Search found 688 matches

by BlazeHedgehog
Sat Jan 05, 2008 12:00 pm
Forum: Open Forum
Topic: Get a life. (Or, if you can, a continue.)
Replies: 29
Views: 7858

Re: Get a life. (Or, if you can, a continue.)

I don't know if I want every game to be Ninja Gaiden, but I do miss the challenge in some games. Like, New Super Mario Brothers. After playing and beating SMB1, SMB3, and Super Mario World cooperatively with a friend about six months before buying NSMB, NSMB sure felt like a cake walk. It had some r...
by BlazeHedgehog
Sun Dec 16, 2007 4:19 am
Forum: Open Forum
Topic: Post your artwork (56k warning)
Replies: 2350
Views: 716212

Isuka wrote:What's up with those two antennae coming out of her head?
I'd assume they are strands of hair that, when properly rigged with bones, will swing and sway freely. He's just modeling them that way to make it easier when he DOES rig it all up.
by BlazeHedgehog
Fri Nov 30, 2007 4:24 pm
Forum: Open Forum
Topic: Post your artwork (56k warning)
Replies: 2350
Views: 716212

The artist who did that Chemical Plant picture went by the screen name Jessica Padkin. There is a forum member who goes by that name , so yeah, that picture most likely appeared here at some point. Holic was right about some people lacking reading comprehension. If it makes you feel any better, giv...
by BlazeHedgehog
Fri Nov 30, 2007 12:59 pm
Forum: Open Forum
Topic: Post your artwork (56k warning)
Replies: 2350
Views: 716212

Opa-Opa wrote: Edit: The name Jessica Padkin rings a bell. What bell I have no idea.
I believe she posts/used to post at the Sonic CuLT and was the one who originated that "History of Sonic" video some years ago where we got to see all that wild Sonic concept art ("Mr. Hedgehog").
by BlazeHedgehog
Mon Nov 12, 2007 4:53 am
Forum: Open Forum
Topic: New 'real' Sonic game?
Replies: 39
Views: 9716

I think Sega knows that Sonic is on the ropes, personally. At least, Sega of America knows he is - I think Simon Jeffery, President of Sega of america, has even come right out and said he understands that the recent Sonic games have been mistakes. However, Simon has also said that he is powerless to...
by BlazeHedgehog
Fri Oct 19, 2007 2:06 am
Forum: Open Forum
Topic: Illegal urban sport
Replies: 195
Views: 58149

Apparently, from what I've heard more recently, this is from Capcom USA. You see, most of the people who worked on Street Fighter in Capcom Japan have quit and moved on to other companies by now, or so I've heard, so Capcom USA was handed Street Fighter and Final Fight and stuff. That's how we got F...
by BlazeHedgehog
Wed Oct 17, 2007 11:48 am
Forum: Open Forum
Topic: Post your artwork (56k warning)
Replies: 2350
Views: 716212

Image

I has a sprite
by BlazeHedgehog
Wed Oct 17, 2007 1:19 am
Forum: Open Forum
Topic: A deep, meaningful life
Replies: 28
Views: 9694

Maybe he has something for numerology. I wonder if--no, how many RRoD's did he get during his sugar-rush like streak. And I'm somewhat envious of how some of you are e-famous as well. I'd hardly call " one asshole failing to be funny and it spiraling out of control simply over the article's very ex...
by BlazeHedgehog
Sun Oct 14, 2007 7:10 am
Forum: Open Forum
Topic: EA has Acquired Bioware
Replies: 11
Views: 3842

Well hey, at least people have a scapegoat if the Sonic RPG sucks.
by BlazeHedgehog
Mon Sep 24, 2007 4:35 am
Forum: Open Forum
Topic: One important thing about Sonic Riders for PC
Replies: 32
Views: 8601

It's probably for the better that you don't have play it, really. It's not like people are joking around when they say it's really bad.

It is the videogame equivalent of eating undercooked meat; chances are it'll make you very ill.
by BlazeHedgehog
Mon Sep 24, 2007 1:37 am
Forum: Open Forum
Topic: One important thing about Sonic Riders for PC
Replies: 32
Views: 8601

Well, that's just the business of the game industry. Obviously Sega was banking on Sonic 2k6 being a big enough success to warrant a PC version and was probably developing one for quite some time.

