 1266353
Hobby Consolas published a few, very nice Sonic pics by Eva Richarte Prieto, the girl who made that one funny Sonic Adventure comic adaptation.
And something tells me they'll try to come up with something like this.
And something tells me they'll try to come up with something like this.
- Thu Mar 24, 2011 7:58 am
- Forum: News
- Topic: Super Sonic Galaxy
- Replies: 1064
- Views: 439060
I just remembered that those anti-gravity drums in Final Chase do fuck up your controls and, due to being an outer space stage, may result in unfair deaths. There are also control issues due to gravity shifting in some parts of Mad Space, namely the capsule-like planet. Which is fine, except in this...
- Wed Mar 23, 2011 5:09 pm
- Forum: Open Forum
- Topic: GHZ Museum/Encyclopedia fact checking & ect. thread
- Replies: 202
- Views: 173222
- Wed Mar 23, 2011 4:50 pm
- Forum: News
- Topic: Super Sonic Galaxy
- Replies: 1064
- Views: 439060
Oh guys, you can't be so serious 'bout those pet peeves. There are camera issues everywhere in the game, but generally it's not really that what keeps you from backtracking to the pedestals in the Sonic/Shadow stages, it's the stage design itself. You're supposed to find out where the pedestal is, l...
- Tue Mar 22, 2011 2:25 pm
- Forum: Open Forum
- Topic: Archie Sonic Reboot
- Replies: 85
- Views: 35091
Yeah, if anything, Uekawa's stylization of the videogame characters merges better with the Archie ones, plus the the Archie artists' work towards that end. I disagree. I think if you took a light-hearted wacky adventure with occasionally very brief serious spot moments you hit the tone right. See: O...
- Tue Mar 22, 2011 2:02 pm
- Forum: News
- Topic: Super Sonic Galaxy
- Replies: 1064
- Views: 439060
I don't really look at Adventure 2 as a source of good ideas. When thinking about newer games (i.e. any and all games after Adventure 2), I kinda did the opposite: I looked at it to see what I didn't want in the next Sonic games. Back in the day I somewhat took the series' positive evolution as gran...
- Tue Mar 22, 2011 4:47 am
- Forum: News
- Topic: Super Sonic Galaxy
- Replies: 1064
- Views: 439060
Even those speed stages, that a good chunk of the fanbase believe should be the framework for games to come, play extremely dodgy at best today. Haven't played the PS360 one, but I can totally agree on the Wii/PS2 one here. I'm not going to claim that SA2 is anywhere nearly as terrible as 06 becaus...
- Mon Mar 21, 2011 6:26 pm
- Forum: News
- Topic: Super Sonic Galaxy
- Replies: 1064
- Views: 439060
And despite what SA2 /06 apologists will claim Now, I haven't yet had a chance to try out Wii's Colors, but this is just wrong. You simply can't put these two titles on the same level. There's a number of things in Adventure 2 that are simply wrong, and they just get worse in 06 (and Shadow the Hed...
- Sat Mar 19, 2011 9:06 am
- Forum: Open Forum
- Topic: BARF
- Replies: 3
- Views: 2471
Oh, that reminds me, we haven't discussed Platinum Game's next project yet.(No Imagination) wrote:Beating gangs of real people online? Yes please.
http://maxanarchy.jp/
I'll try out RCR, looks fun and I read good comments about it.
- Sat Mar 19, 2011 9:01 am
- Forum: Open Forum
- Topic: Archie Sonic Reboot
- Replies: 85
- Views: 35091
Two words: Green. Eyes. Now seriously, I came to the conclusion there's no way to make the Sonic universe work in a stable, long-running comic series, or an animated series or whatever. The games' plots are barely enough for OVAs or one-shots and stuff. They could hire, I don't know, Kazuyuki Hoshin...
- Wed Mar 16, 2011 2:54 pm
- Forum: Open Forum
- Topic: Massive tsunami hits Japan (JARED MATTE MEMORIAL THREAD,RIP)
- Replies: 122
- Views: 59911
Ditto, it sounds like you're gonna have it rough...Segaholic2 wrote:Glad you're okay. Good luck with your ass-wiping situation.
In any case, it's a relief for you to be among us again.
- Tue Mar 15, 2011 6:01 pm
- Forum: Open Forum
- Topic: Massive tsunami hits Japan (JARED MATTE MEMORIAL THREAD,RIP)
- Replies: 122
- Views: 59911
- Sun Mar 13, 2011 12:48 pm
- Forum: Open Forum
- Topic: GHZ Museum/Encyclopedia fact checking & ect. thread
- Replies: 202
- Views: 173222
- Sun Mar 13, 2011 11:41 am
- Forum: Open Forum
- Topic: GHZ Museum/Encyclopedia fact checking & ect. thread
- Replies: 202
- Views: 173222
Hey, while we're discussing inconsistencies, there's something I've just noticed and haven't seen mentioned before. In Shadow the Hedgehog's The Last Way stage, you can defeat the Black Arms, charge the hero gauge and use Chaos Control to proceed through otherwise insourmountable obstacles, and also...
- Sat Mar 12, 2011 6:13 pm
- Forum: Open Forum
- Topic: Massive tsunami hits Japan (JARED MATTE MEMORIAL THREAD,RIP)
- Replies: 122
- Views: 59911
- Sat Mar 12, 2011 4:56 pm
- Forum: Open Forum
- Topic: Massive tsunami hits Japan (JARED MATTE MEMORIAL THREAD,RIP)
- Replies: 122
- Views: 59911
- Fri Mar 11, 2011 1:32 pm
- Forum: Open Forum
- Topic: Massive tsunami hits Japan (JARED MATTE MEMORIAL THREAD,RIP)
- Replies: 122
- Views: 59911
This is the first thing I thought about when I heard the news while at work. I really hope GG!'s okay. A local news radio station got in contact with a Spanish journalist in Tokyo, he said every single multi-storey building there was still standing. Hope he was at a high place and/or far enough from...
- Mon Mar 07, 2011 4:43 pm
- Forum: Open Forum
- Topic: Kuta paid 300 dollars for this
- Replies: 24
- Views: 8748
- Mon Mar 07, 2011 12:45 pm
- Forum: Open Forum
- Topic: The DS gazes also into you
- Replies: 70
- Views: 25056
I think there's still a bit of a gap between what you can do on a portable device and a home console device , so I can't say for certain that there wouldn't be, say, a Nintendo 3DS XL at some point in the future, and I wonder how big that XL would need to be in order for it to replace something lik...
- Sat Mar 05, 2011 6:24 pm
- Forum: Open Forum
- Topic: Fictional D-pads
- Replies: 38
- Views: 16525
I've often felt that the scanlines in emulated games don't look right to me, and rather than just getting the visual effect of "this has scanlines" (or not seeing it at all) I end up seeing patterns in them, like in Isuka's post from nearly two years ago up there, they seem to be "grouped" in horiz...
- Sat Mar 05, 2011 12:42 pm
- Forum: Open Forum
- Topic: Fictional D-pads
- Replies: 38
- Views: 16525
Don't sweat it, it's alright. The scanlines thing has to do with the way the games were designed, the way they were meant to be played. While NTSC filters introduce artifacts that were originally just the fault of the RF and composite video interfaces (vastly used in USA and Europe), scanlines are a...