When the game bombed critically, they cut the cord on the PC version.
by BlazeHedgehog
Sun Sep 23, 2007 2:43 am
Forum: Open Forum
Topic: One important thing about Sonic Riders for PC
Replies: 32
Views: 8601

This is pretty old, actually. It was mentioned when the PC version of Riders was first released and the release dates most websites listed for the PC version of Sonic 2k6 have long since come and gone with nary a peep from Sega. Most people who ordered the PC version of Sonic 2k6 had their orders ca...
by BlazeHedgehog
Sat Sep 22, 2007 2:07 pm
Forum: Open Forum
Topic: Post your artwork (56k warning)
Replies: 2350
Views: 716212

Image

This is a somewhat big departure for me, style-wise. I kind of dig it.
by BlazeHedgehog
Thu Sep 20, 2007 3:57 am
Forum: News
Topic: Sonic Rush Adventure E3 thread
Replies: 225
Views: 219933

Since we're posting impressions here instead of the discussion forum... I tried three levels of this via an emulator. I don't want to play the whole game, especially considering SRA only emulates at half speed for me, but: I like it a lot. Based on the three levels I played, I think it's actually be...
by BlazeHedgehog
Tue Sep 11, 2007 10:02 am
Forum: Open Forum
Topic: My childhood is crashing down; also Mario 3
Replies: 26
Views: 7414

The closest I can relate to this was seeing a book cover somebody had in school with the Sonic & Knuckles logo on it and I was like "What is that?" and they said it was a new Sonic game coming out in a couple months.

I was like "Whaaaaat? First I've heard of this!"
by BlazeHedgehog
Mon Sep 10, 2007 7:49 am
Forum: Open Forum
Topic: Post your artwork (56k warning)
Replies: 2350
Views: 716212

Image

Probably one of the dumber things I've ever drawn and I didn't even spend much time on the sketch or coloring.
by BlazeHedgehog
Tue Aug 21, 2007 5:55 am
Forum: Open Forum
Topic: A little late, but: Live chat with Ian Flynn on Thursday
Replies: 32
Views: 9593

Opa-Opa wrote:I remember that. Tails died, wasn't it?
Yeah. Surprisingly I still work on it from time to time and... uh, I've made some changes to the storyline to make it seem less like a 15 year old wrote it.
by BlazeHedgehog
Mon Aug 20, 2007 3:43 pm
Forum: Open Forum
Topic: A little late, but: Live chat with Ian Flynn on Thursday
Replies: 32
Views: 9593

The Fated Hour was mine.
by BlazeHedgehog
Thu Aug 16, 2007 2:05 am
Forum: Open Forum
Topic: A little late, but: Live chat with Ian Flynn on Thursday
Replies: 32
Views: 9593

Plus, the Retro Sonic engine is moddable. I'm certain that there will be a way to play Retro Sonic "as it was originally intended". I mean, the previous Retro Sonic demo didn't exactly have an abundance of original content. I think it had two original levels (Egg Garden and something else - Construc...
by BlazeHedgehog
Wed Aug 15, 2007 11:24 pm
Forum: Open Forum
Topic: A little late, but: Live chat with Ian Flynn on Thursday
Replies: 32
Views: 9593

I hate keyboard controls. My awkward hands make gameplay... awkward. I'd be more interested with some kind of gamepad support, but I know next to nothing about this, so I don't know how difficult that is. Sonic XG already has gamepad support. Hit CTRL + Y to bring up the controls, and simply switch...
by BlazeHedgehog
Wed Aug 15, 2007 12:07 am
Forum: Open Forum
Topic: A little late, but: Live chat with Ian Flynn on Thursday
Replies: 32
Views: 9593

How about that. It would appear that shortly after Sonic XG released its demo, Taxman, the creator of Retro Sonic, extended an offer to Euan and Nitemare: Port Sonic XG to the Retro Sonic engine. Not only did Euan and Nitemare apparently take him up on that offer, but the two projects have merged to...
by BlazeHedgehog
Tue Aug 14, 2007 1:55 am
Forum: Open Forum
Topic: A little late, but: Live chat with Ian Flynn on Thursday
Replies: 32
Views: 9593

I suppose what I meant was, was it made with Damizean's "Sonic Worlds" engine in particular, or did they build their own engine for XG? That's hard to say. I think Sonic XG is using a really, really, really early build of "Sonic Worlds" (before it even had the name attached to it) that Euan and Nit...
by BlazeHedgehog
Tue Aug 14, 2007 1:29 am
Forum: Open Forum
Topic: A little late, but: Live chat with Ian Flynn on Thursday
Replies: 32
Views: 9593

Sonic XG was made in MMF2, yeah.
by BlazeHedgehog
Tue Aug 14, 2007 12:56 am
Forum: Open Forum
Topic: A little late, but: Live chat with Ian Flynn on Thursday
Replies: 32
Views: 9593

Sorry to double post, but despite Retro Sonic and Sonic XG not having demos at this SAGE, they both released demos a couple days after the show ended:

http://rsonic.randomsonicnet.org/
http://www.williamg.plus.com/SXGWEBSITE/index2.htm

Both are sooooo good.
by BlazeHedgehog
Mon Aug 13, 2007 4:46 am
Forum: News
Topic: Sonic Riders: Zero Gravity Confirmed.
Replies: 194
Views: 211395

Rollcage was awesome, by the way. One of the many times I'd play a futuristic racing game and ask myself, "Why don't Sonic games play like this? Why do loops and corkscrews always have to be scripted when games like these do them so flawlessly without the need for scripts?"